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====Turncoats==== [Description] 65 pts per model. Support. Independent Characters, Breton. 1-3 models per purchase. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Turncoat | 6 | 6 | 4 | 3 | 2 | 8 | 3 | 9 | 4 | - |} '''Wargear:''' Hand Weapon '''Spells:''' None. '''Special Rules:''' Poisoned, Always Strikes First Particular Set of Skills: Turncoats are masters of assassination and subterfuge, able to throw enemy forces into disarray by one of many different methods. Turncoats are not deployed like a normal unit- instead pick one of the following three missions for each model. Although Turncoats are characters they may never lead your army, nor do they increase any joined unit's Leadership. *Assassinate: Add an additional model to one of your Core units during deployment. An Assassin turncoat may be revealed at the beginning of any of your turns, or at the start of any Close Combat phase. Simply declare that this unit contains the Turncoat and replace a model in the front rank with the Turncoat model. Note that if this unit is wiped out or flees before the turncoat is revealed they are removed as a casualty. *Sabotage: You may attempt to stop a particular unit from arriving to the battlefield. Before deployment declare that you have a Turncoat sabotaging. Select an enemy unit- it is placed into reserve instead of deploying normally. A maximum of two turncoats may Sabotage. Note that you may not Sabotage an enemy unit that contains a hero, has ''Scout'', or is a flier. *Distract: You may attempt to delay the advance of enemy units. Before deployment declare that one of your Turncoats is distracting. Select an enemy player- this particular player has -1 to all reserve rolls for the entire game. A maximum of two turncoats may Distract. Any number of Turncoats may take: *Dagger +3 pts per model *Additional hand weapon +6 pts per model *Great Weapon +8 pts per model *Throwing weapons +10 pts per model Any number of Turncoats may purchase up to three of the following spells: *Soulpinch (+4 pts) *Lower Resists (+8 pts) *Bound Armour (+8 pts) *Earwig (+8 pts) *Alad's Caliginy (+10 pts) *Shadow Weave (+10 pts) *Purge Magic (+8 pts) Turncoats may take up to 20 points of magic items from the armory where appropriate.
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