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Setting:CATastrophe/MAID Conversion game mechanics
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==Character Creation== [[CATastrophe Character Creation]]<br/> Luck could be used to decide loot, ruin layouts, air quality, shop offerings, and many other things up to the DM. <br/> You can also use the Catastrophe RPG random character generator to randomly choose how your character looks, their personality, life events, etc.<br/> Favor is gotten by bringing back shinies, role-playing, and generally doing things in character. It is awarded by the DM. You start with favor equal to your Affection times 2. Think of them as 'fate points' and be sure to hand them out as rewards.<br/> One way of thinking of favor could be as archeotech parts or even currency. It can be assumed the characters would probably get whatever they need for a dive in advance. Removing Stress Spend 1 Favor to remove 1 point of Stress.<br/> Raising Attributes To raise an attribute by 1, spent a number of Favor points equal to the new attribute level desired, times 10.<br/> Roll Bonus Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.<br/> Random Event Spend 1D6 Favor to give imput on a random event that can occur.<br/> Favor can not go under 0. Damage (or stress), both mental and physical is measured in Spirit.Spirit is equal to Will times 10. Much like HP, if your spirit hits 0, you are knocked out. (your emergency flotation device triggers, some over convenient was drops you out of the fight/encounter.) The diving suit has 5 parts that when damaged will lower character abilities at the DM's description. Each damaged part gives a flat -1 to all abilities and causes stress per each turn (how much?). Imagine if your air canister explodes... Mask<br/> Bodysuit<br/> Air Canister Gives a -2 instead of a -1.<br/> Flippers<br/> Ear Hood<br/> Skill system.<br/> <br/> Each character can tag three 'perks' at character creation that can aid them in the game. Perks are also given out for good roleplaying and at the end of special events.<br/> <br/> Examples:<br/> <br/> Eye of an Old One: This shiny on a chain gives you +1 in attack roles vs. Oldguards<br/> Archeotech Wizard: Being good with old technology lets you reroll a failed archeotech related role once per session.<br/> Bunny Hopping Maniac: When acting recklessly in ranged combat, allows you to automatically dodge and hit all enemies on the field once per session.<br/> Home is Where the Mate is: You'll never get lost coming home as long as there's someone waiting for you.<br/>
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