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=Special Rules= *'''Zathian''' - Models with this rule have the Bulky, Fearless, Feel No Pain, Monster Hunters, and Rampage Special Rules. **Note: Zathians have different profiles depending on if they are male or female (M or F). The controller must take note of which models are M or F on the army list. Some units do not have this option (such as Talons, Vanguards, and Special Characters). *'''Ejector System (X)''' - When a vehicle with this special rule suffer a Wrecked or Explodes! effect roll a d6, on a 2+ for Wrecked or a 4+ for Explodes! X pilots jump free and are treated as a unit with the pilot profile. If the pilots successfully escape they are placed as if they were forced to disembark from a transport vehicle. If the vehicle was a flyer the pilots are placed within 3” of the vehicle and then scatter as if they Deepstriked. *'''Field Repairs''' - If the model is in base contact with a friendly vehicle at the start of the Shooting Phase he/she may attempt to repair it in place of shooting. Roll a d6 and on a 5+ the model immediately repairs one Weapon Destroyed, Immobilized, or lost Hull Point. In addition, any models with Warforged special rule in the same unit gains the It Will Not Die special rule. *'''Greater Precognition''' - Models with this Rule have a 3+ Invulnerable Save. In addition, models with this rule fire Snap Shots at BS3. *'''Guardian Pilot''' - A vehicle with this Special Rule fires all weapons at BS5 and the model may fire Snapshots while Jinking at BS2 instead of 1. Also, the vehicle ignores stunned and shaken effects. Additionally, If the vehicle with this Special Rule suffer a Wrecked or Explodes! effect the Pilots that disembark are Guardian Pilots. *'''Precognition''' - Models with this Rule have a 4+ Invulnerable Save. In addition, models with this rule fire Snap Shots at BS2. *'''Regenerative Implants''' - A model with this special rule may reroll any failed Feel No Pain roll. They also count as having the It Will Not Die special rule. *'''Slayer of the Mighty''' - A model with this special rule must always issue and accept any available Challenges. Also in melee the model may reroll all to hit rolls against Monstrous Creatures, Gargantuan Creatures, and any model in a Challenge. If there is more than one model with this special rule that could accept (or issue) a challenge, the controlling player chooses which model accepts (or issues) the challenge. *'''Warforged''' - Models with this rule have the Optic Filters, Fearless, and Feel No Pain special rules. In addition, they are immune to the effects of Fleshbane and Poisoned Special Rules. Instead, either the attacking model or weapon’s basic strength is used. If the attack has no strength listed, it wounds only on a roll of 6. Also the model cannot be affected by any Biomancy psychic powers (except Smite). However, attacks with the haywire special rule wound them on a 4+ and ignores armor saves on a 6+. *'''Warleader''' - A model with this special rule takes up a HQ slot, even if they are part of a unit that fills another slot in the FOC. Note: this means they can be the Warlord ==Weapons== '''Ranged Weapons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Battle Pistol | 12" | 5 | 4 | Pistol, Rending |- | Blaster Cannon | 48" | 10 | 2 | Heavy 2 |- | Concussion Missile | 48" | 8 | 3 | Heavy 1, Large Blast, Concussive, One Use |- | Disruptor Pistol | 6" | 10 | 2 | Pistol, Recharge, Lethal (2) |- | Disruptor Rifle | 12" | 10 | 2 | Assault 1, Recharge, Lethal (3) |- | Flame Thrower | Template | 5 | 4 | Assault 1, Poisoned (5+) |- | Flamewall Projector | Template | 6 | 4 | Assault 1, Poisoned (5+), Torrent '''OR''' Assault 2, Poisoned (5+) |- | Grenade Rifle | 18" | 5 | 5 | Assault 2, Blast |- | Heavy Repeating Blaster | 36" | 7 | 4 | Heavy 8, Rending (5+) |- | Light Repeating Blaster | 30" | 6 | 4 | Salvo 4/6, Rending |- | Precision Blaster Rifle | 36" | 6 | 3 | Rapid Fire, Pinning, Rending |- | Proton Torpedo | 48" | 10 | 1 | Heavy 1, One Use, Armourbane, Lethal (3) |- | Shatter Carbine | 24" | 6 | 1 | Assault 2, Armourbane, Pinning |- | Shatter Rifle | 48" | 8 | 1 | Heavy 1, Armourbane, Pinning |- | Shredder Cannon | 36" | 7 | 2 | Heavy 2, Armourbane, Shred, Lethal (d3) |- | Underslung Disruptor | 9" | 10 | 2 | Assault 1, Recharge, Lethal (d3) |- | Underslung Flame | Template | 4 | 5 | Assault 1, Poisoned (6+) |- | Underslung Grenade | 18" | 5 | 5 | Assault 1, Blast |- | War Rifle | 24" | 5 | 4 | Assault 4, Rending |- |}<br style="clear: both; height: 0px;" /> *'''Lethal (X)''' - If a weapon with special rule causes an unsaved wound, the target loses X wounds instead of 1. If X is a die roll (d3, d6, ect…), roll separately for each wound. *'''Recharge''' - After this weapon fires it may not fire again until a full game turn has passed. *'''Flamewall Projector''' - Causes 2d3 automatic hits from Overwatch. '''Melee Weapons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bladed Limbs | - | User | 5 | Melee |- | Dire Axe | - | X2 | 1 | Melee, Armourbane, Two-Handed, Unwieldy |- | Fullblade | - | +2 | 2 | Melee, Two-Handed, Lethal (2) |- | Talon | - | User | 3 | Melee, Specialist Weapon, Shred, Rending |- | Wartalon | - | User | 2 | Melee, Shred, Armourbane |- |}<br style="clear: both; height: 0px;" /> '''Lightsabers''' *Most Lightsaber variants may be used as both a ranged and melee weapon in the same turn. **Lightsabers may not fire Snap Shots. *All Lightsaber variants have the '''Energy Blade''' special rule when used as a melee weapon. It grants the Force, Armourbane, and Fleshbane special rules. **Models equipped with a Lightsaber (of any type) may make a single '''Thrust''' attack in place of the normal attacks the model would be allowed (including any bonus attacks from charge, Rampage, etc.). A Thrust attack is made with the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Thrust | - | X2 | 1 | Melee, Energy Blade, Master-Crafted, Shred |- |}<br style="clear: both; height: 0px;" /> *If a model is equipped with two Lightsabers (in addition to the +1 Attack for being armed with two weapons) the Lightsaber’s ranged attack becomes Assault 2 and the model may make two Thrust attacks in place of its normal attacks. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Lightsaber (Melee) | - | User | 2 | Melee, Specialist Weapon, Energy Blade |- | Lightsaber (Ranged) | 12" | User | 2 | Assault 1, Fleshbane |- | Lightsaber Claws | - | User | 2 | Melee, Specialist Weapon, Shred, Energy Blade |- | Lightsaber Spear (Charge Melee) | - | +1 | 1 | Melee, Specialist Weapon, Energy Blade, +1I |- | Lightsaber Spear (Non-Charge Melee) | - | User | 2 | Melee, Specialist Weapon, Energy Blade, +1I |- | Lightsaber Spear (Ranged) | 12" | User+1 | 1 | Assault 1, Fleshbane |- | Lightsaber Staff (Melee) | - | +2 | 2 | Melee, Two-Handed, Energy Blade |- | Lightsaber Staff (Ranged) | 12" | User+2 | 2 | Assault 1, Fleshbane |- |}<br style="clear: both; height: 0px;" /> ==Armor== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Save ! Invulnerable Save ! Other Effects |- | Active Camouflage | 4+ | - | Stealth, Shrouded, Optic Filters |- | Armored Flightsuit | 4+ | - | Optic Filters |- | Skirmisher Armor | 3+ | 6++ | Optic Filters |- | Titan Armor | 2+ | 3++ | Anti-Toxin(2), Relentless, Extremely Bulky, Optic Filters |- | Warrior Armor | 2+ | 5++ | Anti-Toxin(1), Very Bulky, Optic Filters |- |}<br style="clear: both; height: 0px;" /> *'''Anti-Toxin (X)''' - Poisoned weapons are worse by X. (Therefore against Anti-Toxin (1), Poison (4+) becomes Poison (5+) and so on). Note: This does not affect the Fleshbane or Sniper special rules. *'''Optic Filters''' - The model has the Night Vision special rule and is immune to the Blind special rule. ==Wargear== *'''Energy Shields''' - These provide the vehicle with a 5+ Invulnerable Save. *'''Flight Pack''' - Models with a Flight Pack are Jump Infantry and Very Bulky. Also, models with a Flight Pack may Swoop exactly like Flying Monstrous Creatures. Models Swooping with a Flight Pack gain the Relentless special rule. **'''Note''' - Only a model with an Armored Flightsuit or Skirmisher Armor may take a Flight Pack. *'''Force Shield''' - User may rerolls failed Invulnerable Saves, this shield occupies an arm. **'''Note''' - This ceases to function when in range of an active Myrkr Device. *'''Myrkr Device''' - May be used in active or passive mode. The player decides at the start of his movement phase which mode it will be in. **'''Passive Mode''' - Grants the wielder a +2 to Deny The Witch Rolls. **'''Active Mode''' - Grants the following: ***Psykers within 12” can’t activate any psychic powers or force weapons. ***The model and his/her unit can’t be affected by psychic powers, friendly or not. ***All Guardians within 12” lose the benefit of the Precognition and Greater Precognition special rules and are at -2 I and -1A. ***Tyranids within 12” lose the benefits of Synapse. ***Any Psychic effect that comes within 12” ceases to function. *'''Positional Relay''' - Grants the following: **Friendly units attempting to arrive by Deep Strike within 6” of a model with this special rule do not scatter. **When barrage weapons are being used by the controlling player, line of sight may be drawn from any model in their force with a Positional Relay. *'''Reinforced Shields''' - These provide the model a 4+ Invulnerable Save. *'''Vanguard Shield''' - All hits are at -1 AP (AP2 becomes AP3 and so on), this shield occupies an arm, all successful saves taken against Hammer of Wrath hits from this model must be rerolled ==Psychic Powers==
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