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==== Human Squads ==== '''Soldier Squad'''<br/> 5 models, 100pts<br/> C4 T4 W1 I3 A1 LD6 SH1 SV3+ B-<br/> All models have assault rifles and heavy armor by default.<br/> Models can be upgraded to: <br/> 1) Commando for 15p (adds 1 each to T and SH, can replace assault rifle with sniper rifle)<br/> 2) Shock Trooper for 30p (adds 1 each to W and B, can replace assault rifle with shotgun or heavy pistol)<br/> One model may replace assault rifle with rocket launcher, grenade launcher or flamethrower for 15p.<br/> '''Human Sniper Squad'''<br/> 3 models, 120pts<br/> C5 T4 W1 I4 A1 LD7 SH1 SV4+ B-<br/> All models have sniper rifles and tactical armor by default.<br/> Models can be upgraded to:<br/> 1) Commando for 15pts (adds 1 each to T and SH, adds Assassination ability)<br/> 2) Operative for 30pts (adds 1 W, adds Overload and Sabotage ability)<br/> '''Human Assault Team'''<br/> 4 models, 120pts<br/> C5 T4 W1 I4 A1 LD6 SH1 SV3+ B-<br/> All models have shotguns and heavy armor by default.<br/> Can swap out shotguns for heavy pistols for 10pts per model.<br/> Models can be upgraded to:<br/> 1) Vanguard for 30pts (adds 1 to B and SH, adds Throw and Charge abilities)<br/> 2) Shock Trooper for 30pts (adds 1 each to W and B, can replace shotgun with heavy pistol for free, adds Charge ability)<br/> '''Cerberus Heavy Assault Team''' (R)<br/> 3 models, 160pts<br/> C5 T5 W2 I5 A1 LD7 SH1 SV3+ B-<br/> All models have shotguns and heavy armor by default.<br/> Can swap out shotguns for heavy pistols or Assault Rifles for 10pts per model.<br/> Special Rules: Charge<br/> '''Cerberus Field Scientists''' (R)<br/>
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