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Codex - Kroots: /tg/'s 9th Edition
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===Troops=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Carnivores==== <div class="mw-collapsible-content"> ''The most common of kroot kindreds. Even with their fragile-looking physique, these fearsome hunters are extremely capable and have mastered the fundamentals of hunting and mercenarism. They are a force to be reckoned with in every field.''</div> </div> This unit contains 10 Kroot Carnivores ('''Power Rating: 6'''). It can include up to 10 more Kroot Carnivores ('''Power Rating: +5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Carnivore || 7" || 3+ || 4+ || 4 || 3 || 1 || 2 || 7 || 5+ || 10 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Stealthy Hunters"> At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Kroot Carnivores}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Kindred}}
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