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Crab Truckers
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== Safety Off, Here's The Fuckin' System == Big Mutherfuckin Crab Truckers uses fuckin' [[d8]]s. There's one fuckin' simple reason for this: Myles wants it that way. He says that the Mutherfuckin' Crab Goddess told him it had to be a d8. And you don't fuck with something that the Mutherfuckin' Crab Goddess tells you, y'know? And Myles fuckin' ain't fuckin'. So get some fuckin' d8s, you're gonna fuckin' need them. There are a whole bunch of roles that the truckers need to do to get their shit done. So everyone playing Big Mutherfuckin' Crab Truckers gets to pick one of these things. And they fuckin' do it. Then y'all work together to truck the shit despite all the trouble that comes your way. That's the way it's always been for as long as the Big Mutherfuckin' Crab Truckers can remember. * '''Driver'''. You are the fuckin' driver. You take pride in your drivin' and can pull most any crazy shit with your truck. Your job is to keep the wheels moving and get the truck to its destination. You get '''Drive!''' and three other fuckin' traits. * '''Fighter'''. You are one mean angry Crab Mutherfucker for sure. You have a surly demeanor and a shell full o' weapons. Your job is to protect the other truckers and lay the fuckin' shit down. Respect. You get '''Fight!''' and three other fuckin' traits. * '''Lifter'''. You are responsible for liftin' the shit and pickin' it up when it falls out the truck. You have strength that is obscene even for a big crab and you can flip the truck over at a push. You get '''Lift!''' and three other fuckin' traits. * '''Something Else'''. Make some shit up for you crab, or crab-man. Whatever. You get four fuckin' traits. So how do you contest shit in Big Mutherfuckin' Crab Truckers? Good fuckin' question, junior. Here's fuckin' how: When you are describing what your fuckin' Crab is doing, and someone says 'No fuckin way!' then you both roll the dice to see who is fuckin' right. Highest wins. The default roll is 2d8, added together to give a score between 2, fuckin' awful, and 16, fuckin' sweet. If you got a trait (like Drive! Fight! Strong! Sneaky! etc) that is fuckin' relevant, you get to roll an extra bonus die for it, and pick the two highest dice to add together. When there are things to complicate matters they first of all cancel out any bonus dice on a one-for-one basis. So, if there was a lotta smoke making visibility poor it would first of all cancel out a bonus die for rolls to drive the truck. And if the road was slick with oil then that would cancel out another fuckin' bonus die. If there are no more bonus dice to cancel out, add a 'penalty' die with your 2d8 and pick the ''lowest'' two to add together. The GM just rolls 2 fuckin' dice every time. That's the rules. So if the GM says 'No fuckin' way' to something, they roll 2d8. No bonuses or penalties apply to the GM's dice. That's fuckin' it. Some musical accompaniment *[https://www.youtube.com/watch?v=Sd5ZLJWQmss for the trucks] *[http://www.youtube.com/watch?v=vECHOv0NL88 for the crabs]
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