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==Weapons== '''Ranged Weapons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Battle Pistol | 12" | 5 | 4 | Pistol, Rending |- | Blaster Cannon | 48" | 10 | 2 | Heavy 2 |- | Concussion Missile | 48" | 8 | 3 | Heavy 1, Large Blast, Concussive, One Use |- | Disruptor Pistol | 6" | 10 | 2 | Pistol, Recharge, Lethal (2) |- | Disruptor Rifle | 12" | 10 | 2 | Assault 1, Recharge, Lethal (3) |- | Flame Thrower | Template | 5 | 4 | Assault 1, Poisoned (5+) |- | Flamewall Projector | Template | 6 | 4 | Assault 1, Poisoned (5+), Torrent '''OR''' Assault 2, Poisoned (5+) |- | Grenade Rifle | 18" | 5 | 5 | Assault 2, Blast |- | Heavy Repeating Blaster | 36" | 7 | 4 | Heavy 8, Rending (5+) |- | Light Repeating Blaster | 30" | 6 | 4 | Salvo 4/6, Rending |- | Precision Blaster Rifle | 36" | 6 | 3 | Rapid Fire, Pinning, Rending |- | Proton Torpedo | 48" | 10 | 1 | Heavy 1, One Use, Armourbane, Lethal (3) |- | Shatter Carbine | 24" | 6 | 1 | Assault 2, Armourbane, Pinning |- | Shatter Rifle | 48" | 8 | 1 | Heavy 1, Armourbane, Pinning |- | Shredder Cannon | 36" | 7 | 2 | Heavy 2, Armourbane, Shred, Lethal (d3) |- | Underslung Disruptor | 9" | 10 | 2 | Assault 1, Recharge, Lethal (d3) |- | Underslung Flame | Template | 4 | 5 | Assault 1, Poisoned (6+) |- | Underslung Grenade | 18" | 5 | 5 | Assault 1, Blast |- | War Rifle | 24" | 5 | 4 | Assault 4, Rending |- |}<br style="clear: both; height: 0px;" /> *'''Lethal (X)''' - If a weapon with special rule causes an unsaved wound, the target loses X wounds instead of 1. If X is a die roll (d3, d6, ect…), roll separately for each wound. *'''Recharge''' - After this weapon fires it may not fire again until a full game turn has passed. *'''Flamewall Projector''' - Causes 2d3 automatic hits from Overwatch. '''Melee Weapons''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bladed Limbs | - | User | 5 | Melee |- | Dire Axe | - | X2 | 1 | Melee, Armourbane, Two-Handed, Unwieldy |- | Fullblade | - | +2 | 2 | Melee, Two-Handed, Lethal (2) |- | Talon | - | User | 3 | Melee, Specialist Weapon, Shred, Rending |- | Wartalon | - | User | 2 | Melee, Shred, Armourbane |- |}<br style="clear: both; height: 0px;" /> '''Lightsabers''' *Most Lightsaber variants may be used as both a ranged and melee weapon in the same turn. **Lightsabers may not fire Snap Shots. *All Lightsaber variants have the '''Energy Blade''' special rule when used as a melee weapon. It grants the Force, Armourbane, and Fleshbane special rules. **Models equipped with a Lightsaber (of any type) may make a single '''Thrust''' attack in place of the normal attacks the model would be allowed (including any bonus attacks from charge, Rampage, etc.). A Thrust attack is made with the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Thrust | - | X2 | 1 | Melee, Energy Blade, Master-Crafted, Shred |- |}<br style="clear: both; height: 0px;" /> *If a model is equipped with two Lightsabers (in addition to the +1 Attack for being armed with two weapons) the Lightsaber’s ranged attack becomes Assault 2 and the model may make two Thrust attacks in place of its normal attacks. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Lightsaber (Melee) | - | User | 2 | Melee, Specialist Weapon, Energy Blade |- | Lightsaber (Ranged) | 12" | User | 2 | Assault 1, Fleshbane |- | Lightsaber Claws | - | User | 2 | Melee, Specialist Weapon, Shred, Energy Blade |- | Lightsaber Spear (Charge Melee) | - | +1 | 1 | Melee, Specialist Weapon, Energy Blade, +1I |- | Lightsaber Spear (Non-Charge Melee) | - | User | 2 | Melee, Specialist Weapon, Energy Blade, +1I |- | Lightsaber Spear (Ranged) | 12" | User+1 | 1 | Assault 1, Fleshbane |- | Lightsaber Staff (Melee) | - | +2 | 2 | Melee, Two-Handed, Energy Blade |- | Lightsaber Staff (Ranged) | 12" | User+2 | 2 | Assault 1, Fleshbane |- |}<br style="clear: both; height: 0px;" />
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