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===Felarch=== [[File:Felarch.PNG|200px|right|thumb|Channelling his inner Rufio from Hook.]] Felarchs are the veterans and experienced warriors within [[Eldar Corsairs|Eldar Corsair warbands]]. They often serve as squad leaders for bands of less-experienced Corsairs and are equipped with more advanced weaponry such as [[Fusion Pistol]]s, [[Neuro-Disruptor]]s, and [[Power Weapon#Eldar Power Sword|a Power Sword]]. For the Voidscarred, they are the leaders of a kill team and act as a guide for the best loot. When grouped together in a collective, they are then called a '''Voidstorm Band'''. These Felarchs are Eldar warriors who have survived both the dangers of raids and the violent politics of the Corsair fleets to gain glory and recognition in the eyes of their fellows are often gathered together in battle, forming the first wave of boarding assaults on crippled ships or enemy fortresses. Those who survive such actions gain much acclaim amongst their fellows and often ascend to positions of leadership within their fleets. Their Dark Eldar counterpart are the [[Archsybarite]]s. On the Kill Team tabletop, they are your leader. Comes with the flexibility offered to other Corsair Warriors, but also provides a limited way to give a means to GA2, as they can immediately let another corsair within 3"/square activate immediately afterwards. This means a lot more in the middle of a fight where the assistance would be most handy or if you need an instant pick-me-up from the Soul Weaver, but there are plenty of other ways to utilize this. Of course, the Felarch can focus on shooting, only relying on a [[Shuriken Rifle]] with the respective action for Balanced. If you go melee, the Felarch gets their power weapon with no questions asked and the option for either a shuriken pistol or a neuro disruptor nabbed from the space clowns, complete with AP1 and Stun to rob AP. Felarchs are listed in the Combat, Marksman and Scout category. {{Clear}}
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