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==Abilities Overview== * '''[Reaction]:''' When enemy comes within 3" and has other valid melee targets, the said enemy model cannot target this model until the rest of the battle round. * '''[Double] Low Tide:''' First turn only, universal. Fighter gets a bonus move equal to the value of the ability. * '''[Double] Sweeping Blow:''' Namarti Thrall only. Roll a dice for each visible enemy fighter within 2" of this fighter, dealing 1 damage to that fighter on a 5, and damage equal to the value of this ability on a 6. * '''[Double] Storm Fire:''' Namarti Reavers only. Add one to the Attacks characteristic of this model's attacks that target a model outside of 3 inches (so its bow). *'''[Double] Riptide''' : (Isharann Tidecaster only) Pick a visible enemy fighter within 12" of this fighter. Until the end of the battleround, subtract 1 (to a minimum of 1) from the Attacks characteristic of attacks actions made by that fighter. *'''[Double] Hangman's Knot''': Pick a visible enemy fighter within 3" of this fighter. Until the end of that battleround, that fighter cannot take move actions or disengage actions. '''(Double, Isharann Soulrender)''' *'''[Double] Storm of Blows''' (Akhelian King): Add up to +3 to the Attack characteristic of next attack action. * '''[Triple] High Tide:''' Leader only, on third turn only. Add 1 to attacks and strength characters of friendly models attacks with range of 3 or less when they're within 6 of the leader. *'''[Triple] High Tide''' (all Leaders): On the third battle round any friendly unit within 6β of the leader gets +1 attack and strength until the end of the round for melee attacks. * '''[Triple] Biovolatic Barrier:''' Ishlaen Guard only. Crits hitting this fighter count as hits. Given Ishlaen Guard have 25 wounds base, this ability is horrifying, especially against Crit hunting Warbands. * '''[Triple] Scryfish Shoal''' (Isharann Soulscryer): Pick a visible enemy fighter within 10" of this fighter and roll 8 dice. For each roll of 3-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 2 damage points to that fighter. **''Commentary'' - Allocate from 0 to 12 (5 on average) damage to an enemy within 10β³. * '''[Triple] Way of the Depths''' (Akhelian Thrallmaster): +1 STR to melee of Namarti within 6". * '''[Quad] Biovoltaic Blast:''' Morrsarr Guard only. Deals damage equal to the value of this ability to every visible enemy fighter within 3 of this fighter.
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