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Mon Musu Quest!
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==Plot== The plot of MGQ follows the quest of a protagonist named Luka in his quest to become a Hero (A sort of in-world name for [[Paladin]]s who slays monsters for Illias, their goddess.) and slay the Monster Lord. Despite his aspirations and firm faith in his religion, he aspires for co-existence between monsters and humans (Not in a perverted way you'd expect from a novel like this. He legitimately thinks that monsters and humans aren't that different and shouldn't kill eachother). He assumes that by killing the evil Monster Lord, peace between humans and monsters would become a real possibility. Along the way, he meets a seemingly out-of-the ordinary Lamia named Alice who decides to join his journey on a whim. Now, Luka must trek across the world, staving off monsters who wants to rape him, and train hard enough to make his vision a reality. But much like all things, things go on a long backroad to fuckups and plot twists before this becomes a reality. The game is separated into three chapters, all of which lead up to the end. Starting relatively mild and generic, Luka's adventures start shaping several compromises between humans and nearby monster villages. One nice start involves a harpy village who kidnaps all males from a human village to reproduce, storming it and forcing the queen to come to a compromise and let her humans choose wives. Of course, the condescending attitude of Alice and monsters don't make it any easier: if it were anyone else than a typical doormat Japanese male, he would have snapped and killed someone or at least send a few monstergirls flying. But let's get back to the story. Luka "saves" the human village by rescuing the men who somehow forgot all about their families and were busy fucking feathery cunts, and the women sigh and let their husbands fuck harpies on the sly, and one villager woman who divorces her husband is mentioned. Then off you go to the next city or village to fix stuff. Step by step, Luka starts liberating, compromising and fighting his way where monsters aren't killed on sight, but not vice versa, predatory monstergirls who eat their prey, even other monstergirls, are simply seen as a cycle of life, it's the humanity that's evil in disrupting this cycle. In typical cringe anime fashion, murderous monster girls with multiple human body counts are easily forgiven, even a utterly horrific human experimenting witch, who has entrenched in a village, [[Grimdark|bribed guards to kidnap people in full sight of everyone, lock them up and torture them to death in experiments to make Iron Maiden monster girls, who are women transforming to utterly mindless torture machines to kidnap their kin and suck their blood and semen to death.]] [[SJW|Said monster woman, Lily, is forgiven as villagers call out their names, fall into despair in tears, pick their daughters' dead bodies from laboratory, but saying if they execute her they will be as evil as her.]] But God forgive if a human militant throws a grenade to scare off misunderstood mermaids, they deserve petrification and death. Oh, the witch village's guards are forgiven back in their posts. So Luka regularly discovers, explores and "solves" problematic locations where monster girls and men are in conflict, often lethal on humanity's part but it's anime so it's ok, in typical White Knight fashion Luka beats the monsters who have digested innocent human fisherman already married to another monstergirl but ssh, peace and stuff. If you kill your enemies, they win. Right Trudeau? As Luka proceeds, Alice reveals that he needs to defeat four heavenly knights and gathers four elemental powers for imbuing himself to confront the Monster Lord for peace. After a long bouts of sexual (and often unnecessarily lethal) monster girl rape attacks, Luka gathers enough artifacts and powers to go to the monster continent. Obviously, monster girls in this continent become ever more violent and murderous, but it's ok sshh they are oppressed so Luka wanders to the monster castle to confront the Monster Lord but look, it's actually Alice! What a tweest! Like we didn't figure this shit out...Anyway. Alice lets Luka duel against her four lieutenants so his powers are honed, then confronts him herself. She asks to be killed so the next generation of people can live in peace, blissfully ignoring her OWN MOTHER TRIED IT and failed, resulting in death of a wizard girl whom the current anti-monster "racist" faction's leader loved, kickstarting another trauma and hatred cycle. But humans are disposable meat while it's always about our semen demons and their poor widdle oppression (a.k.a Pussy Pass). In a rare moment of enlightenment AS IF TEN FUCKING HOURS OF COMPROMISES DIDN'T GET THROUGH HIS FUCKING SKULL, Luka's neurons finally manage to fire up between jerking off to monsters and getting sucked by Alice, realizing Ilias has been the other accomplice of this crapsack world, refuses to kill Alice and throws a hissy fit at Ilias. Not amused, Ilias reveals her Nazi-Angel-Jesus archetype and starts a massacre of angels, her "angel" monster girls butchering everything in sight. Probably a mercy kill to this world at that rate, but we'll get to that. This is when the third game starts, after which it becomes a powerplay campaign where Luka gathers more power to challenge Ilias and beat her. The world seems to return to peace, except...well, some monster girls still catch and eat their unwilling mates but we need to respect their oppressed poor species' culture or something. And if you fuck anyone after the end game, you are fucked into eternity and cannot marry Alice or whatever, as if you needed to. And Ilias is back in heaven after her millennia long cycle of atrocities, everything is a-OK! So, happy end I guess? ===Monster Girl Quest: Paradox=== A new trilogy made using RPGmaker, MGQ:P once again places us in the shoes of Luka, ready to close shop and become an adventurer. But things aren't as they seem, when a vision from Ilias saw her corrupted with visual glitches and we are soon introduced to a new character, Luka's childhood friend Sonya, the daughter of one of his father's party members who was never mentioned before. We quickly find out that this game takes place in an alternate timeline where the Remina massacre didn't occur, and was instead swallowed up by an abyss known as a Tartarus. The continent was split up by more Tartari and a [[Shadowrun|magic renaissance]] happened, allowing humans to use magic and develop new technologies from advanced Makina recovered from the Tartari. The goddess Ilias had gone missing, her heaven destroyed by a massive Tartarus in the center of the world, and her religion facing a decline as humans and monsters begin [[Heresy|coexisting]] everywhere, especially where her faith had once been the strongest. What would've been an easy quest for the fledgling adventurer was soon complicated by the appearance of Ilias herself, unceremoniously crash landing in the Yamcha pose. She turns out to be fine, except that she has been lolified with only a fraction of her power; her bolt of divine retribution inflicting nothing but static shock on Luka. The agitated goddess joins Luka to find out what the hell happened to her, and soon meets with a lolified Alice XVI who comes to blows with her. Luka can then decide to side with either Ilias or Alice to solve this mystery, which will affect certain dialog and give you access to exclusive characters (though you can redo the game on New Game+ to recruit the other exclusives). Luka also encounters a mysterious pair of siblings: an outrageously dressed boy, Nero, with a chuuni streak, and his sister, Neris, who comes onto Luka at every opportunity she gets. Both are extremely powerful warriors from another dimension, saving Luka's bacon on numerous occasions. Later, they are revealed to be the children of Luka and Alice from the original trilogy, who have come to this alternate timeline to correct the timeline after the events of the 3rd game. Turns out the Ilias from that game was sent packing to this alternate timeline with most of her powers sealed after Luka and Alice blew her the fuck out, creating an imbalance of light and dark energies that also summoned the defeated Black Alice to the past in order to correct it. Unfortunately, these transgressions to the timeline hastened the spread of Chaos, which devours whole dimensions and reduce them to nothingness. In response, the timeline created the Tartari, and within it strange techno-organic monsters called Apoptosis were created from females that kill any intruders to prevent further changes to the timeline. Things are further complicated when a trio of [[Succubus|succubi]] and a group of powerful archangels show up, dispatched from dimensions where either Alice I or Ilias won the Great Monster War eons ago. Turns out that either world isn't particularly peaceful, where [[Dark Eldar|one is a monster dominated world where humans were kept as cattle/sex toys]] while the other is [[Imperium|a world where humans live under the boot of Ilias and her angels, singing her praises lest they be purged]]. Not only that, the 6 Ancestors and 3 Archangels, top lieutenants of Alice I and Ilias respectively, are still active and actively hostile to humanity. Not only that, the kingdom of Grangold has declared war on the other nations while another competition for the title of Monster Lord was occurring, as the dimension's Alice's mother, Alice XV, wasn't killed in this timeline and suddenly returned to take the throne, contested by Black Alice aka Alice VIII from the original trilogy and Neris, calling herself Alice XVII. To make matters worse, Black Alice recruited a number of powerful monsters, as well as several a legendary puppeteer who reanimated several of her ancestors, binding them to her service, while Alice XV seized command of the 4 Heavenly Knights and the Monster Army. Still, it's up to Luka to solve the mysteries of the Tartari, the disappearance of his dimension's Ilias and the strange connection his previously unknown childhood friend Sonya has to the Apoptosis, while preventing his fish from getting dried by thirsty [[monstergirls]]. The game plays much like the early Dragon Quest/Warrior Monsters games, where battles are turn based and exploration takes place in a typical grid based JRPG fashion unlike the linear VN style progression of the original trilogy. Luka can have up to 7 other party members, with 3 active in battle and 4 in reserve that can be swapped out in battle if your party members fall. Monstergirls can be recruited by defeating them in battle, having a random chance to get them as a party member, where they will then be added to your party. Additional party members will be added to a pocket castle, where Luka can arrange his party, chat with them, get personal quests from them or [[Slaanesh|perform sexual acts]] with them if their affection is high enough. Fortunately, after getting acquainted with the Reaper, Luka can be spat out of Hades if he dies, allowing him to experience sexual acts that [[Dark Eldar|normally results in his death]], such as getting [[/d/|vored]]. Each party member has unique party chat dialog in response to many interactions, giving quite a bit of characterization to some one-off characters while expanding on more established ones. In addition to monstergirls, you can recruit a number of human girls known as Battle Fuckers, who you must beat in a Battle Fuck (actually just HP beefgating) in order to recruit them and potentially receive other rewards. There are also other human characters you can recruit including males, but only a few are relevant to the plot such as the San Ilia King and Lazarus, a friend of Luka's father. Every playable character has a Race and a Job, the former which confers different stat bonuses and penalties, resistances and weaknesses, and grants unique passive abilities and skills while the latter grants various combat and utility skills, and dictates weapon of choice. Passive skills must be managed, with limited slots per character but active skills can be used regardless of class provided the class which has them is mastered and the appropriate weapon is equipped (if required). Basically the system is copied from later Dragon Quest/Final Fantasy games which may be familiar with some players, and you can change your party members' Race and Job at the appropriate facility if they meet the requirements for them. More Races and Jobs can be unlocked via sidequests or main quests, for example where Luka awakens his angel powers and gains access to the Angel Race. Races have more specialized sub-races which can give rise to many [[Cheese|broken]] combos required to beat the notoriously difficult post-game bosses. Unfortunately, mastering each Race and Job will take a [[Rage|large amount of grinding]] typical to the genre but [[Weeaboo|players familiar with these type of games]] can cheat themselves exp boosting items using 3rd party addons to hasten the grind. Currently there are 2 parts of the MGQ:Paradox that have been released and translated, but the 3rd and final game is still in the works, and has been promised to be even bigger than the previous 2 parts combined. Time will tell when Part 3 gets a release date, but who knows how long will it take for a fan translation to happen, considering the estimated scale of the game. tl;dr a sequel trilogy that greatly expands the lore of the setting, adds a whole lot of gameplay options with a huge selection of party members, each with plenty of dialog (including those that can't actually speak) and a challenging endgame if you want to get your minmaxing gear on.
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