Editing
Scrollhammer: Warriors of Elsweyr
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====The Mane==== [[Image:the_mane.jpg|thumb|200px|right]] The Mane is a holy king of the Khajiit people, only born under the rare occurrence of an aligned Messa and Secunda. History tells that the first Mane to appear united class disputes among the Khajiiti people, prevented war, and instituted the two-moons-dance. All of the Khajiiti people look to the mane as a nearly divine being, and hold him in deepest regard. Such is their reverence for him that the Mane dwells within his own palace-city, known as Torval- a massive bastion made up of palaces, grown of Valenwood trees, surrounded by meadows and sugarcane gardens. Holy as the city is outsiders are not allowed to walk upon its streets. Astronomer, prophet, and king, the Mane sees to it that Elsweyr prospers and the peace is kept. Since the coming of Rid-T'har-ri'Datta, the Manes have been the ones to measure and enforce the bi-lunar shadow of the two-moons-dance, or the seasonal passing of power from North to South. As can be expected this grants the Mane great political power- if need be a simple word could remove a noble from power, or shut down a clan. Naturally the Mane's words might be vetoed by large disapproval of the Clan-Mothers, but even then, the Mane holds great military power as well. It is tradition among the Khajiit to shave their manes, and for the holy king to then braid these into his own massive hair-locks. Since time immaterial this has become impractical- though personal manes are still ritually shaved, the prophet now only bears the hair of his own warrior guard. Many hundred Khajiit in size, this clan is made up of only the most gnarled and physically strong Khajiiti. Sworn to serve him unto death, the mane's warrior guard are nearly warrior-slaves, possessionless, fighting for and protecting the Khajiiti with mindless passion. Though the Mane seldom exposes himself to the rigors of war (Or his people would allow him to), there comes a time when the holy king himself must be called to battle. When such a thing happens his entire warrior clan marches into action. Cathay-rahts, Pahmar-rahts, Senche-raht, all are laden up with sacred gear and doted upon with many enhancing drugs. The mane himself is carried upon a massive stone Palanquin by countless Cathays, garbed in lacquered plates, bearing the sacred crown of Ja'Khajiit. Though no fighter by any definition, his personal guard are countless and unmatched, his mere presence able to whip the army into a fervor. 300 pts for Mane and Palanquin. Hero. Skirmish, Artillery, Khajiit. Single Model (1 Palanquin) {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | The Mane | 5 | 4 | 3 | 3(5) | 4 | 3 | 1 | 10 | 2 | 5+ |- | Cathay-rahts | 5 | 4 | 5 | 4(5) | 10 | 3 | 2d6 | 8 | 1 | - |} '''Wargear:''' The Mane is equip with Battle Garb (5+) and carries Symbols of Office and the Mantle of Ja'Khajiit. The Cathay-rahts are equipped with a silver hand weapon and claws. Note that the Cathay-raht do not gain any bonuses for wielding two close combat weapons. Symbols of Office: Count as two silver close combat weapons. Mantle of Ja'Khajiit: The Mantle of Ja'Khajiit is an ancient Elven headrest that confers great powers upon the wearer. It provides The Mane with +1T, a 5+ ward save against Magick, and allows him to make a special shooting attack once per turn with the following profile: * ''S4 AP5. Move And Fire 4, Range 24", Flame, spell damage.'' '''Spells:''' None '''Special Rules:''' Fear, Eternal Warrior Great Palanquin: The Mane's palanquin is supported upon the backs of countless Cathay-raht, or jaguar men. Foes that come too close can be pawed and bit at by these Khajiit, and it also offers protection from its sturdy construction. These following rules apply- * The Cathay-raht attack 2d6 times in melee and cannot gain a bonus for charging * The Cathay-raht ignore the Critical Strike and Multiple Wounds special rules. * If the Cathay-raht suffer an unsaved Wound from a Blast, Large Blast or Template weapon, each unsaved wound is multiplied to two unsaved Wounds. * Marching is not allowed due to the extremely heavy Palanquin, and charge range is only 1D6", whether through cover or not. *The Palanquin grants +1 toughness to its carriers and to the Mane himself Leader of the Khajiit: The Mane is the official leader (As official as one can be, with the Clan Mothers) of Elsweyr, and as such holds the absolute loyalty and faith of his peers. All units within 12" may re-roll morale and tests to march within 9" of the enemy. Each turn the Mane also provides 4 DRUGS tokens instead of the usual 1. Warrior Guard: Purchasing the Mane allows his Warrior Guard to be purchased. These units use the profiles of Jaguar Men, save that they cost 17 pts per model and are Core. Warrior Guard have +1A and Ld over the listed profile. Should the Mane be slain in combat, all Warrior Guard units gain the Hatred and Frenzy special rules for the remainder of the game.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information