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Codex - Tyranids: /tg/'s 9th Edition
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====Hive Fleet-Specific==== *'''{{W40Kkeyword|Behemoth}} - Scythes of Tyran:''' ''The few remaining records of the fall of Tyran speak of an alpha beast that led the assault upon Magos Varnak’s command bunker, tearing open the facility’s vast bulkhead doors with a single slash of its scything forelimbs. So sharp were these monomolecular-edged weapon-growths that several Skitarii defenders were bisected with the alpha beast's every frenzied swipe.'' ::{{W40Kkeyword|Behemoth}} model only. This Relic replaces the model's '''Monstrous Scything Talons''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scythes of Tyran''' || Melee || Melee || +2 || -3 || 3 || You can re-roll hit rolls of 1 when attacking with this weapon. This model can make 1 additional attack with this weapon each time it fights. In addition, each time you make a hit roll of 6+ for this weapon, you can make an additional hit roll. These additional hit rolls cannot generate further additional hit rolls. |} *'''{{W40Kkeyword|Gorgon}} - Ruinous Touch''' ''The toxins and acids produced by the Gorgon leader organisms are able to corrode any substance and turn even the most durable of armors to mush.'' ::{{W40Kkeyword|Gorgon}} model only. Non-{{W40Kkeyword|Titanic}} models that had been hit by at least one close combat attack from this model suffer a -1 penalty to their Armor save until the end of the game. In addition, if any model rolls at least one natural 1 (after all re-rolls) in close combat while trying to hit this model, roll a die; on a 5+ the weapon with which the model attacked is destroyed and cannot be used for the duration of the game. For attacks rolled for a group of models with the same weapons and Weapon Skill, treat each result of 1 as being rolled by a separate model. *'''{{W40Kkeyword|Hydra}} - Hyper-Adaptive Biology''' ''Leader-beasts spawned by Hive Fleet Hydra possess an intricate array of bizarre, transmutative organs, each of which can reform itself in mere moments to respond to any internal trauma.'' ::{{W40Kkeyword|Hydra}} model only. From the end of the first phase in which this model suffers any wounds, add 1 to its Toughness and roll a die each time the model suffers an unsaved wound; for the remainder of the battle, on a roll of 5+ that wound is not lost. *'''{{W40Kkeyword|Jormungandr}} - Infrasonic Roar:''' ''Some Jormungandr bio-colossi utilize a complex arrangement of acoustic organs to unleash fearsome infrasonic bellows. So powerful are these booming sonic emanations that they cause a primal terror and confusion in many sentient species.'' ::{{W40Kkeyword|Jormungandr}} model only. Enemy units within 12" of this model must subtract 1 from their Leadership. *'''{{W40Kkeyword|Kraken}} – Chameleonic Mutation:''' ''This chitinous plate armor is an adaptation of the chameleonic carapace common to the Lictor bioform. Sub-dermal crystals capture and redirect light, projecting an ever-shifting mirage that masks the host creature’s movements.'' ::{{W40Kkeyword|Kraken}} model only. Your opponent must subtract 1 from their hit rolls for attacks that target this model. In addition, add 2 instead of 1 to saving throws for this model when it is in cover. *'''{{W40Kkeyword|Kronos}} - Balethorn Cannon:''' ''This enormous bio-cannon spits out a web of hyper-adaptive microfilament. Upon contact with the target, this sentient substance begins to contract, its contra-empathic surface identifying and adapting to any defenses it encounters, flaring white-hot to burn through kinetic shielding, or sharpening to a monomolecular edge to slice through even the thickest power armor.'' ::{{W40Kkeyword|Kronos}} model only. This Relic replaces the model's '''Stranglethorn Cannon''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Balethorn Cannon''' || 36" || Assault D6 || 7 || -2 || 2 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 3 from its movement, advance and charge distances. Invulnerable saves cannot be taken against this weapon. |} *'''{{W40Kkeyword|Leviathan}} - Slayer Sabres:''' ''At the hilt of each of these enormous, curving blades is a shell of diamond-hard chitin. This houses the brain of the weapon-symbiote, a semi-sentient organism that forms a synaptic link with its bearer. With a mental command, the wielder can generate a powerful surge of psychic energy, a fraction of the full power of the Shadow in the Warp that incinerates the unfortunate victim from the inside out.'' ::{{W40Kkeyword|Leviathan}} model only. This Relic replaces the model’s '''Monstrous Boneswords''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Slayer Sabres''' || Melee || Melee || User || -2 || 3 || A model armed with the Slayer Sabres can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. In addition, if an {{W40Kkeyword|Infantry}} or {{W40Kkeyword|Biker}} model suffers damage from this weapon but is not slain, roll a D3 at the end of the Fight phase. If the result is greater than that model’s remaining number of wounds, it is slain. |}
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