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==={{W40kKeyword|Agripinaa}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Agripinaa2.png|100px|left|]]In the grim darkness of the far future, wave after wave will be sent to the meatgrinder. Thematically, Agripinaa is the defense forgeworld, having resisted chaos sieges for millennia.<br> Crunchwise they hold their ground with enhanced overwatch and wave after wave of disposable Kataphrons. If you love Kataphrons but the enemy kills and locks them in melee too fast for you to have fun, give this forgeworld a try.<br> ''When the Cadian gate breaks open and the enemy comes knocking on your door, let Agripinian steel crush the serpent 'neath their heel''. <div class="mw-collapsible-content"> *'''Forge World Dogma - ''Staunch Defenders'':''' Overwatch on a 5 and 6. **Melee is the go-to method to shut down an AdMech gunline, so this dogma will come in handy A LOT, and your units are shooty enough that doubling their overwatch is going to be felt even by big models. ''Srsly I shot a Keeper of Secrets half to death in overwatch!''. *'''Warlord Trait - ''Reinforced Exoskeleton'':''' All damage suffered by the warlord is reduced by 1, to a minimum of 1. **Since characters cannot be usually targetted and sniper rifles are usually single damage (the MW is added separately), this trait helps your warlord survive power fists. -1D already cuts multidamage weapons' effectiveness in half. *'''Canticle - ''Verse of Vengeance'':''' {{W40kKeyword|Infantry}} and {{W40kKeyword|Cavalry}} in a unit that die roll a d6. On a 5+, they can make one last shooting or melee attack before dying. Considering how easily you can dispose of your troops, you'd be wise not to waste them when you can help it. *'''Stratagem - ''Fresh Converts (1-3 CP)'':''' More like "Tide of Loyalists". You can recycle a unit of {{W40kKeyword|Servitors}} (Kataphron Breachers, Destroyers or regular Servitors). Costs 1 CP for a unit with a Power Rating of 5 or less (Servitors), 2 CP for PR 6-10, and 3 CP for a PR of 11-20 and no higher. Also, unlike the Chaos Space Marines, your now full strength unit has to walk on from your side of the battlefield. ''Revive expensive models that were already hard to kill? Hell yeah''. **Destroyers can make use of this stratagem since their weapons have long-range and suffer no penalty for moving, but keep in mind a base unit of 3 is already 10PP, and you ''can not recycle a unit worth more than 20PP''. Due to the way, it's worded ("Remove that unit and set it up somewhere else at full strength) ''this Stratagem would prevent the enemy from scoring First Blood''. ***Breachers are 8PP, which means that you ''have'' to spend 2-3 CP whenever replacing a 3-6 bot squad of Kataphron, no matter what type. Considering that the Destroyers have access to both a flamer & ''two'' heavy weapon options that generate more shots than what the Breachers can dish out on overwatch, you should always choose Destroyers if you intend to use this rule. Servitors usually wouldn't be a good Converts target, but now that they can be used to return dead Kataphrons, you could use it on them on certain scenarios. *'''Relic: ''Eye of Xi-Lexum'':''' At the start of each of your shooting phases, pick one enemy {{W40kKeyword|vehicle}} within 18" of the bearer. You can re-roll to wound rolls of 1 for friendly {{W40kKeyword|Agripinaa}} units that target the unit you picked for the rest of the phase, rerolling all failed to wound rolls instead if you picked a {{W40kKeyword|Chaos Vehicle}}. **Your Neutron Lasers, Plasma Weapons, & Cognis Lascannons now hit ''and'' wound on a 3+ with a reroll ''or better''. Use a CP for that one 2 you roll, and you are virtually guaranteed to '''''automatically hit and wound''''' your enemy's armoured support. Turning your Kataphrons' anti-infantry fire into decent anti-tank also takes off pressure from your Onagers. Great support relic. *'''Tactics:''' Agripinaa strategy is centered around their Destroyers, so you'll need to field some units of 6 (so they aren't all blasted away in a single turn) and bring at least 2 Battalions, because boosting them eats away your CP, and a single revival is all of your battleforged-CP. The Servitor Maniple can eat up a Battalion's worth of CP before the first turn: -1 for the formation, -1 for the Field Commander, -1 x 3 if you decide to give them Enhanced Bionics. Sure Raiment of the Technomartyr gives you enviable overwatch coverage, but can you afford it after the Eye of Xi Lexum? May need to call the Rusty 17. **'''Kataphron Conga-line:''' Servitor Maniple formation, boost them with the Eye of Xi-Lexum (so they can kill any target reliably) and place them near units they synergize with, like Dominus, Manipulus, Servitors, Kastellan, Vanguard screens, etc. They'll dish out lots of fire and draw lots in return, so keep reviving them with Biosplicing and Fresh Converts. That's half of your army; the other half should be exploiting the opportunities caused by the enemy being poked by and firing onto the Kataphrons: Ironstrider skirmishers can be useful. Though Cognis flamer Destroyers can take care of themselves, having a few units support them won't hurt. ***For extra resilience, make the relic the Autocaduceus of Arkhan Land. After sacrificing a Servitor to resurrect a downed Kataphron with a single wound remaining, immediately heal him up for 1d3 re-rollable wounds using Master of Machines. With '''Acquisition at Any Cost''' for 2 CP, near an objective, either in cover or with Shroudpsalm up, get a nice 2+/4++ save for when your opponent realizes that he needs to remove them right now and watch them soak up an army's worth of firepower. And if they get too hammered, just resurrect them as stated above and watch your opponents horror as he realizes he has to do it all over again. We Necron now, boys. </div></div>
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