Editing
Codex - Tyranids: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Melee Biomorphs=== *'''Acid Maw Biomorphs:''' ''A simple and yet effective adaptation, many Tyranid creatures sport acidic glands with which they can digest anything in an instant. Of course, this can also aid against the hardest of food supplies.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Maw''' || Melee || Melee || User || -3 || 1 || - |- | '''Melting Maw''' || Melee || Melee || User || -5 || 6 || Each time the bearer fights, it can give up all its attacks to make one single attack with this weapon. If this weapon kills a model the Viragon heals D3 wounds it had previously lost. |- |'''Monstrous Acid Maw''' || Melee || Melee || User || -5 || D3 || - |} *'''Bio-flail:''' ''A brute bio-weapon found on the brutish Stone-crusher Carnifex; although less adept at slicing through heavy armor like its claws, the damage done by this organic wreaking ball can be devastating against the less defended soldiers.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-flail''' || Melee || Melee || User || -1 || 2 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |} *'''Blinding Venom:''' ''Although small, Gargoyles and Simurghs can spit a particular kind of venom that swollen up the eyes and turns these tiny creatures into much bigger threats.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Blinding Venom''' || Melee || Melee || 3 || 0 || 1 || If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |} *'''Bone Sabres:''' ''The iconic weapons of the mighty Swarmlord, their reputation is well known across many species hit by the Tyranid plague and are an essential part of the aura of terror and mystery around their carrying creature. Just a scratch from these terrifying weapons can be fatal as bone and armor are sliced through by the sheer power of their psychic field.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bone Sabres''' || Melee || Melee || User || -3 || 6 || Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful Invulnerable save against wounds caused by this weapon must be re-rolled. |} *'''Bonesword Biomorphs:''' ''One of the more elite choices of close carnage in the ranks of the hungering swarm, they are usually found on commanding organisms like warriors, but upscaled versions can be spotted even on Hive Tyrants. The powerful psychic energies that flow through them or the usual pairing with Lash Whips make them extremely effective weapons for carnage.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Boneswords''' || Melee || Melee || User || -2 || 1 || A model armed with boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Lash Whip and Bonesword''' || Melee || Melee || User || -2 || 1 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Monstrous Boneswords''' || Melee || Melee || User || -2 || 3 || A model armed with monstrous boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |- |'''Monstrous Lash Whip and Monstrous Bonesword''' || Melee || Melee || User || -2 || 3 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |} *'''Claws and Teeth:''' ''A rudimentary weapon, the first created under the course of nature. Despite their simplicity, they still find their use against a world's fauna or lightly protected civilians.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws and Teeth''' || Melee || Melee || User || 0 || 1 || - |} *'''Crushing Biomorphs:''' ''Despite feeding on organic matter, sometimes the Tyranids need to first breach through heavy defenses and these biomorphs are design to do just that. Only few substances in the galaxy can resist against the force generated by this claws, and even then, the damage suffered is nothing to scoff at.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Claws''' || Melee || Melee || x2 || -3 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Massive Crushing Claws''' || Melee || Melee || x2 || -3 || D6 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Monstrous Crushing Claws''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Wrecker Claws''' || Melee || Melee || x2 || -3 || 3 || If the bearer is equipped with two '''Wrecker Claws''', each time an attack is made with this weapon, you can re-roll the wound roll. Each time an attack is made with this weapon is allocated to a {{W40kKeyword|Vehicle}}, {{W40kKeyword|Monster}} or {{W40kKeyword|Building}} model, that attack has a Damage characteristic of 5. |} *'''Diamond-tipped Teeth:''' ''A peculiar deviation on the normal teeth only found on a particular underground organism. These diamond-tipped teeth allow it to attach to the side of vehicles and breach through with great ease.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Diamond-tippped Teeth''' || Melee || Melee || User || -3 || 3 || When using this weapon, halve the attack characteristic of this model (rounding up). You can re-roll failed wound rolls for this weapon. If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 4+. |} *'''Distensible Jaw:''' ''The prehensile tongue of a Haruspex, nothing is safe nearby this monster for even far away target can be drag inside the dark abyss lingering inside it.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Distensible Jaw''' || Melee || Melee || User || -3 || D6 || Each time the bearer fights, one (and only one) of its attacks must be made with this weapon. |} *'''Grasping Tail:''' ''The tale of a Malanthrope; despite not possessing any peculiar properties, its strength is not to be underestimated for it can easily snatch an adult man and leave it to the beast's mercy.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Tail''' || Melee || Melee || +1 || -1 || 2 || At the beginning of the Fight phase, instead of attacking with this model, you may choose one enemy model within 1" of it. Both players roll 1d6 and add it to the corresponding models' Strenght characteristics. If the model wins, nothing happens. If it fails, reduce its attacks by half (rounding down), the model has to subtract 1 from all its hit rolls and may not disengage. If the models' unit disengages, this model is removed from play as the helpless warrior is devoured by the creature. A model slain in this manner counts as slain by the Malanthrope for the purpose of the ''Prey Adaptation'' rule. |} *'''Lash Biomorphs:''' ''Quick as lightning, these whips made of muscles are extremely useful both to attack and to restrain the movements of the prey and assure a swift death.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Lashwhip Pods''' || Melee || Melee || 5 || -1 || 1 || Each time the bearer fights, it makes 10 additional attacks with this weapon and no more than 10 attacks can be made with this weapon. |- |'''Monstrous Lash Whips''' || Melee || Melee || User || -1 || 2 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |- |'''Tresher Tendrils''' || Melee || Melee || +2 || -2 || D3 || You may not use this weapon once you have used the ''Thresher Tendrils'' special rule. Make D3 hit rolls for each attack with this weapon in a turn in which the bearer charged. |- |'''Thresher Tendrils and Spikes''' || Melee || Melee || User || -1 || 1 || Make 3 hit rolls with this weapon instead of 1 for each attack assigned to it. |} *'''Massive Feeder Tendrils:''' ''A gigantic version of the normal tendrils found in lesser Tyranid creatures, these tentacles are far too massive to harvest the thoughts of those consumed, but are still able to confer the wielder of important nutrients.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Massive Feeder Tendrils''' || Melee || Melee || User || -3 || 1 || Make 4 hit rolls for each attack made with this weapon, instead of 1. Every model slain by this weapon or every 2 damage dealt by this weapon heals the bearer of this weapon for 1 wound. |} *'''Powerful Limbs:''' ''Powerful appendages found on greater organism. Although not particularly adapted, they can be quite dangerous, especially for those underestimating the combat capabilities of these slow giants.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Powerful Limbs''' || Melee || Melee || User || -1 || 2 || - |} *'''Ravenous Maw:''' ''The signature jaw of a Haruspex, to stare inside than is to gaze into the jaws of the cold abyss of a black hole, for when something enters this chasm, it never returns.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ravenous Maw''' || Melee || Melee || User || -1 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. |} *'''Rending Biomorphs:''' ''Special adamantine claws are an effective adaptation against heavily armored preys and have made a certain reputation for themselves especially for tales from various Space Hulks.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |- |'''Patriarch's Claws''' || Melee || Melee || User || -4 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |} *'''Scything Talon Biomoprhs:''' ''The most common Tyranid close combat weapon. These razor-sharp blades of chitin can be found on just about any type of Tyranid creature, from the smaller to the most massive, and are all equally deadly. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gargantuan Scything Talons''' || Melee || Melee || +2 || -3 || 6 || You can re-roll hit rolls of 1 when attacking with this weapon. |- |'''Giant Scything Talons''' || Melee || Melee || +1 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- |'''Hierodule Scything Talons''' || Melee || Melee || +2 || -3 || D3+3 || You can re-roll hit rolls of 1 when attacking with this weapon. |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Massive Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |- |'''Spore-cloud Scything Talons'''|| Melee || Melee || X2 || -5 || 3D3 || After all attacks with this weapon have been resolved roll a D6 for each enemy wound dealt by this weapon; for every 6 the unit which received the damage and every other enemy unit within 3β suffers 2 mortal wounds. |} *'''Scything Wings:''' ''Wings adapted with scything appendages ideal to slice enemy aircraft and other airborne threats.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Wings''' || Melee || Melee || User || -2 || D3 || You can re-roll hit rolls of 1 when attacking with this weapon. |} *'''Shoveling Biomorphs:''' ''Enorumous limbs adapted to move great weights of food or substances. Despite the limited use, their strength is still to be feared.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shoveling Claws''' || Melee || Melee || x2 || -3 || D6 || - |- |'''Gigantic Shovel Claws''' || Melee || Melee || User || -2 || D3 || - |} *'''Swallowing Maw:''' ''The bloated maw of a Tyrannocyte; recent mutations of the biomorph has made it capable of utilizing this apparatus to grow even larger, swallowing up anything that comes too close with its surrounding claws.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Swallowing Maw''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. On an unmodified hit roll of 6, instead of rolling to wound, select one enemy {{W40kKeyword|Infantry}} model within 1" that has three wounds or less; that model is removed as a casualty. |} *'''Tail Biomorphs:''' ''Various creatures of various forms all can sport peculiar tail adaptation; from chitinous scythes, to elettrostatic appendages of prehensile pincers, all these adaptations serve their specific function to high degrees.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biostatic Rattle''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. If a unit suffers any unsaved wounds from this weapon, add 1 to any Morale tests they take until the end of the turn. |- |'''Bone Mace''' || Melee || Melee || 8 || -1 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |- |'''Prehensile Pincer Tail''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |- |'''Scything Tail''' || Melee || Melee || User || -3 || 2 || Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |- | '''Spike Tail''' || Melee || Melee || user || -2 || 1 || Each time the bearer fights, it make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. A unit (that doesn't have the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword) that suffers an unsaved wound from this weapon has to always attack last in the fight phase and to subtract 1 from all its hit rolls and Leadership value. This effect lasts one game turn. |- |'''Thresher Scythe''' || Melee || Melee || 4 || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer's attacks. |- |'''Toxin Spike''' || Melee || Melee || 1 || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. This weapon always wounds targets (other than {{W40kKeyword|Vehicle}}) on a 2+. |- |'''Wicked Spur''' || Melee || Melee || 8 || -3 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |} *'''Talon Biomorphs:''' ''A relative of the scything talons and rending claws combined, these fearsome talons are perfect for slicing just about everything, from flesh to armor, and even enter inside the enemy's nightmare and destroy them from within.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Talons''' || Melee || Melee || User || -1 || 2 || - |- |'''Massive Scything Sickle-talons''' || Melee || Melee || +1 || -3 || D3 || Each time an attack is made with this weapon, you can re-roll the hit roll. |- |'''Sinister Talons''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. |} *'''Toxic Lashes:''' ''Muscular whips coated with a corrosive venom able to destroy any substance. To find inside these lashes grip is to die of a horrific and painful death, boiled alive by its toxins.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Toxic Lashes''' || Melee || Melee || User || -2 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. A model armed with this weapon always attacks first in the Fight phase, even if it didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |- |'''Toxic Lashes''' || Melee || Melee || User || 0 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. A model armed with this weapon always attacks first in the Fight phase, even if it didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information