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====Keirgo of Anequina==== In the northern deserts of Elsweyr, there exists little but ruins and sand. The harsh lands of Anequina are home to desert wanderers and nomads. Only but a city or two remains in the land of Anequina- trade hubs that allow the spread of culture and goods to the otherwise barren region. The natives of the northern reaches are warlike and barbarous, stubborn and proud. Time and time again they have expanded outward to take land from the fringes of Cyrodiil and Pellitine, each time undefeated but pushed back by diplomacy. In the early third era, the Khajiit of Anequina were united under a single warlord for the first time in centuries. Originally an unknown son from a small clan, Keirgo soon took control of his people and led them in war against his neighbors. Slowly at first, but with tremendous speed, the man forced all to join him or have their clan subjugated and disbanded. Stories abound of sacking entire clans and leaving but one survivor to spread the news. It became common for warrior bands to simply lay their weapons at his feet, or cities to surrender upon hearing of his arrival. By terror and clever stratagem the Cathay soon held all of Anequina under his control. After engaging in war with Cyrodiil and Pellitine for decades, the Cathay grew weary of the war between Khajiit, and formed a revolutionary plan with his enemy Eshita. Together they agreed to politically marry, in order to mend the strife and unite both kingdoms. Upon looking at the Khajiit one would think nothing of a loyal leader, or clever strategist. Appearance haggard and scarred, motions fraught with twitches and after-effects of combat drugs, Keirgo looks more like a rabid gladiator than any form of king. It would not be remiss to assume he prefers it this way- his enemies only see the hulking scar-ridden form of a large Cathay, riding upon the back of an even more hulking Senche. Those that know the man personally could speak of his ambition, sense of duty, and bond made with fellow clanmates. 190 pts. Hero. Skirmish, Cavalry, Khajiit. Single model. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Keirgo | 6 | 4 | 4(6) | 5(6) | 3 | 5 | 3(4) | 8 | 2 | 5+ |} '''Wargear:''' Keirgo is equip with a Shield and Battle Garb. He rides a faithful Senche companion named Zhookr. He has the following three artifacts: *Ralib: Is a sword (hand weapon) that ignores armor. *Gondion: Is a dagger with Critical Strike (5+). *Carandini: Is an elvish battleaxe that strikes with +2S, +1 AP, deals Frost Damage, and is Unwieldy. '''Spells:''' None '''Special Rules:''' Feel No Pain(5+), Stubborn. Young and Proud: Keirgo must always issue and accept challenges when possible. While in a challenge, he gets +1 to hit, and becomes Fearless. War Spoils: Keirgo generates 2 DRUGS tokens each turn instead of 1.
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