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==Units== ===HQs=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Genestealer Patriarch==== <div class="mw-collapsible-content"> ''The projenitor behind the genestealer infestations across the galaxy. Its superior body and sharp claws make it an excellent killing machine adept in rapid attacks with unparalleled strength. Usually it doesn't hunt alone, and it's instead followed by hordes of genestealers at its command.''</div> </div> This unit contains 1 Genestealer Patriarch ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Genestealer Patriarch || 8" || 2+ || 5+ || 6 || 5 || 6 || 6 || 10 || 4+ || 135 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Patriarch's Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Patriarch's Claws''' || Melee || Melee || User || -4 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Brood Telepathy"> You can add 1 to hit rolls in the Fight phase for {{W40kKeyword|<Hive Fleet>}} Genestealer units within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Genestealer Patriarch. </tab> <tab name="Lightning Reflexes"> This model has a 5+ Invulnerable save. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Swift and Deadly"> This model can charge even if it Advanced during its turn. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' A Genestealer Patriarch can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Death from the Shadows"> During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. </tab> <tab name="Extended Carapace"> This model has a Save characteristic of 3+ but loses its ''Swift and Deadly'' special rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:20/WS:5/BS:5/S:10/T:20/W:10/A:10/Ld:-/Sv:-/Psy:25/Syn:-) This model may take any of the following Upgrades: -'''Death from the Shadows''' Upgrade - +10 pts. -'''Extended Carapace''' Upgrade - +5 pts. This model may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Rending Claws''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Scything Talons''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Genestealer Patriarch}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> =====Ymgarl Genestealer Patriarch===== <div class="mw-collapsible-content"> ''The pack leader of the elusive Ymgarl Genestealers. This peculiar variant of the species sports unparalleled mutagenic abilities and it's capable of altering its form on the fly to aid in its hunt. One must be wary when facing them for one can never predict just how or when the creature will attack.''</div> </div> This unit contains 1 Ymgarl Genestealer Patriarch ('''Power Rating: 8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ymgarl Genestealer Patriarch || 8" || 2+ || 5+ || 6 || 5 || 6 || 6 || 10 || 4+ || 160 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Feeder Tendrils''' <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Patriarch's Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Patriarch's Claws''' || Melee || Melee || User || -4 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Alter Form"> At the start of your Command phase, a Ymgarl Genestealer Patriarch must alter their form into one of the three listed below. The bonus gained lasts until the start of your next Command phase. The same form cannot be chosen in two consecutive turns. '''-Slashing Claws:''' The Ymgarl Genestealer Patriarch has +1 Strength. '''-Tentacled Limbs:''' The Ymgarl Genestealer Patriarch has +1 Attack. '''-Muscle Carapace:''' The Ymgarl Genestealer Patriarch has +1 Toughness. </tab> <tab name="Brood Telepathy"> You can add 1 to hit rolls in the Fight phase for {{W40kKeyword|<Hive Fleet>}} Ymgarl Genestealer units within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Ymgarl Genestealer Patriarch. </tab> <tab name="Leftover"> This model can never be your Warlord or have a Warlord trait. In addition, this model can never have a Relic. </tab> <tab name="Lightning Reflexes"> This model has a 5+ Invulnerable save. </tab> <tab name="Master of Mutation"> For every Ymgarl Genestealer Patriarch in one of your detachments, one Ymgarl Genestealers unit can be taken in the same detachment as {{W40kKeyword|Troops}}. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Swift and Deadly"> This model can charge even if it Advanced during its turn. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' An Ymgarl Genestealer Patriarch can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Death from the Shadows"> During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. </tab> <tab name="Extended Carapace"> This model has a Save characteristic of 3+ but loses its ''Swift and Deadly'' special rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:20/WS:5/BS:5/S:10/T:20/W:10/A:10/Ld:-/Sv:-/Psy:25/Syn:-) A Patriarch may take any of the following Upgrades: -'''Death from the Shadows''' Upgrade - +10 pts. -'''Extended Carapace''' Upgrade - +5 pts. This model may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Rending Claws''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Scything Talons''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ymgarl Genestealer Patriarch}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Tyrant==== <div class="mw-collapsible-content"> ''A beast whose presence is felt on the battlefield, a Hive Tyrant is a harbinger of destruction at the hands of the Great Devourer. Its adaptability makes it a perfect feet to command any type of swarm to victory and many tremble when its roar echoes amidst the flames of war.''</div> </div> This unit contains 1 Hive Tyrant ('''Power Rating: 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Tyrant || '''9"/16"''' || '''2+''' || '''3+''' || 6 || 7 || 7-12 || 4 || 10 || 3+ || 180 |- | Hive Tyrant || '''7"/12"''' || '''3+''' || '''3+''' || 6 || 7 || 4-6 || 4 || 10 || 3+ || 180 |- | Hive Tyrant || '''5"/8"''' || '''4+''' || '''4+''' || 6 || 7 || 1-3 || 4 || 10 || 3+ || 180 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Prehensile Pincer Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Prehensile Pincer''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two pairs of Monstrous Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Psychic Barrier"> This model has a 4+ Invulnerable save. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="The Will of the Hive Mind"> The range of a Hive Tyrantβs Synapse ability is 18" rather than 12". </tab> </tabs> '''Psyker:''' A Hive Tyran can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and two psychic powers from the ''Hive Mind's Control'' or ''Hive Mind's Wrath'' disciplines. '''Upgrades:''' <tabs> <tab name="Hive Commander"> For each {{W40kKeyword|Hive Tyrant}} in your army with this upgrade, choose a single {{W40kKeyword|Core}} unit from the same detachment. Do not set up that unit. At the end of any of your Movement phases set it up anywhere on the battlefield that is more than 9" away from any enemy models and within 6" of a board edge. </tab> <tab name="Lord of the Skies"> For each {{W40kKeyword|Hive Tyrant}} in your army with this upgrade, choose up to two {{W40kKeyword|Gargoyles}}, {{W40kKeyword|Simurghs}} or {{W40kKeyword|Sky-slasher Swarm}} units from the same detachment.Those units count as {{W40kKeyword|Troops}} for all intense and purposes. </tab> <tab name="Old Adversary"> Before the battle begins, select one {{W40kKeyword|Character}} model from the opponent's army; this model can re-roll failed hit and wound rolls of 1 when it targets that model. </tab> </tabs> '''Options:''' '''Mutations:''' (M:15*/WS:10/BS:15/S:10/T:20*/W:20/A:10/Ld:-/Sv:30*/Psy:30/Syn:30) <nowiki>*</nowiki>cannot be taken on a model with wings biomorph. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace one or both pairs of '''Monstrous Scything Talons''' for one item from the ''Monstrous Bio-cannons'' and ''Monstrous Bio-weapons'' lists each. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Monstrous Bio-cannons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heavy Venom Cannon'''* - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Venom Cannon (Salvo)''' || 36" || Assault D3 || 9 || -2 || 3 || Blast. |- |'''Heavy Venom Cannon (Single Shot)''' || 36" || Assault 1 || 10 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Stranglethorn Cannon'''* - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stranglethorn Cannon''' || 36" || Assault D6 || 7 || -1 || 2 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 3 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Two Deathspitters with Slimer Maggots''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter with Slimer Maggots''' || 24" || Assault 3 || 7 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Two Devourers with Brainleech Worms''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer with Brainleech Worms''' || 18" || Assault 6 || 6 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Two Heavy Spinefists''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Spinefists''' || 12" || Pistol * || 5 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div> <nowiki>*</nowiki>''One per model. A model cannot have both a '''Stranglethorn Cannon''' and a '''Heavy Venom Cannon'''.''</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Monstrous Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Boneswords''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Boneswords''' || Melee || Melee || User || -2 || 3 || A model armed with monstrous boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Lash Whips''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Lash Whips''' || Melee || Melee || User || -1 || 2 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Lash Whip and Monstrous Bonesword''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Lash Whip and Monstrous Bonesword''' || Melee || Melee || User || -2 || 3 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Monstrous Rending Claws''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Rending Claws''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. If a model is equipped with two pairs of '''Monstrous Rending Claws''' and/or '''Patriarch's Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div></div> </div></div> </div> This model may take any of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Bio-plasma''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-plasma (Glob)''' || 18" || Assault 1 || 8 || -3 || D3 || - |- |'''Bio-plasma (Spit)''' || 12" || Assault D3 || 7 || -3 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> - Wings and '''Lord of the Skies''' Upgrade - +30 pts/2 PP. <div class="mw-collapsible-content"> '''Wings:''' This model uses the second set of Movement characteristics in its damage table, and it gains the {{W40kKeyword|Fly}} keyword.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Thorax Biomorphs'' lists. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Bloodseeker Flies''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bloodseeker Flies''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Desiccator Larvae''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Desiccator Larvae''' || 8" || Assault D6 || 1 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Electroshock Grubs''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electroshock Grubs''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Mindflayer Worms''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mindflayer Worms''' || 8" || Assault D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Shreddershard Beetles''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shreddershard Beetles''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. You can re-roll failed wound rolls for this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Overdeveloped Stabilizing Organs''' - +7 pts. <div class="mw-collapsible-content"> '''Overdeveloped Stabilizing Organs:''' A model equipped with this Biomorph doesn't suffer any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Snake Body''' - +15 pts. <div class="mw-collapsible-content"> '''Snake Body:''' Add 3" to the movement characteristic of a model with this Biomorph. Also, during deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wings''' - +15 pts. <div class="mw-collapsible-content"> '''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.</div> </div></div> </div> This model may take any of the following Upgrades: -'''Hive Commander''' - +20 pts. -'''Old Adversary''' - +15 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Tyrant}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Malanthrope Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Malanthrope ('''Power Rating: 8'''). It can contain 1 additional Malanthrope ('''Power Rating: +8''') or 2 additional Malanthropes ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Malanthrope || 6" || 4+ || 4+ || 4 || 5 || 9 || 4 || 9 || 5+ || 150 |} '''Biomorphs''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Feeder Tendrils''' <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Grasping Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Tail''' || Melee || Melee || +1 || -1 || 2 || At the beginning of the Fight phase, instead of attacking with this model, you may choose one enemy model within 1" of it. Both players roll 1d6 and add it to the corresponding models' Strenght characteristics. If the model wins, nothing happens. If it fails, reduce its attacks by half (rounding down), the model has to subtract 1 from all its hit rolls and may not disengage. If the models' unit disengages, this model is removed from play as the helpless warrior is devoured by the creature. A model slain in this manner counts as slain by the Malanthrope for the purpose of the ''Prey Adaptation'' rule. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Enhanced Toxic Miasma"> At the end of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this model: on a 4+, that unit suffers D3 mortal wounds. </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Prey Adaptation"> If an enemy model is destroyed within 3" of this model, then at the end of that phase, this model gains the following ability until the end of the battle: '''Prey Adaption (Aura):''' While a friendly {{W40kKeyword|<Hive Fleet>}} unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.β </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Shrouding Spores (Aura)"> While a friendly {{W40kKeyword|<Hive Fleet>}} unit that is not {{W40kKeyword|Titanic}} is within 6" of this model, each time a ranged attack is made against that unit, subtract 1 from that attackβs hit roll. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:5/BS:-/S:5/T:10/W:15/A:10/Ld:-/Sv:25/Psy:-/Syn:35) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +1 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +1 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +3 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +5 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +3 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +3 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +3 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +2 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Malanthrope}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Neurothrope==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Neurothrope ('''Power Rating: 5'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Neurothrope || 6" || 4+ || 3+ || 4 || 4 || 5 || 1 || 9 || 5+ || 95 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Claws and Teeth''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws and Teeth''' || Melee || Melee || User || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Spirit Leach"> Each time a Neurothrope slays a model using the Smite psychic power, you can heal a wound on a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Zoanthrope}} within 6". </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="Warp Field"> This model has a 3+ Invulnerable save. </tab> <tab name="Warp Syphone"> You can re-roll rolls of 1 when taking Psychic tests for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Zoanthrope}} units within 6" of this model. </tab> </tabs> '''Psyker:''' A Neurothrope can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and the ''Warp Blast'' powers plus one psychic power from any of the ''Hive Mind's'' disciplines. '''Options:''' '''Mutations:''' (M:10/WS:-/BS:15/S:10/T:20/W:20/A:5/Ld:-/Sv:10/Psy:35/Syn:20) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +1 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +1 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +3 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +5 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +3 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +3 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +3 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +2 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Neurothrope}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Zoanthrope}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tervigon==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tervigon ('''Power Rating: 10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tervigon || '''8"''' || '''4+''' || '''4+''' || 7 || 8 || 8-14 || 3 || 9 || 3+ || 190 |- | Tervigon || '''6"''' || '''5+''' || '''5+''' || 7 || 8 || 4-7 || 3 || 9 || 3+ || 190 |- | Tervigon || '''4"''' || '''5+''' || '''6+''' || 7 || 8 || 1-3 || 3 || 9 || 3+ || 190 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Massive Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Massive Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stinger Salvo''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Brood Progenitor"> You can re-roll hit rolls of 1 in the Shooting phase for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Termagaunt}} units within 6" of this model. </tab> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Spawner"> At the start of your Movement phase, a Tervigon can spawn Termagaunts. If it does so add a new unit of 10 Termagaunts to your army and set it up on the battlefield so that it is wholly within 6" of the Tervigon and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagaunts from your army that is within 6" of the Tervigon. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. If you cannot place some of the models the excess is discarded. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="Synaptic Backlash"> If a Tervigon is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. Each friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Termagaunt}} unit within 6" of the Tervigon immediately suffers a number of mortal wounds equal to the result. </tab> </tabs> '''Psyker:''' A Tervigon can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Spawn Hormagaunts"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Hormagaunt}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Gargoyles"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Gargoyles}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Simurghs"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Simurghs}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Rippers"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Rippers}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Sky-Slashers"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Sky-Slahers}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:10/BS:15/S:10/T:20/W:20/A:15/Ld:-/Sv:45/Psy:25/Syn:35) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model replace its '''Stinger Salvo''' with '''Cluster Spines''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Massive Scything Talons''' with '''Massive Crushing Claws''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Crushing Claws''' || Melee || Melee || x2 || -3 || D6 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wings''' - +20 pts./1 PP <div class="mw-collapsible-content"> '''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.</div> </div></div> </div> This model may take one of the following Upgrades: -'''Spawn Hormagaunts''' - Free -'''Spawn Gargoyles'''* - +10 pts. -'''Spawn Simurghs'''* - +10 pts. -'''Spawn Rippers'''* - +20 pts. -'''Spawn Sky-Slashers''' - +20 pts. <nowiki>*</nowiki>''These must be taken alongside the '''Wings''' Biomorph.'' '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tervigon}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Trygon Prime==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Trygon Prime ('''Power Rating: 9'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Trygon Prime || '''9"''' || '''3+''' || '''4+''' || 7 || 6 || 7-12 || 6 || 9 || 3+ || 175 |- | Trygon Prime || '''7"''' || '''4+''' || '''5+''' || 7 || 6 || 4-6 || 6 || 9 || 3+ || 175 |- | Trygon Prime || '''5"''' || '''5+''' || '''6+''' || 7 || 6 || 1-3 || 6 || 9 || 3+ || 175 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Bio-electric Pulse with Containment Spines''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-Electric Pulse with Containment Spines''' || 12" || Assault 12 || 5 || 0 || 1 || Against a {{W40kKeyword|Vehicle}} this weapon inflicts a mortal wounds on a wound roll of 5+. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Three pairs of Monstrous Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special rules:''' <tabs> <tab name="Burrow"> At the beginning of any of your Movement phases, any Trygon Prime that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Subterranean Assault'' ability. A Trygon Prime may not burrow and return to the battlefield in the same turn. If the battle ends while the Trygon Prime is underground, it is considered to be slain. </tab> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Subterranean Assault"> During deployment, you can set up a Trygon Prime underground instead of placing it on the battlefield. At the same time, you can set up a {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Troops}} unit in the Trygon Primeβs tunnel. At the end of any of your Movement phases, set up the Trygon Prime anywhere on the battlefield that is more than 9" away from any enemy models. If there is another unit in the Trygon Primeβs tunnel, set it up at the same time wholly within 3" of the Trygon Prime and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Lurker"> A Trygon Prime with this Upgrade can enter via its ''Subterranean Assault'' special rule during the first turn outside its own deployment zone. </tab> <tab name="Prepared Tunnel Network"> Two units can emerge by the ''Subterranean Assault'' special rule with a Trygon Prime with this upgrade; if they do, they must emerge on the same time. If there is not enough place to put both units, the models that cannot be placed are immediately destroyed. </tab> </tabs> '''Psyker:''' A Trygon Prime that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Malice'' discipline. '''Options:''' '''Mutations:''' (M:15/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:25/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take one item from the ''Thorax Biomorphs'' lists. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Bloodseeker Flies''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bloodseeker Flies''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Desiccator Larvae''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Desiccator Larvae''' || 8" || Assault D6 || 1 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Electroshock Grubs''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electroshock Grubs''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Mindflayer Worms''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mindflayer Worms''' || 8" || Assault D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Shreddershard Beetles''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shreddershard Beetles''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. You can re-roll failed wound rolls for this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> This model may take any of the following Upgrades: -'''Lurker''' - +30 pts. -'''Prepared Tunnel Network''' - +25 pts. -{{W40kKeyword|Psyker}} keyword - +25 pts. This model may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heavy Spinefists''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Spinefists''' || 12" || Pistol * || 5 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spine Banks''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spine Banks''' || 6" || Assault 4 || 5 || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |}</div> </div> This model may take one of the following tail biomorphs: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Biostatic Rattle''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biostatic Rattle''' || Melee || Melee || User || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. If a unit suffers any unsaved wounds from this weapon, add 1 to any Morale tests they take until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Prehensile Pincer Tail''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Prehensile Pincer Tail''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Spike''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Toxin Spike''' || Melee || Melee || 1 || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. This weapon always wounds targets (other than {{W40kKeyword|Vehicle}}) on a 2+. |}</div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Trygon Prime}}, {{W40kKeyword|Synapse}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyranid Prime==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tyranid Prime ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyranid Prime || 6" || 2+ || 3+ || 5 || 5 || 6 || 4 || 10 || 3+ || 80 |- | Tyranid Prime Apex Strain || 6" || 2+ || 3+ || 5 || 5 || 7 || 5 || 10 || 3+ || 110 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Devourer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Alpha Warrior"> You can add 1 to hit rolls for all {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Warrior}} units that are within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Tyranid Primes. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' A Tyranid Prime Apex Strain can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Brood Leader"> Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Core}} units within 6" of this model can re-roll hit rolls of 1. </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:20/BS:25/S:5/T:15/W:15/A:10/Ld:-/Sv:20/Psy:25/Syn:20) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Devourer''' and/or '''Scything Talons''' for one item from the ''Basic Bio-cannons'', ''Basic Bio-weapons'' and ''Melee Bio-weapons'' lists each. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-cannons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Barbed Strangler'''* - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Venom Cannon'''* - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> <nowiki>*</nowiki>''One per model. A model cannot have both a '''Barbed Strangler''' and a '''Venom Cannon'''.''</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Deathspitter''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spinefists''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinefists''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Melee Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Boneswords''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Boneswords''' || Melee || Melee || User || -2 || 1 || A model armed with boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whips''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whip and Bonesword''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whip and Bonesword''' || Melee || Melee || User || -2 || 1 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Rending Claws''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Scything Talons''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div></div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Prehensile Pincer Tail''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Prehensile Pincer Tail''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> This model may take one of the following Biomorphs: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Snake Body''' - +5 pts. <div class="mw-collapsible-content"> '''Snake Body:''' Add 3" to the movement characteristic of a model with this Biomorph. Also, during deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wings''' - +5 pts. <div class="mw-collapsible-content"> '''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Overdeveloped Stabilizing Organs''' - +7 pts. <div class="mw-collapsible-content"> '''Overdeveloped Stabilizing Organs:''' A model equipped with this Biomorph doesn't suffer any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> This model may take the '''Brood Leader''' Upgrade - +20 pts. This model may be upgraded to a Tyranid Prime Apex Strain - +30 pts/2 PP. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Prime}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} (Tyranid Prime Apex Strain Only) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====[[Blind Horror]]==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Blind Horror ('''Power Rating: 8'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Blind Horror || 12" || 3+ || - || 5 || 5 || 6 || 6 || 9 || 3+ || 165 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Giant Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Giant Scything Talons''' || Melee || Melee || +1 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Rending Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Spike Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | '''Spike Tail''' || Melee || Melee || user || -2 || 1 || Each time the bearer fights, it make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. A unit (that doesn't have the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword) that suffers an unsaved wound from this weapon has to always attack last in the fight phase and to subtract 1 from all its hit rolls and Leadership value. This effect lasts one game turn. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Blind Beast"> This model can't be affected by any rules or stratagems that alter its hit rolls, except for its '''Giant Scything Talons''' special rule. In addition, this model can never be your Warlord or have a Warlord trait. </tab> <tab name="Minor Synapse Link"> Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Swarm}} units consider this model has to have the ''Synapse'' special rule and keyword. </tab> <tab name="Pheromone Detectors"> This model can re-roll failed charge and hit rolls against a unit that has previously lost at least one model due to a Morale test. </tab> <tab name="Psychological Horror"> Enemy units between 12" of this model are forced to take a Morale test, regardless of any special rule or stratagem, and said test must be taken on 2D6, discarding the lowest result. In addition, every time an enemy unit (that doesn't have the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword) within 12" of this model tries to take an action (moving, shooting, charging, etc...) it must take a Leadership test with a -2 to its Leadership value. If the test is passed it can take the action as usual, if the test is failed the unit is paralyzed by fear and cannot take such action. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Blind Horror}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Deathleaper==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Deathleaper ('''Power Rating 5'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Deathleaper || 9" || 2+ || 4+ || 6 || 4 || 6 || 4 || 10 || 5+ || 120 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Feeder Tendrils''' <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Flesh Hooks''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Parasite Implanter''' <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sinister Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sinister Talons''' || Melee || Melee || User || -3 || D3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 3. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Deathleap"> The Deathleaper does not roll for Charge distances - instead its Charge distance is always 12" unless improved. The Deathleaper similarly does not roll for advancing, it always advances 6" and may charge after Advancing. </tab> <tab name="Hidden Hunter"> During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3" away from enemy models. </tab> <tab name="''It's too fast!''"> This model has a 3+ Invulnerable save. Subtract 1 to this modelβs Invulnerable saves against wounds caused by Melee weapons. </tab> <tab name="There's No Escape"> Enemy {{W40kKeyword|Characters}} cannot disengage from a Deathleaper. </tab> <tab name="''Where are my guards?!''"> Enemy units can't intercept wounds made by this model. </tab> <tab name="''Where is it?"> Your opponent must subtract 2 from their hit rolls for attacks that target this model (this can bypass the normal limit on maluses to the hit rolls). In addition, add 2 instead of 1 to saving throws for Deathleaper when it is in cover. Models may not fire overwatch against a Deathleaper </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="''It's After Me!''"> At the start of the first battle round but before the first turn begins, pick a {{W40kKeyword|Character}} from the opposing army. You can re-roll hit and wound rolls in the Fight phase for any of this model's attacks that target that {{W40kKeyword|Character}}. Also, whilst this model is alive, that modelβs Leadership is reduced by D3. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Deathleaper}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Old One Eye==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Old One Eye ('''Power Rating: 11'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Old One Eye || 7" || 3+ || 4+ || 7 || 7 || 9 || 5 || 7 || 3+ || 220 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Crushing Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Crushing Claws''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Threscher Scythe''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thresher Scythe''' || Melee || Melee || 4 || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer's attacks. |}</div> </div> '''Special rules:''' <tabs> <tab name="Alpha Leader"> You can add 1 to hit rolls for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Carnifex}} units that are within 6" of this model. </tab> <tab name="Berserk Rampage"> Each time you make a hit roll of 6+ for Old One Eye (except for thresher scythe attacks), you may immediately make 1 additional attack with the same weapon against the same unit. These additional attacks do not confer extra attacks. </tab> <tab name="Immortal Battering Ram"> When Old One Eye finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers D3 mortal wounds. In addition, add 1 to all hit rolls for Old One Eye in the Fight phase if it charged in the same turn. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="''Is it dead?''"> When Old One Eye is removed as a casualty, leave the model on the table (it counts as battlefield debris, and provides cover to model that are at least half obscured by it). At the beginning of each of your turns roll a die; on a 4+ the Old One Eye returns to play with a single wound remaining. </tab> <tab name="Regeneration"> At the beginning of your Command phase, roll a die for each wound inflicted on this model; on a 4+ that wound is restored (up to a maximum of 4). </tab> <tab name="''That only angered it!''"> Each time the Old One Eye loses a wound, it gains +1 to its Attack value (to the maximum of 10), these attacks are not lost if it recovers wounds through Regeneration or other rules and stratagems. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Enhanced Biology"> Enemy weapons attacking this model suffer a penalty of 1 to their wound rolls and Damage characteristic.</tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Old One Eye}}, {{W40kKeyword|Carnifex}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====The Doom of Malan'tai==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Doom of Malan'tai ('''Power Rating: 15'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | The Doom of Malan'tai || 6" || 4+ || 2+ || 4 || 4 || 6 || 1 || 10 || 5+ || 300 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Claws and Teeth''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws and Teeth''' || Melee || Melee || User || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Deastroyer of Malan'tai"> {{W40kKeyword|AELDARI}} units suffer a -2 leadership penalty while within the Doom of Malan'tai's synapse range or if targeted by the Doom of Malan'tai with a power that wounds based on Leadership. It may also add 3 to its rolls when trying to deny a psychic power manifested by an {{W40kKeyword|AELDARI}} unit. </tab> <tab name="Psychic Apocalypse"> When trying to manifest or block a psychic power, this model has a bonus to its rolls equal to half its wound characteristic (rounding up). In addition, once in each Psychic phase, you can re-roll any number of dice used for this modelβs attempt to manifest or deny a psychic power. Finally, in every Psychic phase, this model may manifest a single psychic power for a number of times equal to half its wound characteristic (rounding up). </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Soul Eater"> Each time an enemy model is removed as a causality due to the Doom of Malan'tai attacks or psychic powers, the Doom of Malan'tai gains one wound, to the maximum of 9. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="Warp Field"> This model has a 3+ Invulnerable save. </tab> </tabs> '''Psyker:''' The Doom of Malan'tai can attempt to manifest five psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows every power from the ''Hive Mind's Malice'' and ''Hive Mind's Wrath''disciplines. '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Synapse Overlord"> {{W40kKeyword|<Hive Fleet>}} units automatically pass Morale tests if they are within 18" of this model. The Doom of Malan'Tai adds double its number of wounds to its Synapse range. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Doom of Malan'tai}}, {{W40kKeyword|Fly}} {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====The Swarmlord==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Swarmlord ('''Power Rating: 20'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | The Swarmlord || '''9"''' || 2+ || 2+ || '''8''' || 8 || 9-16 || '''6''' || 10 || 3+ || 400 |- | The Swarmlord || '''7"''' || 2+ || 2+ || '''7''' || 8 || 5-8 || '''5''' || 10 || 3+ || 400 |- | The Swarmlord || '''5"''' || 2+ || 2+ || '''6''' || 8 || 1-4 || '''4''' || 10 || 3+ || 400 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Dopamine Injectors''' <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Prehensile Pincer Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Prehensile Pincer''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two pairs of Bone Sabres''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bone Sabres''' || Melee || Melee || User || -3 || 6 || Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful Invulnerable save against wounds caused by this weapon must be re-rolled. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Blade Parry"> Add 1 to this modelβs Invulnerable saves against wounds caused by Melee weapons. In addition, enemy units may not re-roll wound rolls when attacking this model. </tab> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Hive Commander"> In each of your Shooting phases, you can pick one friendly {{W40kKeyword|<Hive Fleet>}} unit within 6" of the Swarmlord. That unit can move (and Advance, if you wish) as if it were the Movement phase instead of shooting. </tab> <tab name="Psychic Barrier"> This model has a 4+ Invulnerable save. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Suppress Instincts"> At the beginning of your turn pick a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Tyranids}} unit that would suffer from the ''Instinctive Behaviour'' special rule; that unit ignores the effect of the rule until the beginning of your next turn. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="The Destroyer of Galaxies"> Each time this model inflicts damage on an enemy unit with its '''Bone Sabres''' during the Fight phase, you can make one additional attack with those weapons targeted at the same unit or, if the unit has been destroyed by one of this model's attacks, to another enemy unit within 1". </tab> <tab name="The Hive Mind Incarnate"> The range of this modelβs Synapse ability is 24" rather than 12". </tab> <tab name="The Swarmlord's Will"> At the beginning of your turn, pick one friendly {{W40kKeyword|<Hive Fleet>}} unit within 6" of the Swarmlord. The unit can either choose to re-roll every wound roll against {{W40kKeyword|Monster}}s or {{W40kKeyword|Vehicle}}s, to re-roll every hit roll of 1, or to not suffer any penalties to the hit rolls for moving and shooting with Heavy weapons and Advancing and shooting with Assault weapons. </tab> </tabs> '''Psyker:''' The Swarmlord can attempt to manifest four psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows the ''Smite'' power and three psychic powers from any of the Hive Mind's disciplines. '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Aeons of Experience"> While this model is on the battlefield, each time you spend a Command Point to use a Strategem you can roll one D6; on a 5+, that Command Point is refunded. In addition, as long as this model is on the field, the first Stratagem used in each phase costs 1 Command Point less, to a minimum of 0. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Tyrant}}, {{W40kKeyword|The Swarmlord}}, {{W40kKeyword|Psyker}}, {{W40kKeyword|Supreme Commander}} ===Troops=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Genestealer Brood==== <div class="mw-collapsible-content"> ''In the dark corners of the galaxy, the genestealers are the things which go bump in the night. Multi limbed nightmares who take up home anywhere there is a dark corner to lie and wait. Although horrendously brutal on both the open battlefields in hordes or one on one in a space hulk. What makes the genestealer truly terrifying is how they can turn a planets population against itself, warping them into genestealer hybrids, awaiting the day that they can be consumed by the coming hive fleet.''</div> </div> This unit contains 1 Broodlord and 4 Genestealers ('''Power Rating: 4'''). It can include up to 5 more Genestealers ('''Power Rating: +4'''), up to 10 more Genestealers ('''Power Rating: +8''') or up to 15 more Genestealers ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Genestealer || 8" || 3+ || 4+ || 4 || 4 || 1 || 3 || 9 || 5+ || 13 |- | Broodlord || 8" || 2+ || 4+ || 5 || 4 || 2 || 4 || 9 || 5+ || 20 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Rending Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Flurry of Claws"> Models in this unit gain 1 additional attack whilst their unit has 10 or more models. </tab> <tab name="Infestation"> If your army includes any units of Genestealers, you can place up to four infestation nodes anywhere in your deployment zone when your army deploys. You can then set up any units of Genestealers lurking, instead of setting them up on the battlefield. If an enemy model is ever within 9" of an infestation node, the node is destroyed and removed from the battlefield. Whilst there are any friendly infestation nodes on the battlefield, this unit can stop lurking: at the end of your Movement phase, set it up wholly within 6" of a friendly infestation node. That infestation node is then removed from the battlefield. If this unit is still lurking when the last friendly infestation node is removed, this unit is destroyed. </tab> <tab name="Lightning Reflexes"> Models in this unit have a 5+ Invulnerable save. </tab> <tab name="Swift and Deadly"> Models in this unit can charge even if they Advanced during their turn. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Death from the Shadows"> During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. </tab> <tab name="Extended Carapace"> Models with this rule have a Save characteristic of 4+ but lose the ''Swift and Deadly'' special rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:4/WS:1/BS:-/S:3/T:4/W:-/A:2/Ld:-/Sv:5/Psy:-/Syn:-) Any model in the unit may take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Rending Claws''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Scything Talons''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> One Genestealer every four can take one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Maw''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Maw''' || Melee || Melee || User || -3 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> The entire unit may take any of the following -'''Death from the Shadows''' Upgrade - +5 pts./model -'''Extended Carapace''' Upgrade - +2 pts./model <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to two items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Genestealers}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hormagaunt Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Hormagaunt Alpha and 9 Hormagaunts ('''Power Rating: 3'''). It can include up to 10 more Hormagaunts ('''Power Rating: +3'''), up to 20 more Hormagaunts ('''Power Rating: +6'''), up to 30 more Hormagaunts ('''Power Rating: +9''') or up to 40 more Hormagaunts ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hormagaunt || 8" || 4+ || 4+ || 3 || 3 || 1 || 2 || 5 || 6+ || 6 |- | Hormagaunt Alpha || 8" || 3+ || 3+ || 3 || 3 || 1 || 3 || 7 || 6+ || 9 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Bounding Leap"> This unit moves an additional D3" when advancing and charging. Also, whenever this unit piles in and consolidates, it can move up to 6". </tab> <tab name="Hungering Swarm"> If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it fights. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> </tabs> '''Options:''' '''Mutations:''' (M:2/WS:1/BS:-/S:1/T:2/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to two items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hormagaunt}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Ripper Swarm==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Ripper Swarms ('''Power Rating: 2'''). It can include up to 3 more Ripper Swarms ('''Power Rating: +2'''), up to 6 more Ripper Swarms ('''Power Rating: +4'''), up to 9 more Ripper Swarms ('''Power Rating: +6'''), or up to 12 more Ripper Swarms ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ripper Swarm || 6" || 5+ || 5+ || 3 || 3 || 3 || 4 || 4 || 6+ || 12 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Claws and Teeth''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Claws and Teeth''' || Melee || Melee || User || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Biomass Shuttlers"> During the battle, whenever a non-{{W40kKeyword|Vehicle}} model is slain within 6β of this unit it gains 1 Biomass point (3 is the model had more than 9 wounds). Once this unit has 10 Biomass points, you gain 1 Command point; the Biomass points of this unit are then discarded. </tab> <tab name="Burrowers"> During deployment, you can set up a unit of Ripper Swarms underground instead of on the battlefield. At the end of any of your Movement phases, they can tunnel up to the battlefield β set them up anywhere that is more than 9" from any enemy models. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> </tabs> '''Options:''' '''Mutations:''' (M:2/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:2/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> All models in the unit may take a '''Spinemaws''' - +2 pts./model <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinemaws''' || 6" || Pistol 4 || 2 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to two items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can re-roll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Ripper Swarms}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Termagaunt Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Termagaunt Alpha and 9 Termagaunts ('''Power Rating: 3'''). It can include up to 10 more Termagaunts ('''Power Rating: +3'''), up to 20 more Termagaunts ('''Power Rating: +6'''), up to 30 more Termagaunts ('''Power Rating: +9''') or up to 40 more Termagaunts ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Termagaunt || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 5 || 6+ || 5 |- | Termagaunt Alpha || 6" || 3+ || 3+ || 3 || 3 || 1 || 2 || 7 || 6+ || 8 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Fleshborer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fleshborer''' || 12" || Assault 1 || 4 || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Hail of Living Ammunition"> If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> </tabs> '''Options:''' '''Mutations:''' (M:2/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> For every ten Termagaunts, one may replace its '''Fleshborer''' with a '''Strangleweb''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Strangle Web''' || 8" || Assault D3 || 3 || 0 || 1 || Blast. A unit that suffers one or more wounds from this weapon must subtract 1" from its movement, advance and charge distances. |}</div> </div> Any model may replace its '''FLeshborer''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Devourer''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spike Rifle''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spike Rifle''' || 18" || Assault 1 || 3 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spinefists''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinefists''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to two items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Termagants}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyranid Warrior Brood==== <div class="mw-collapsible-content"> ''The hulking sergeants of the hive fleet. Beasts armed and armored above even a space marine to extend the will of the hive fleet beyond the reach of the hives commanders. On the battlefield no two warriors are truly alike, all being engineered to perform a specific task, carrying anything from sentient blades which warp their way around an opponent's guard, exploding thoraxes which donate when the warrior makes contact with the enemy, to long-range bio rifles.''</div> </div> This unit contains 1 Tyranid Warrior Alpha and 2 Tyranid Warriors ('''Power Rating: 5'''). It can include up to 3 more Tyranid Warriors ('''Power Rating: +4''') or up to 6 more Tyranid Warriors ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyranid Warrior || 6" || 3+ || 4+ || 4 || 4 || 3 || 3 || 9 || 4+ || 21 |- | Tyranid Warrior Alpha || 6" || 3+ || 3+ || 4 || 4 || 3 || 4 || 9 || 4+ || 26 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Devourer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Synapse Creature"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' A Tyranid Warrior brood that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and one power from the Hive Mind's Control discipline. A Tyranid Warrior unit of 4 or more models can instead attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. When manifesting or denying a psychic power with a Tyranid Warrior unit, first select a model in the unit - measure range, visibility, etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the Tyranid Warrior unit to be slain. '''Options:''' '''Mutations:''' (M:4/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Devourer''' and/or '''Scything Talons''' for one item from the ''Basic Bio-weapons'' and ''Melee Bio-weapons'' lists each. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Deathspitter''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spinefists''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinefists''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Melee Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Boneswords''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Boneswords''' || Melee || Melee || User || -2 || 1 || A model armed with boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whips''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whip and Bonesword''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whip and Bonesword''' || Melee || Melee || User || -2 || 1 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Rending Claws''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Scything Talons''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div></div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> For every three models in the unit, one Tyranid Warrior may replace its '''Devourer''' or '''Scything Talons''' for one item from the ''Basic Bio-cannons'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-cannons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Barbed Strangler'''* - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Venom Cannon'''* - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> <nowiki>*</nowiki>''One per model. A model cannot have both a '''Barbed Strangler''' and a '''Venom Cannon'''.''</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Model in this unit may take up to three items from the ''Biomorphs'' list (the same for every model). <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Overdeveloped Stabilizing Organs''' - +7 pts. <div class="mw-collapsible-content"> '''Overdeveloped Stabilizing Organs:''' A model equipped with this Biomorph doesn't suffer any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> The unit may take the {{W40kKeyword|Psyker}} keyword - 10 pts./model '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Warriors}} ===Elites=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cortex Leech Swarm==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Cortex Leech Swarms ('''Power Rating: 2'''). It can include up to 3 more Cortex Leech Swarms ('''Power Rating: +2'''), up to 6 more Cortex Leech Swarms ('''Power Rating: +4'''), up to 9 more Cortex Leech Swarms ('''Power Rating: +6'''), or up to 12 more Cortex Leech Swarms ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cortex Leech Swarm || 6" || 3+ || 4+ || 3 || 3 || 3 || 4 || 10 || 6+ || 13 |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Burrowers''' *'''Cortex Command:''' When attacking, a cortex leech swarm base may choose to forego its normal attacks to instead make a Cortex Command check. This is a single attack that if it hits, both players must roll an opposed leadership check with both players rolling a d6 and adding it to their respective models' leadership values. If the Cortex Leech's player succeeds, that model must make either a shooting or a melee attack against a target chosen by the Cortex Leech's player at its full value (I.E a model so controlled that assaults another unit must do so as if it had charged them). If an enemy unit in assault is wiped out by the cortex leech's unit, roll a d6; on a 3 or less nothing happens, but on a four or more the entire unit must charge or shoot a target of the Cortex Leech player's choosing, though after the turn the models are removed from play. *'''Instinctive Behaviour''' '''Options:''' *Mutations: (M:5/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:-/Sv:-/Psy:-/Syn:5) '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Cortex Leech Swarms}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Haruspex Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Haruspex ('''Power Rating: 7'''). It can contain 1 additional Haruspex ('''Power Rating: +7''') or 2 additional Haruspexes ('''Power Rating: +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Haruspex || 7" || * || * || * || 8 || 13 || 4 || 6 || 3+ || 170 |} {| class=wikitable |- valign=top ! Remaining W !! WS !! BS !! S |- | 7-12+ || 4+ || 4+ || 7 |- | 4-6 || 4+ || 5+ || 6 |- | 1-3 || 5+ || 5+ || 5 |} '''Biomorphs:''' *Acid Blood *Grasping Tongue *Ravenous Maw *Shovelling Claws '''Special Rules:''' *'''Frenzied Death Throes''' *'''Fuel for Rampage:''' For each model removed as a casualty due to a Haruspex attack (both ranged and melee), this model gains one ''Food Token'' at the end of the phase, to a maximum of six. At the start of the Movement phase, a Haruspex may spend up to three Food tokens to gain +2" bonus to its maximum movement distance for each token spent. At the start of the Fight phase, a Haruspex may spend any number of Food tokens to gain +1 bonus Attack for each token spent. At the start of the movement phase, a Haruspex may spend any number of Food tokens to recover one wound per food token spent. *'''Monstrous Brood''' *'''Instinctive Behaviour''' *'''Rapacious Hunger''' '''Options:''' *Mutations: (M:15/WS:10/BS:15/S:10/T:20/W:20/A:15/Ld:10/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may take a Thresher Scythe - 10 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Haruspex}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Guard Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Hive Guards ('''Power Rating: 7'''). It can include up to 3 more Hive Guards ('''Power Rating: +7'''), or up to 6 more Hive Guards ('''Power Rating: +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hive Guard || 5" || 4+ || 3+ || 4 || 5 || 3 || 2 || 7 || 4+ || 40 |} '''Biomorphs:''' *Impaler Cannon '''Special Rules:''' *'''Instinctive Behaviour''' *'''Synaptic Targeting Network:''' An Hive Guard Brood can re-roll every hit roll against units in line of sight with any friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Synapse}} model that is within synapse range. '''Options:''' *Mutations: (M:5/WS:-/BS:15/S:5/T:15/W:15/A:5/Ld:5/Sv:20/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Every model may replace its Impaler Cannon with a Shockcannon - free *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Guard}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Lictor Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Lictor ('''Power Rating: 3'''). It can include 1 additional Lictor ('''Power Rating: +3'''), 2 additional Lictors ('''Power Rating: +6'''), 3 additional Lictor ('''Power Rating: +9'''), or 4 additional Lictors ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Lictor || 9" || 2+ || 4+ || 6 || 4 || 4 || 3 || 9 || 5+ || 35 |- | Lictor Alpha || 9" || 2+ || 3+ || 6 || 4 || 5 || 4 || 9 || 5+ || 50 |} '''Biomorphs:''' *Flesh Hooks *A pair of Grasping Talons *A pair of Rending Claws *Feeder Tendrils '''Special Rules:''' *'''Assassins Pack:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Chameleonic Skin''' *'''Hidden Hunter''' *'''Hyper-Reflexes:''' Lictors have a 5++ invulnerable save. *'''"It's got my weapon!":''' (Lictor Alpha Only) When attacking an enemy, a Lictor may force an opposed weapon skill test on each model wounded by it in either shooting or assault. Upon announcing a disarm check and designating the weapon to be disarmed, both players roll 1d6 and add it to the opposite of their weapon skill (a 2+ WS means 6, 3+ means 5, etc...), if the Lictor loses, nothing happens. If the Lictor wins then the designated item is disarmed and cannot be used for the remainder of the turn. *'''"There is no Escape":''' (Lictor Alpha Only) Enemy {{W40kKeyword|CHARACTERS}} cannot disengage from a Lictor Alpha. *'''"Where are my Guards":''' Enemy units can't intercept wounds made by Lictors. '''Upgrades:''' *'''Ambush!''' - A Lictor Brood with this upgrade has to be placed at least D3+3" from any enemy unit the turn in which it arrives through the ''Hidden Hunter'' rule '''Options:''' *Mutations: (M:10/WS:-/BS:10/S:5/T:15/W:15/A:10/Ld:-/Sv:-/Psy:-/Syn:-) *Mutations (Lictor Alpha): (M:10/WS:-/BS:10/S:5/T:15/W:20/A:10/Ld:-/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *The entire unit may take Ambush! upgrade - 20 pts./model *One model in the Brood may be upgraded into a Lictor Alpha for 25 points./1 PP '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lictor}}, {{W40kKeyword|Character}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Maleceptor Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Maleceptor ('''Power Rating: 8'''). It can contain 1 additional Maleceptor ('''Power Rating: +8''') or 2 additional Maleceptors ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Maleceptor || 7" || * || 4+ || * || 7 || 12 || 3 || 9 || 3+ || 170 |} {| class=wikitable |- valign=top ! Remaining W !! WS !! S |- | 7-12+ || 4+ || 7 |- | 4-6 || 5+ || 6 |- | 1-3 || 6+ || 5 |} '''Biomorphs:''' *One pair of Massive Scything Talons '''Special rules:''' *'''Monstrous Brood''' *'''Psychic Barrier''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' A Maleceptor can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the ''Smite'', ''Psychic Overload'' and ''Psychic Void'' psychic powers. If it is upgraded to know one more power, it must generate one additional power from any of the Hivemind's disciplines. Whenever a Maleceptor attempts to manifest a psychic power, add 1 to its Psychic test. *'''Psychic Overload''' ::'''Warp Charge''': 8 :: Select a unit within 24" that is visible to the psyker; that unit suffers D3 automatic hits with the profile below (''Psychic Overload'' may be manifested a number of times equal to the number of Malefactors currently on the board.): ::{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | - || - || - || Do not roll to wound against units hit by ''Psychic Overload'' - instead, this unit must roll a Leadership test on 3D6, adding +1 for each model within 12" of this model, and an additional +2 for each model within 6" of this model. If the test is failed, the unit suffers D3+3 mortal wounds. |} *'''Psychic Void''' ::'''Warp Charge''': 7 :: The Malefactor that manifested this power and any other friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Psyker}} within 12" can add 3 to the result of the dices when attempting to deny an enemy psychic power. '''Options:''' *Mutations: (M:20/WS:10/BS:30/S:10/T:20/W:20/A:10/Ld:10/Sv:30/Psy:25/Syn:20) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Maleceptor}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Megakarytes Swarm==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Megakarytes Swarms ('''Power Rating: 2'''). It can include up to 3 more Megakarytes Swarms ('''Power Rating: +2'''), up to 6 more Megakarytes Swarms ('''Power Rating: +4'''), up to 9 more Megakarytes Swarms ('''Power Rating: +7'''), or up to 12 more Megakarytes Swarms ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Megakarytes Swarm || 7" || 6+ || - || 1 || 1 || 6 || 6 || 4 || 7+ || 15 |} '''Biomorphs:''' *Cutting Teeth {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cutting Teeth''' || Melee || Melee || user || -1 || 1 || - |} '''Special rules:''' *'''Minuscule Creatures:''' This unit treats cover as if it had the {{W40kKeyword|Infantry}} keyword. In addition, it takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover and enemy units shooting this unit suffer a -1 to hit that becomes a -2 when this unit is in cover. Finally, this unit may never hold objectives. *'''Surgical Biomorphs:''' At the beginning of your movement phase you may choose a friendly {{W40kKeyword|<Hive Fleet>}} unit (that doesn't have the {{W40kKeyword|<Swarm>}} keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the {{W40kKeyword|Monster}} keyword it can heal D6 wounds instead of D3 but this unit automatically suffers 6 mortal wounds. Finally, if the model is {{W40kKeyword|Titanic}} it can also heal D6 wounds but this unit suffers 12 mortal wounds instead. '''Options:''' *Mutations: (M:4/WS:3/BS:-/S:-/T:4/W:-/A:-/Ld:-/Sv:5/Psy:-/Syn:-) *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 2 pts./model ::-Toxin Sacs - 1 pts./model '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Megakarytes Swarm}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Pyrovore Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Pyrovore ('''Power Rating: 2'''). It can 1 additional Pyrovore ('''Power Rating: +2'''), 2 additional Pyrovores ('''Power Rating: +4'''), 3 additional Pyrovores ('''Power Rating: +6'''), or 4 additional Pyrovores ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Pyrovore || 5" || 4+ || 4+ || 5 || 4 || 4 || 2 || 5 || 4+ || 28 |} '''Biomorphs:''' *Acid maw *Flamespurt cannon *Acid blood '''Special Rules:''' *'''Instinctive Behaviour''' *'''Volatile''' '''Options:''' *Mutations: (M:5/WS:10/BS:-/S:-/T:15/W:15/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Pyrovores}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyrant Guard Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Tyrant Guards ('''Power Rating: 6'''). It can include up to 3 more Tyrant Guards ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyrant Guard || 7" || 3+ || 4+ || 5 || 5 || 3 || 3 || 6 || 3+ || 40 |} '''Biomorphs:''' *A pair of Rending Claws *A pair of Scything Talons '''Special Rules:''' *'''Blind Fighting:''' As long as there is a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Hive Tyrant}} within 6" of this unit, it can use the {{W40kKeyword|Hive Tyrant}}'s Weapon Skill and Ballistic Skill rather than its own. *'''Blind Rampage''' *'''Instinctive Behaviour''' *'''Shieldwall''' '''Options:''' *Mutations: (M:10*WS:5/BS:-/S:5/T:10/W:20/A:10/Ld:5/Sv:25*/Psy:-/Syn:-) ::<nowiki>*</nowiki>can not be taken on a model with wings biomorph. *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *Any model may swap its pair of Scything Talons with one of the following: :: -A pair of Crushing Claws - 12 pts. :: -A pair of Lash Whip and Bonesword - 2 pts. * Entire brood may take one of the following: ::-Snake Body - 20 pts./model ::-Wings - 15 pts./model '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyrant Guard}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Venomthrope Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Venomthropes ('''Power Rating: 5'''). It can include up to 3 more Venomthropes ('''Power Rating: +5''') or up to 6 more Venomthropes ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Venomthrope || 6" || 4+ || 4+ || 4 || 4 || 3 || 2 || 5 || 5+ || 33 |} '''Biomorphs:''' *Two pairs of Toxic Lashes *Toxic Miasma '''Special Rules:''' *'''Instinctive Behaviour''' *'''Shrouding Spores:''' Your opponent must subtract 1 from hit rolls for ranged weapons that target {{W40kKeyword|<Hive Fleet>}} units (excluding {{W40kKeyword|Monsters}}) within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Venomthropes. In addition, your opponent must subtract 1 from hit rolls that target {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Monsters}} whilst they are within 6" of any {{W40kKeyword|<Hive Fleet>}} Venomthrope units that contain 3 or more models. Increase the range of both these effects to 9" whilst this unit contains 6 or more models. '''Options:''' *Mutations: (M:5:WS:5/BS:10/S:5/T:15/W:15/A:10/Ld:5/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Venomthrope}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Ymgarl Genestealer Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 5 Ymgarl Genestealers ('''Power Rating: 5'''). It can include up to 5 more Ymgarl Genestealers ('''Power Rating: +5''') or up to 10 more Ymgarl Genestealers ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ymgarl Genestealer || 8" || 3+ || 4+ || 4 || 4 || 1 || 3 || 9 || 4+ || 20 |- | Ymgarl Broodlord || 8" || 2+ || 4+ || 5 || 5 || 3 || 4 || 9 || 4+ || 55 |} '''Biomorphs:''' *One pair of Rending Claws *One pair of Monstrous Rending Claws (Ymgarl Broodlord Only) *Feeder Tendrils '''Special Rules:''' *'''Alter Form:''' At the start of its movement phase, a Ymgarl Genestealer Brood must alter their form into one of the three listed below. The bonus gained lasts until the start of its next movement phase. The same form cannot be chosen in two consecutive turns. ::*'''Slashing Claws:''' every model in the brood has +1 Strength. ::*'''Tentacled Limbs:''' every model in the brood has +1 Attack. ::*'''Muscle Carapace:''' every model in the brood has +1 Toughness. *'''Lightning Reflexes''' *'''Swift and Deadly''' '''Psyker:'''A Ymgarl Broodlord can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and ''The Horror'' power. '''Upgrades:''' *'''Death From the Shadows:''' During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. '''Options:''' *Mutations: (M:4/WS:1/BS:-/S:3/T:4/W:-/A:2/Ld:-/Sv:5/Psy:-/Syn:-) ::- Mutations (Ymgarl Broodlord): (M:4/WS:5/BS:-/S:10/T:20/W:10/A:5/Ld:-/Sv:20/Psy:-/Syn:-) * The entire unit may take Death from the Shadows upgrade - 15 pts./model * Any model in a brood may take one of the following: ::-Scything talons - free ::-Rending claws - 2 pts. *Any model in the brood may take any of the following: ::-Adrenal Glands - 3 pts. ::-Toxin Sacs - 4 pts. *All models in the brood may take one of the following biomorphs: ::-Serrated blades - 3 pts./model ::-Carbonized claws - 3 pts./model *May add a Broodlord - 55 pts./3 PP *The Broodlord may take one item from the '''Biomorphs''' list. *The Broodlord may take one of the following: ::- Monstrous Scything Talons - 7 pts. ::- Monstrous Rending Claws - 10 pts. *The Broodlord may take any of the following: ::-Adrenal Glands - 3 pts. ::-Flesh Hooks - 5 pts ::-Implant Attack - 10 pts ::-Toxin Sacs - 4 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ymgarl Genestealers}}, {{W40kKeyword|Psyker}} (Ymgarl Broodlord Only) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Zoanthrope Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Zoanthropes ('''Power Rating: 6'''). It can include 1 additional Zoanthrope ('''Power Rating: +2'''), 2 additional Zoanthropes ('''Power Rating: +4'''), 3 additional Zoanthropes ('''Power Rating: +6'''), 4 additional Zoanthropes ('''Power Rating: +8'''), 5 additional Zoanthropes ('''Power Rating: +10'''), or 6 additional Zoanthropes ('''Power Rating: +12'''), {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Zoanthrope || 6" || 4+ || 3+ || 4 || 4 || 3 || 1 || 9 || 5+ || 50 |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' *'''Warp Blast:''' When this unit manifests the Smite psychic power, it affects the closest visible enemy unit within 24", instead of within 18". In addition, it inflicts additional D3 mortal wounds on that enemy unit if this unit contains 4 or 5 Zoanthropes, an additional 3 mortal wounds if it contains 6-8 Zoanthropes or an additional D6 if it contains 9 Zoanthropes. *'''Warp Field''' '''Psyker:''' A Zoanthrope Brood can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'', ''Warp Blast'' and one power from the Hive Mind's Wrath discipline. If it is upgraded to know one more power, it must generate one additional power from any of the Hivemind's disciplines. A Zoanthrope unit of 4 or more models can instead attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. A Zoanthrope unit of 7 or more models can instead attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. When manifesting or denying a psychic power with a Zoanthrope unit, first select a model in the unit - measure range, visibility, etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the Zoanthrope unit to be slain. '''Options:''' *Mutations: (M:10/WS:5/BS:10/S:5/T:15/W:15/A:10/Ld:-/Sv:-/Psy:20/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Zoanthropes}}, {{W40kKeyword|Psyker}} ===Fast Attack=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Dimachaeron Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Dimachaeron ('''Power Rating: 10'''). It can contain 1 additional Dimachaeron ('''Power Rating: +10''') or 2 additional Dimachaerons ('''Power Rating: +20'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dimachaeron || * || * || 3+ || 6 || 6 || 14 || * || 10 || 3+ || 255 |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! A |- | 8-14+ || 12" || 2+ || 6 |- | 4-6 || 9" || 3+ || 5 |- | 1-3 || 6" || 4+ || 3 |} '''Biomorphs:''' *Grasping Talons and Thorax Spine-maw *Sickle Claws '''Special Rules:''' *'''Digestion Spine''' *'''Instinctive Behaviour''' *'''Leaper:''' This model may choose to use this ability in either the Shooting phase or the Assault phase (they may not use both in the same turn) **'''Shooting Phase''' - This model moves for 6 additional inches and counts as having the {{W40kKeyword|Fly}} keyword until the end of the turn. This model can then assault as normal. **'''Assault Phase''' - This model rolls 3D6 when assaulting. At the end of the Assault phase roll a die for every model within 1" of this one; on a 6+ the model suffers a mortal wound. *'''Leaper-killer''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:25/WS:10/BS:-/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Dimachaeron}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Gargoyle Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 10 Gargoyles ('''Power Rating: 3'''). It can include up to 10 more Gargoyles ('''Power Rating: +3'''), up to 20 more Gargoyles ('''Power Rating: +6'''), up to 30 more Gargoyles ('''Power Rating: +9''') or up to 40 more Gargoyles ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Gargoyle || 12" || 4+ || 4+ || 3 || 3 || 1 || 1 || 5 || 6+ || 7 |- | Gargoyle Alpha || 12" || 3+ || 3+ || 3 || 3 || 1 || 2 || 7 || 6+ || 10 |} '''Biomorphs:''' *Fleshborer *Blinding venom '''Special Rules:''' *'''Hail of Living Ammunition''' *'''Instinctive Behaviour''' *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *For every ten Gargoyles, one may replace its Fleshborer with a Strangleweb - 5 pts. *Any model may replace its fleshborer with one of the following: ::-Spinefists - 4 pts. ::-Spike rifle - 4 pts. ::-Devourer - 8 pts. *Any model in the brood may take one of the following biomorphs: ::-Overdeveloped Stabilizing Organs - 2 pts. ::-Pressure Detection sensors - 2 pts. ::-Wide-spectrum retinas - 1 pts. *Any model may take any of the following biomorphs: ::-Adrenal glands - 2 pts. ::-Toxin sacs - 2 pts. * One every ten Gargoyles in the Brood may be upgraded to a Gargoyle Alpha for 3 points. The brood uses the Gargoyle Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Gargoyles}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Meiotic Spore Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Meiotic Spores ('''Power Rating: 3'''). It can include up to 3 more Meiotic Spores ('''Power Rating: +3'''), or up to 6 more Meiotic Spores ('''Power Rating: +6''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Meiotic Spore || 3" || - || - || 1 || 2 || 2 || 1 || 10 || 7+ || 20 |} '''Special Rules:''' *'''Floating Death (Meiotic Spore)''' *'''Living Bombs''' *'''Outriders of the Swarm''' '''Options:''' *Mutations: (M:2/WS:-/BS:-/S:-/T:5/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Meiotic Spores}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Mucolid Spore Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Mucolid Spore ('''Power Rating: 1'''). It can include 1 additional Mucolid Spore ('''Power Rating: +1'''), or 2 additional Mucolid Spores ('''Power Rating: +2''') {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Mucolid Spore || 3" || - || - || 1 || 3 || 3 || 1 || 10 || 6+ || 22 |} '''Special Rules:''' *'''Float Down''' *'''Floating Death (Mucolid Spore)''' *'''Living Bombs''' '''Options:''' *Mutations: (M:3/WS:-/BS:-/S:-/T:5/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Mucolid Spores}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Ravener Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Raveners ('''Power Rating: 4'''). It can include up to 3 more Raveners ('''Power Rating: +4''') or up to 6 more Raveners ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Ravener || 12" || 3+ || 4+ || 4 || 4 || 3 || 3 || 5 || 5+ || 20 |- | Ravener Alpha || 12" || 2+ || 3+ || 4 || 4 || 3 || 4 || 7 || 5+ || 30 |} '''Biomorphs:''' *Two pairs of Scything Talons '''Special Rules:''' *'''Death from Below''' *'''Instinctive Behaviour''' *'''Burrow''': At the beginning of any of your Movement phases, any Ravener Brood that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Death from Below'' ability. A Ravener Brood may not burrow and return to the battlefield in the same turn. If the battle ends while the Ravener Brood is underground, it is considered to be slain. '''Options:''' *Mutations: (M:7/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) *Mutations (Ravener Alpha): (M:8/WS:5/BS:5/S:5/T:10/W:10/A:10/Ld:-/Sv:6/Psy:-/Syn:15) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *Any Ravener may exchange one or both pair of Scything Talons for a pair of Rending Claws each - 2 pts. *Any Ravener may take one of the following: ::- Spinefist - 1 pts. ::- Devourer - 4 pts. ::- Deathspitter - 5 pts. *One Ravener in the Brood may be upgraded to a Ravener Alpha for 10 points. The brood uses the Ravener Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Raveners}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Simurgh Brood==== <div class="mw-collapsible-content"> ''A melee-focused counterpart to the Tyranid Gargoyle, the Simurgh is quite simply a Hormagaunt given wings. Even faster than the already incredibly swift Hormagaunts, Simurghs rush into battle with the intent of tearing apart their enemies to feed their incredibly high metabolisms; their omnivorous digestive tracts able to consume plant and animal matter alike to predate on just about any species of xenos. Foul tempered and ferociously hungry, Simurghs are expended by the Hive Fleets in great numbers to achieve their objectives.''</div> </div> This unit contains 10 Simurghs ('''Power Rating: 3'''). It can include up to 10 more Simurghs ('''Power Rating: +3'''), up to 20 more Simurghs ('''Power Rating: +6'''), up to 30 more Simurghs ('''Power Rating: +9''') or up to 40 more Simurghs ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Simurgh || 12" || 4+ || 4+ || 3 || 3 || 1 || 2 || 5 || 6+ || 7 |- | Simurgh Alpha || 12" || 3+ || 3+ || 3 || 3 || 1 || 3 || 7 || 6+ || 10 |} '''Biomorphs:''' *A pair of Scything Talons *Blinding venom '''Special Rules:''' *'''Bounding Leap:''' This unit moves an additional 3" when advancing and charging. Also, whenever this unit piles in and consolidates, it can move up to 6". *'''Hungering Swarm''' *'''Instinctive Behaviour''' *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 2 pts. ::-Serrated Blades - 2 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. *One every ten Simurghs in the Brood may be upgraded to a Simurgh Alpha for 3 points. The brood uses the Simurgh Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Simurghs}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Sky-slasher Swarm==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Sky-Slasher Swarms ('''Power Rating: 2'''). It can include up to 3 more Sky-Slasher Swarms ('''Power Rating: +2'''), up to 6 more Sky-Slasher Swarms ('''Power Rating: +4'''), up to 9 more Sky-Slasher Swarms ('''Power Rating: +6'''), or up to 12 more Sky-Slasher Swarms ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Sky-Slasher Swarm || 12" || 5+ || 5+ || 3 || 3 || 3 || 4 || 4 || 6+ || 15 |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Instinctive Behaviour''' *'''Swooping Assault''' '''Options:''' *Mutations: (M:4/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:2/Sv:-/Psy:-/Syn:-) *The unit may take Spinemaws - 2 pts/base *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 4 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Sky-Slasher Swarms}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Spore Mine Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Frag Mines ('''Power Rating: 2'''). It can include up to 3 more Frag Mines ('''Power Rating: +2'''), up to 6 more Frag Mines ('''Power Rating: +4'''), or up to 9 more Frag Mines ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Acid Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Char Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Frag Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |- | Toxic Mine || D3+3" || - || - || 1 || 1 || 1 || 1 || 10 || 7+ || 8 |} '''Special Rules:''' *'''Float Down''' *'''Floating Death (Acid Mine):''' An Acid Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time an Acid Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Acid Mine is then destroyed. *'''Floating Death (Char Mine):''' A Char Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Char Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. If the enemy unit has the {{W40kKeyword|Flyer}} keyword, double the amount of mortal wounds it suffers. The Char Mine is then destroyed. *'''Floating Death (Frag Mine):''' A Frag Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Frag Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Frag Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Floating Death (Toxic Mine):''' A Toxic Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Toxic Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. The Toxic Mine is then destroyed. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxin Mine''' || 1 || - || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Living Bombs''' *'''Hard to Hit''' (Char Mines Only) '''Options:''' *Mutations: (M:2/WS:-/BS:-/S:-/T:1/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:-) *May replace all Frag Mines in the cluster with: ::-Acid Mines - 2 pts./model ::-Char Mines - 3 pts./model ::-Toxic Mines - free '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Spore Mines}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====The Red Terror==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Red Terror ('''Power Rating: 3'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | The Red Terror || 12" || 2+ || 3+ || 5 || 5 || 6 || 4 || 7 || 3+ || 55 |} '''Biomorphs:''' *Two pairs of Scything Talons *Prehensile Pincer '''Special Rules:''' *'''Burrow:''' At the beginning of any of your Movement phases, if The Red Terror is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the Death from Below ability. The Red Terror may not burrow and return to the battlefield in the same turn. If the battle ends while The Red Terror is underground, it is considered to be slain. *'''Death from Below''' *'''Feeding Frenzy''' *'''Swallow Whole''' *'''Synapse''' '''Warlord Trait:''' If this model is your Warlord, it has the ''Instinctive Killer'' Warlord Trait. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Raveners}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Red Terror}}, {{W40kKeyword|Synapse}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====The Thing From Below==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Thing from Below ('''Power Rating: 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | The Thing from Below || 9" || 2+ || 3+ || 6 || 5 || 6 || 5 || 7 || 3+ || 160 |} '''Biomorphs:''' *A pair of Scything Talons *Diamond-tipped Teeth *Toxin Spike '''Abilities:''' *'''Bio-electric Parasites Transmitter:''' At the start of the Fight Phase, if this model is within 1" of an enemy unit, it can make a shooting attack against that unit with the following profile: {| class=wikitable |- valign=top ! Type !! S !! AP !! D !! Abilities |- | Pistol 3 || User || 0 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound instead of the normal damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. If the target isn't a {{W40kKeyword|VEHICLE}}, it suffers 1 mortal wound on a 6+. |} *'''Desperate Phagocytosis:''' At the start of any of your phases, The Thing from Below may decide to devourer its symbiotic parasite. If it does so, it regains one wound lost early in the game but loses the ''Symbiotic Parasite'' and ''Bio-electric Parasites Transmitter'' special rules. *'''Mindless Monstrosity:''' If this model ever finds itself outside of a {{W40kKeyword|Synapse}} creature's {{W40kKeyword|Synapse}} radius, it has to move towards and charge the nearest unit (even if friendly). This model also suffers a -2 to its hit rolls and can only attack with its Scything Talons but doubles the number of attacks he makes. *'''Predator from Below:''' If this model charges a unit incapable of firing overwatch, roll a die if the charge is successful; on a 2+ the enemy unit suffers D3 mortal wounds, 3 on a 6+. *'''Ripper Alpha:''' Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Swarm}} units within 6" of this model can add 1 to their hit rolls in the Fight phase *'''Symbiotic Parasite:''' When this model fights in the Fight phase, it can make an additional S:3 AP:0 D:1 attack that hits on a 4. '''Warlord Trait:''' Heightened Senses '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Thing From Below}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyranid Shrike Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 3 Tyranid Shrikes ('''Power Rating: 6'''). It can include up to 3 more Tyranid Shrikes ('''Power Rating: +6''') or up to 6 more Tyranid Shrikes ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyranid Shrike || 6" || 3+ || 4+ || 4 || 4 || 3 || 3 || 9 || 4+ || 26 |- | Tyranid Shrike Alpha || 6" || 2+ || 3+ || 4 || 4 || 3 || 4 || 9 || 4+ || 36 |} '''Biomorphs:''' *Devourer *A pair of Scything Talons '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' *A Shrike Warrior brood that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one psychic power from the Hivemind's Dominion discipline '''Options:''' *Mutations: (M:6/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) *Any model may take items from the '''Basic Bio-weapons''' and '''Melee Bio-weapons'''lists. *Any model may take one item from the '''Biomorphs''' list. *For every three Tyranid Shrikes in the brood, one may take items from the '''Basic Bio-cannons''' list. *Any model in the brood may take any of the following biomorphs: ::-Adrenaline Glands - 2 pt. ::-Flesh Hooks - 2 pts. ::-Toxin Sacs - 3 pts. *The unit may take the {{W40kKeyword|Psyker}} keyword - 10 pts./model *One Tyranid Shrike in the Brood may be upgraded to a Tyranid Shrike Alpha for 10 points. The brood uses the Tyranid Shrike Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Shrikes}}, {{W40kKeyword|Fly}} ===Heavy Support=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Barbed Hierodule==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Barbed Hierodule ('''Power Rating: 14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Barbed Hierodule || * || 3+ || * || 10 || 8 || 22 || * || 10 || 3+ || 275 |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 11-22+ || 12β || 4+ || 5 |- | 6-10 || 8β || 5+ || 4 |- | 1-5 || 4β || 6+ || 3 |} '''Biomorphs:''' *A pair of Massive Scything Talons *Bio-cannon '''Special rules:''' *'''Agile''' *'''Death Throes (Hierodule)''' *'''Instinctive Behaviour''' *'''Titanic Monster''' '''Options:''' *May take up to three biomorphs from the following list: ::- Transport Chamber - 15 pts. ::- Cellular Bolster - 15 pts. ::- Greater Flesh Hooks - 30 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spore Cloud - 40 pts. ::- Synaptic Regeneration - 45 pts. ::- Psy-Catalyst - 50 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Barbed Hierodule}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Biovore Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Biovore ('''Power Rating: 2'''). It can 1 additional Biovore ('''Power Rating: +2'''), 2 additional Biovores ('''Power Rating: +4'''), 3 additional Biovores ('''Power Rating: +6''') or 4 additional Biovores ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Biovore || 5" || 4+ || 4+ || 4 || 4 || 4 || 2 || 5 || 4+ || 50 |} '''Biomorphs:''' *Spore Mine Launcher with Frag Mines '''Special Rules:''' *'''Instinctive Behaviour''' *'''Spore Mine Launcher (Acid Mines):''' Each time a Spore Mine Launcher equipped with Acid Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Acid Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. *'''Spore Mine Launcher (Char Mines):''' Each time a Spore Mine Launcher equipped with Char Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Char Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Add 1 to the hit rolls when targeting units that can {{W40kKeyword|Fly}}. *'''Spore Mine Launcher (Frag Mines):''' Each time a Spore Mine Launcher equipped with Frag Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Frag Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Spore Mine Launcher (Toxic Mines):''' Each time a Spore Mine Launcher equipped with Toxic Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the nearest enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Spore Mine Launcher misses its target, set up a single {{W40kKeyword|<HIVE FLEET>}} Toxic Mine model anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} '''Options:''' *Mutations: (M:-/WS:-/BS:10/S:-/T:15/W:15/A:-/Ld:5/Sv:15/Psy:-/Syn:-) *Any model may exchange its Frag Mines for one of the following spores: ::-Acid Mines - free ::-Char Mines - free ::-Toxic Mines - free *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Biovores}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Carnifex Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Carnifex ('''Power Rating: 6'''). It can contain 1 additional Carnifex ('''Power Rating: +6'''), 2 additional Carnifexes ('''Power Rating: +12'''), 3 additional Carnifexes ('''Power Rating: +18'''), or 4 additional Carnifexes ('''Power Rating: +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Carnifex || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ || 100 |} '''Biomorphs:''' *Two pairs of Monstrous Scything Talons '''Special Rules:''' *'''Instinctive Behaviour''' *'''Living Battering Ram''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace any pair of Monstrous Scything Talons with a pair of Monstrous Crushing Claws - 12 pts. *Any model may replace a pair of Monstrous Scything Talons with a Stonecrusher Ramshield - 15 pts. *Any model may take items from the '''Monstrous Bio-cannons''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take one of the following: ::-Bio-plasma - 10 pts. ::-Enhanced Senses - 10 pts. ::-Monstrous Acid Maw - 10 pts. ::-Tusks - 10 pts. *Any model may take one of the following: ::-Spine Banks - 2 pts. ::-Spore Cysts - 10 pts. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Chitin Thorns - 4 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following tail biomorphs: ::-Thresher Scythe - 7 pts. ::-Bone Mace - 2 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Carnifexes}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Exocrine Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Exocrine ('''Power Rating: 11'''). It can contain 1 additional Exocrine ('''Power Rating: +11''') or 2 additional Exocrines ('''Power Rating: +22'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Exocrine || 6" || * || * || 7 || 8 || 12 || * || 6 || 3+ || 170 |} {| class=wikitable |- valign=top ! Remaining W !! WS !! BS !! A |- | 7-12+ || 4+ || 4+ || 3 |- | 4-6 || 4+ || 5+ || D3 |- | 1-3 || 5+ || 5+ || 1 |} '''Biomorphs:''' *Bio-plasmic cannon *Powerful Limbs *A pair of Scything Talons '''Special rules:''' *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Symbiotic Targeting''' *'''Weapon Beast''' Options: *Mutations: (M:-/WS:10/BS:20/S:10/T:20/W:20/A:10/Ld:10/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 2 pts. *Any model may take a Thresher Scythe tail biomorph - 7 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Exocrine}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Mawloc Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Mawloc ('''Power Rating: 6'''). It can contain 1 additional Mawloc ('''Power Rating: +6''') or 2 additional Mawlocs ('''Power Rating: +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Mawloc || * || * || - || * || 6 || 12 || 7 || 7 || 3+ || 125 |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! S |- | 7-12+ || 9" || 4+ || 6 |- | 4-6 || 7" || 5+ || 5 |- | 1-3 || 5" || 6+ || 4 |} '''Biomorphs:''' *Distensible Jaws *Prehensile Pincer *Three pairs of Scything Talons '''Special rules:''' *'''Burrow:''' At the beginning of any of your Movement phases, any Mawloc can burrow. Remove it from the battlefield β it can return as described in the Terror from the Deep ability. A Mawloc may not burrow and return to the battlefield in the same turn. If the battle ends while the Mawloc is underground, it is considered to be slain. *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Terror from the Deep:''' During deployment, you can set up a Mawloc underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Mawloc anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Mawlocs set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Mawloc cannot charge in the same turn. *'''Swallow Whole:''' If 4 or more of the Mawloc's Scything Talon attacks hit, instead of causing damage normally the Mawloc can attempt to swallow a victim whole. Roll a D6, and if the result is equal to or higher than the highest Wounds characteristic of the unit, one model from that unit is slain. '''Options:''' *Mutations: (M:10/WS:10/BS:-/S:10/T:20/W:15/A:15/Ld:10/Sv:35/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 3 pts. ::-Toxin Sacs - 4 pts. *Any model may replace its Prehensile Pincer with one of the following: ::-Biostatic Rattle - 10 pts. ::-Toxinspike - 1 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Mawloc}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Screamer Killer Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Screamer-Killer ('''Power Rating: 6'''). It can contain 1 additional Screamer-Killer ('''Power Rating: +6'''), 2 additional Screamer-Killers ('''Power Rating: +12'''), 3 additional Screamer-Killers ('''Power Rating: +18'''), or 4 additional Screamer-Killers ('''Power Rating: +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Screamer-Killer || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ || 120 |} '''Biomorphs:''' *Bio-plasmic Scream *Two pairs of Monstrous Scything Talons '''Special Rules:''' *'''Instinctive Behaviour''' *'''Living Battering Ram''' *'''Monstrous Brood''' *'''Terrifying''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following: ::-Spine Banks - 2 pts. ::-Spore Cysts - 10 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Screamer-Killers}}, {{W40kKeyword|Carnifexes}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Scythed Hierodule==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Scythed Hierodule ('''Power Rating: 12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Scythed Hierodule || * || * || 4+ || 10 || 8 || 22 || * || 10 || 3+ || 235 |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 11-22+ || 12β || 3+ || 7 |- | 6-10 || 8β || 4+ || 5 |- | 1-5 || 4β || 5+ || 3 |} '''Biomorphs:''' *A pair of Massive Scything Talons *Bio-acid Spray '''Special rules:''' *'''Agile''' *'''Death Throes (Hierodule)''' *'''Instinctive Behaviour''' *'''Titanic Monster''' '''Options:''' *May take up to three biomorphs from the following list: ::- Transport Chamber - 15 pts. ::- Cellular Bolster - 15 pts. ::- Greater Flesh Hooks - 30 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spore Cloud - 40 pts. ::- Synaptic Regeneration - 45 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Scythed Hierodule}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Stone-crusher Carnifex Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Stone Crusher Carnifex ('''Power Rating: 6'''). It can contain 1 additional Stone Crusher Carnifex ('''Power Rating: +6'''), 2 additional Stone Crusher Carnifexes ('''Power Rating: +12'''), 3 additional Stone Crusher Carnifexes ('''Power Rating: +18'''), or 4 additional Stone Crusher Carnifexes ('''Power Rating: +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Stone Crusher Carnifex || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ || 115 |} '''Biomorphs:''' *Two Wrecker Claws '''Special Rules:''' *'''Instinctive Behaviour''' *'''Carapace Chitin Ram''' *'''Monstrous Brood''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace its pair of Wrecker Claws with a Wrecker Claw and a Bio-flail - 25 pts. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts. ::-Bio-plasma - 9 pts. ::-Toxin Sacs - 4 pts. *Any model may take one of the following tail biomorphs: ::-Thresher Scythe - 7 pts. ::-Bone Mace - 2 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Stone Crusher Carnifexes}}, {{W40kKeyword|Carnifexes}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Thornback Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Thornback ('''Power Rating: 6'''). It can contain 1 additional Thornback ('''Power Rating: +6'''), 2 additional Thornbacks ('''Power Rating: +12'''), 3 additional Thornbacks ('''Power Rating: +18'''), or 4 additional Thornbacks ('''Power Rating: +24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Thornback || 7" || 4+ || 4+ || 8 || 6 || 8 || 4 || 6 || 3+ || 105 |} '''Biomorphs:''' *A pairs of Monstrous Scything Talons *Two Devourers with Brainleech Worms '''Special Rules:''' *'''Chitin Thorns''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Thorned Battering Ram''' *'''Vicious Hunter''' '''Options:''' *Mutations: (M:10/WS:10/BS:15/S:25/T:20/W:15/A:20/Ld:-/Sv:25/Psy:-/Syn:-) *Any model may replace its pair of Monstrous Scything Talons with a Stranglethorn Cannon - 15 pts. *Any model may replace its two Devourers with Brainleech Worms with two Deathspitter with Slimer Maggots - 14 pts. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may take any of the following: ::-Adrenal Glands - 5 pts./model ::-Enhanced Senses - 10 pts./model ::-Spine Banks - 2 pts./model ::-Thresher Scythe - 7 pts/model ::-Toxin Sacs - 4 pts./model '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Thornbacks}}, {{W40kKeyword|Carnifexes}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Toxicrene Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Toxicrene ('''Power Rating: 8'''). It can contain 1 additional Toxicrene ('''Power Rating: +8''') or 2 additional Toxicrenes ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Toxicrene || 8" || * || 4+ || * || 7 || 12 || * || 7 || 3+ || 150 |} {| class=wikitable |- valign=top ! Remaining W !! WS !! S !! A |- | 7-12+ || 3+ || 7 || 6 |- | 4-6 || 4+ || 6 || 5 |- | 1-3 || 5+ || 5 || 4 |} '''Biomorphs:''' *Acid blood *Choking Cloud *Two sets of Massive Toxic Lashes '''Special rules:''' *'''Acid Blood''' *'''Entangle:''' During Shooting phase, Toxicrene may choose to Entangle one enemy model within 12" (the model must be the closest to the Toxicrene). Both players roll 1d6 and add it to the corresponding models' Strenght characteristics. If the model wins, nothing happens. If it fails, it cannot move in any way and has to subtract 1 from all its hit rolls until your next Shooting phase. *'''Frenzied Death Throes''' *'''Hypertoxic:''' Any attack made by a Toxicrene cause an additional mortal wound on a 6+. *'''Hypertoxic Miasma''' *'''Instinctive Behaviour''' *'''Overwork''': During the Movement phase, a Toxicrene may choose to suffer D3 mortal wounds to add D6" to its Move, Advance and Charge characteristics. Options: *Mutations: (M:10/WS:30/BS:10/S:5/T:20/W:20/A:20/Ld:10/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Toxicrene}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Trygon Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Trygon ('''Power Rating: 9'''). It can contain 1 additional Trygon ('''Power Rating: +9''') or 2 additional Trygons ('''Power Rating: +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Trygon || * || * || * || 7 || 6 || 12 || 6 || 7 || 3+ || 150 |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Bio-electric Pulse *Three pairs of Monstrous Scything Talons '''Special rules:''' *'''Ambusher Brood:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Burrow''': At the beginning of any of your Movement phases, any Trygon that is not within 1" of an enemy unit can burrow. Remove it from the battlefield - it can return as described in the ''Subterranean Assault'' ability. A Trygon may not burrow and return to the battlefield in the same turn. If the battle ends while the Trygon is underground, it is considered to be slain. *'''Death Throes''' *'''Instinctive Behaviour''' *'''Subterranean Assault''' '''Upgrades:''' *'''Lurker:''' A Trygon Prime with this upgrade can enter from Reserve on the first turn. *'''Prepared Tunnel Network:''' Two units can emerge by the ''Subterranean Assault'' special rule with a Trygon with this upgrade. '''Options:''' *Mutations: (M:15/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:35/Psy:25/Syn:-) *Any model may take one item from the '''Thorax Biomorphs''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *The entire brood may take any of the following Upgrades: ::- Prepared Tunnel Network - 50 pts./model ::- Lurker - 50 pts./model *Any model may take one of the following: ::- Heavy Spinefist - 10 pts. ::- Spine banks - 2 pts. *Any model may take one of the following tail biomorphs: ::- Biostatic Rattle - free ::- Prehensile Pincer - free ::- Toxinspike - 1 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Trygon}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyrannofex Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tyrannofex ('''Power Rating: 11'''). It can contain 1 additional Tyrannofex ('''Power Rating: +11''') or 2 additional Tyrannofexes ('''Power Rating: +22'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyrannofex || * || * || * || 7 || 6 || 12 || 6 || 7 || 3+ || 170 |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Acid spray *Powerful Limbs *Stinger salvo '''Special rules:''' *'''Bio-tank''' *'''Death Throes''' *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Weapon Beast''' '''Options:''' *Mutations: (M:10/WS:10/BS:20/S:10/T:20/W:20/A:10/Ld:10/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Thorax Biomorphs''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model may replace its Acid Spray with one of the following: ::-Fleshborer hive - 15 pts. ::-Rupture cannon - 35 pts. *Any model may take any of the following: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 2 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tyrannofex}} ===Flyer=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Erinyes Brood==== <div class="mw-collapsible-content"> ''These terrifying beasts are tailor-made to deliver fast and lethal attacks against the enemies of the hive fleet as well as to confound the machinery of the enemies with constant generation of electromagnetic energy. They are especially feared by the Mechanicus, the Iron Warriors, the Tau, and hated by Ork mekboyz for their ability to render the creations that they rely so much on nearly inoperable. Even non-mechanical foes, however, must beware as the Erinyes is a highly specialized and capable killer in close combat and can dive from the skies to immediately engage an opponent in a vicious melee that few enemies are likely to survive.''</div> </div> This unit contains 1 Erinyes ('''Power Rating: 10'''). It can contain 1 additional Erinyes ('''Power Rating: +10''') or 2 additional Erinyes ('''Power Rating: +20'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Erinyes || '''30"''' || '''3+''' || '''4+''' || 8 || 6 || 9-18 || '''6''' || 9 || 3+ || 200 |- | Erinyes || '''20"''' || '''4+''' || '''5+''' || 8 || 6 || 5-8 || '''6''' || 9 || 3+ || 200 |- | Erinyes || '''10"''' || '''5+''' || '''6+''' || 8 || 6 || 1-4 || '''6''' || 9 || 3+ || 200 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Bio-plasma''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-plasma (Glob)''' || 18" || Assault 1 || 8 || -3 || D3 || - |- |'''Bio-plasma (Spit)''' || 12" || Assault D3 || 7 || -3 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Flesh Hooks''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Spinefists''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Spinefists''' || 12" || Pistol * || 5 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Wings''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Wings''' || Melee || Melee || User || -2 || D3 || You can re-roll hit rolls of 1 when attacking with this weapon. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Electromagnetic Pulse"> At the start of your Shooting phase, the Erinyes may release a special pulse of electromagnetic energy. Every enemy model within 9" takes one automatic hit with the following profile ({{W40kKeyword|VEHICLE}} models suffer 3 hits instead): {| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 4 || -1 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Swooping Assault"> This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. </tab> <tab name="Wing Tearer"> During the Fight phase, if this model attacks a {{W40kKeyword|Aircraft}} unit, roll two D6 if this model manages to successfully wound that unit; on a 10+ that unit immediately suffers the effects of the ''Crash and Burn'' special rule (or any equivalent), though this model doesn't suffer any mortal wounds from it. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Lone Hunter"> This model is not affected by the ''Instinctive Behaviour'' rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:20/WS:10/BS:5/S:20/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> Any model may take the '''Lone Hunter''' Upgrade - +25 pts./model '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Erinyes}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Harpy Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Harpy ('''Power Rating 7'''). It can contain 1 additional Harpy ('''Power Rating +7''') or 2 additional Harpies ('''Power Rating +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Harpy || '''30"''' || '''3+''' || '''4+''' || 6 || 6 || 7-12 || 3 || 9 || 4+ || 155 |- | Harpy || '''20"''' || '''4+''' || '''5+''' || 6 || 6 || 4-6 || 3 || 9 || 4+ || 155 |- | Harpy || '''10"''' || '''5+''' || '''5+''' || 6 || 6 || 1-3 || 3 || 9 || 4+ || 155 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Wings''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Wings''' || Melee || Melee || User || -2 || D3 || You can re-roll hit rolls of 1 when attacking with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stinger Salvo''' <div class="mw-collapsible-content"> {| class=wikitable | - valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Stranglethorns Cannon''' <div class="mw-collapsible-content"> {| class=wikitable | - valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stranglethorn Cannon''' || 36" || Assault D6 || 7 || -1 || 2 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 3 from its movement, advance and charge distances. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Sonic Screech"> When a Harpy successfully charges, until the end of the turn enemy units within 1" cannot be chosen to Fight until all other eligible units have done so. </tab> <tab name="Spore Mine Cysts (Acid Mine)"> A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ an Acid Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Acid Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time an Acid Mine misses its target, set up a single <HIVE FLEET> Acid Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. </tab> <tab name="Swooping Assault"> This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Lone Hunter"> This model is not affected by the ''Instinctive Behaviour'' rule. </tab> <tab name="Spore Mine Cysts (Char Mine)"> A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Char Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Char Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Char Mine misses its target, set up a single {{W40kKeyword|<Hive Fleet>}} Char Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. If the target is an {{W40kKeyword|Aircraft}}, double the number of mortal wounds this spore inflicts. </tab> <tab name="Spore Mine Cysts (Frag Mine)"> A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Frag Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Frag Mine fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Frag Mine misses its target, set up a single {{W40kKeyword|<Hive Fleet>}} Frag Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Frag Mine: {| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} </tab> <tab name="Spore Mine Cysts (Toxic Mine)"> A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Toxic Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Toxic Mine fails to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Each time a Toxic Mine misses its target, set up a single {{W40kKeyword|<Hive Fleet>}} Toxic Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Toxic Mine: {| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its two '''Stranglethorn Cannons''' with two '''Heavy Venom Cannons''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Venom Cannon (Salvo)''' || 36" || Assault D3 || 9 || -2 || 3 || Blast. |- |'''Heavy Venom Cannon (Single Shot)''' || 36" || Assault 1 || 10 || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Stinger Salvo''' with '''Cluster Spines''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> Any model may take the '''Lone Hunter''' Upgrade - +25 pts./model Any model may replace its ''Spore Mine Cysts (Acid Mine)'' special rule for one of the following rules: -''Spore Mine Cysts (Char Mine)'' - free -''Spore Mine Cysts (Frag Mine)'' - free -''Spore Mine Cysts (Toxic Mine)'' - free <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Harpy}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hive Crone Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Hive Crone ('''Power Rating: 8'''). It can contain 1 additional Hive Crone ('''Power Rating: +8''') or 2 additional Hive Crones ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Harpy || '''30"''' || '''4+''' || '''4+''' || 6 || 6 || 7-12 || 3 || 9 || 4+ || 155 |- | Harpy || '''20"''' || '''4+''' || '''5+''' || 6 || 6 || 4-6 || 3 || 9 || 4+ || 155 |- | Harpy || '''10"''' || '''5+''' || '''5+''' || 6 || 6 || 1-3 || 3 || 9 || 4+ || 155 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Drool Cannon''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Drool Cannon (Spit)''' || 18" || Assaul 2 || 7 || -1 || 1 || Hits made against {{W40kKeyword|Aircraft}} units are resolved with an AP of -4 and can re-roll failed wound rolls. |- |'''Drool Cannon (Torrent)''' || 8" || Assaul D6 || 6 || -1 || 1 || Blast. Each time an attack is made with this weapon, that attack automatically hits its target. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Wings''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Wings''' || Melee || Melee || User || -2 || D3 || You can re-roll hit rolls of 1 when attacking with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stinger Salvo''' <div class="mw-collapsible-content"> {| class=wikitable | - valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tentaclids''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tentaclids''' || 36" || Assaul 4 || 5 || 0 || 1 || You may re-roll failed hit rolls for this weapon against {{W40kKeyword|Aircraft}} units. In addition, if the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, it suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Wicked Spur''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Wicked Spur''' || Melee || Melee || 8 || -3 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Swooping Assault"> This model can only be charged by units that can {{W40kKeyword|Fly}}, and can only be attacked in the Fight phase by units that can {{W40kKeyword|Fly}}. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Lone Hunter"> This model is not affected by the ''Instinctive Behaviour'' rule. </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:10/BS:15/S:10/T:20/W:15/A:15/Ld:-/Sv:30/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Stinger Salvo''' with '''Cluster Spines''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> Any model may take the '''Lone Hunter''' Upgrade - +25 pts./model <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Flyers}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Hive Crone}}, {{W40kKeyword|Fly}} ===Dedicated Transports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====[[Malefactor]] Brood==== <div class="mw-collapsible-content"> ''A distinctive ground-based transport organism for the Tyranid swarm, the Malefactor is incredibly durable and is also well noted for its displeasing aesthetics. While not particularly dangerous in combat, it is capable of absorbing obscene damage.''</div> </div> This unit contains 1 Malefactor ('''Power Rating: 9'''). It can include 1 additional Malefactor ('''Power Rating: +9''') or 2 additional Malefactors ('''Power Rating: +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Malefactor || '''8"''' || 5+ || 5+ || '''6''' || 8 || 9-16 || '''3''' || 7 || 2+ |- | Malefactor || '''4"''' || 5+ || 5+ || '''5''' || 8 || 9-16 || '''D3''' || 7 || 2+ |- | Malefactor || '''2"''' || 5+ || 5+ || '''4''' || 8 || 9-16 || '''1''' || 7 || 2+ |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Adrenal Glands''' <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Enhanced Leg Muscles''' <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Massive Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Massive Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Sets of Cluster Spines''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Monstrous Brood"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> </tabs> '''Transport Capacity:''' A Malefactor can transport up to 20 {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|INFANTRY}} models or a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|MONSTER}} with a Wounds characteristic of 14 or less inside it (this cannot be a Tyrannocyte or a Sporocyst). A Malefactor may disembark units while it is being assaulted or after it moved but may not disembark on a turn that it has chosen to advance. If it is transporting a {{W40kKeyword|Synapse}} creature, then the synapse field continues to project from within the Malefactor, measuring the Synapse range from the Malefactor's base instead of the original model's. '''Options:''' '''Mutations:''' (M:15/WS:5/BS:10/S:5/T:20/W:20/A:5/Ld:5/Sv:-/Psy:-/Syn:-) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Dedicated Transports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Malefactor}}, {{W40kKeyword|Transport}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Tyrannocyte Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tyrannocyte ('''Power Rating: 5'''). It can include 1 additional Tyrannocyte ('''Power Rating: +5''') or 2 additional Tyrannocytes ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyrannocyte || '''6"''' || 5+ || 5+ || '''5''' || 6 || 7-12 || '''5''' || 7 || 4+ || 100 |- | Tyrannocyte || '''4"''' || 5+ || 5+ || '''4''' || 6 || 4-6 || '''D3''' || 7 || 4+ || 100 |- | Tyrannocyte || '''2"''' || 5+ || 5+ || '''3''' || 6 || 1-3 || '''1''' || 7 || 4+ || 100 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Five Deathspitters''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Lash Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Lash Whips''' || Melee || Melee || User || -1 || 2 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Swallowing Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Swallowing Maw''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. On an unmodified hit roll of 6, instead of rolling to wound, select one enemy {{W40kKeyword|Infantry}} model within 1" that has three wounds or less; that model is removed as a casualty. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Invasion Brood"> If this unit contains more than one Tyrannocyte, follow the normal rules for selecting a unit to be stored inside each Tyrannocyte. One unit may be split between the different Tyrannocytes, as long as there is enough space for each model. This entire unit must be deployed at the same time; from that point onward, every Tyrannocyte counts as a different unit for all intents and purposes. </tab> <tab name="Invasion Organism"> During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases β set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models that are inside the Tyrannocyte must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be set up more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed. This model and any units embarked aboard it are exempt from the ''Tactical Reserves'' matched play rule. </tab> </tabs> '''Transport Capacity:''' A Tyrannocyte can transport up to 20 {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|INFANTRY}} models or a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|MONSTER}} with a Wounds characteristic of 14 or less inside it (this cannot be a Tyrannocyte or a Sporocyst). Units can only disembark from this model and never embark into it. '''Options:''' '''Mutations:''' (M:5/WS:5/BS:10/S:5/T:20/W:10/A:5/Ld:5/Sv:15/Psy:-/Syn:-) Any model may replace all five '''Deathspitters''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Barbed Stranglers''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Venom Cannons''' - +45 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Hive Mind Direct Link''' - +15 pts. <div class="mw-collapsible-content"> '''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxic Miasma''' - +10 pts. <div class="mw-collapsible-content"> '''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div></div> </div> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Dedicated Transports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tyrannocyte}} ===Lords of War=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Carnathema Abomination==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Carnathema Abomination ('''Power Rating: 15'''). Only one of this unit can be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Carnathema Abomination || 14" || 2+ || 3+ || 7 || 7 || 14 || 6 || 9 || 3+ || 350 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Piercing Venom Injectors''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Piercing Venom Injectors''' || Melee || Melee || x2 || -4 || D3+3 || When attacking with this weapon, on a wound roll of 6+ the damage is converted into mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Ravaging Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ravaging Claws''' || Melee || Melee || User || -4 || 3 || You can re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+, that hit is resolved with an AP of -6 and a Damage of 5. |}</div> </div> '''Special rules:''' <tabs> <tab name="Dissonance Field"> During the Fight phase, before any unit can attack, chose one unit within 6" of this model; that unit can't utilize its Invulnerable save until the end of the phase. </tab> <tab name="Frenzy Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 4+, it lashes out in its death throes, and each unit within 6" suffers D6 mortal wounds. </tab> <tab name="Synaptic Void"> {{W40kKeyword|Tyranids}} units within 12" of this model lose their ''Synapse'' special rule and {{W40kKeyword|Synapse}} keyword. In addition, when a {{W40kKeyword|Psyker}} unit within 18" of this model is attempting to cast or block a psychic power, it must use one less dice to do so. </tab> <tab name="Unchained Fury"> This model does not take up a Battlefield Role slot and must be taken in a separate detachment from the rest of your army. This model may not benefit from any Hive Fleet Adaptations and/or Adaptive Physiologies. </tab> <tab name="Undying Nightmare"> This model has a 5+ Invulnerable save. In addition, this model cannot lose more than 4 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Carnathema Abomination}}, {{W40kKeyword|Monster}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cerebore==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Cerebore ('''Power Rating: 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cerebore || '''16"''' || '''3+''' || '''4+''' || 8 || 8 || 16-30 || '''6''' || 9 || 2+ || 600 |- | Cerebore || '''12"''' || '''4+''' || '''4+''' || 8 || 8 || 8-15 || '''2D3''' || 9 || 2+ || 600 |- | Cerebore || '''8"''' || '''5+''' || '''5+''' || 8 || 8 || 1-7 || '''D3''' || 9 || 2+ || 600 |} '''Biomorphs:''' *A pair of Monstrous Lash Whips *A pair of Massive Scything Talons *Feeder Tendrils *Greater Flesh Hooks *Bio-acid Spray *Frag-spine Batteries *Amphibious Adaptations *Thresher Tendrils '''Special rules:''' *'''Instinctive behaviour''' *'''Thresher Tendrils:''' Once per battle at the beginning of your turn, this model may exhaust its Thresher Tendrils to provide an extra boost of speed. If you activate this ability this model advances and charges 3D6" discarding the lowest value, and may charge after advancing. Any models embarked inside it may disembark after it has advanced and may still charge themselves with a +1 to their charge distances. Once your turn finished, however, this model suffers D6 mortal wounds from overexerting itself, itβs flesh torn ragged by its abusive actions. '''Transport Capacity:''' This model can transport up to 20 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}} or {{W40kKeyword|HORMAGAUNTS}}, or a unit of up to 6 {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}}. '''Options:''' *May take up to three biomorphs from the following list: ::-Bio-cannon - 45 pts. ::-Cellular Bolster - 35 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Spore Cloud - 35 pts. ::-Spine-cloud Spray - 35 pts. ::-Synaptic Regeneration - 45 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Cerebore}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Transport}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Dactylis==== <div class="mw-collapsible-content"> ''The hive mind's standard approach towards siege operations usually include subterranean or aerial distraction strikes, followed by the massed frontal assault, lead by heavily armored Carnifexes, meant to soak enemy firepower and ram through the gates or even walls. Though against the most heavily fortified points of the Imperium and Orks these attacks have proven to be too costly, mainly due to the absurd amount of heavy ordnance they deploy. To counter this, the hive mind breed its own heavy ordnance, in a form of Dactylis. Based on the simple and easy to produce Biovore genus, mixed with the brutal resistance of the Carnifex, the Dactylis is slow and sluggish and it prefers to keep itself as far from its foes as possible. Armed with a massive spore launcher biomorph on its back, Dactylis uses its oversized chem glands to fill both the spores and the weapon's barrel with compressed bio-plasma and then detonates it to launch the living projectiles with a force rivaled only by the most powerful artilleries of other races.''</div> </div> This unit contains 1 Dactylis ('''Power Rating: 40'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dactylis || 6" || 5+ || '''3+''' || 8 || 9 || 18-35 || '''3''' || 10 || 2+ || 800 |- | Dactylis || 6" || 5+ || '''4+''' || 8 || 9 || 8-17 || '''D3''' || 10 || 2+ || 800 |- | Dactylis || 6" || 5+ || '''5+''' || 8 || 9 || 1-7 || '''1''' || 10 || 2+ || 800 |} '''Biomorphs:''' *Dactylis Birthing Cannon with Frag Mines *Gigantic Shovel Limbs '''Special Rules:''' *'''Birthing Overload:''' At the beginning of your shooting phase if this model did not move in the preceding movement phase, then you may have this model suffer D3+1 mortal wounds. If so, you may fire this model's Dactylis Birthing Cannon twice (and at different targets if you wish) until your next shooting phase but for each hit roll of 1, this model suffers D3 mortal wounds. *'''Launched Mines (Acid Mine):''' Each time a Dactylis Birthing Cannon equipped with Acid Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds, and on a 6 it inflicts D6 mortal wounds. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Acid Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Acid Mine cannot be placed it is destroyed). This then follows the rules for an Acid Mine that is part of your army, but it cannot move or charge during the turn it was set up. *'''Launched Mines (Char Mine):''' Each time a Dactylis Birthing Cannon equipped with Char Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds, and on a 6 it inflicts D6 mortal wounds. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Char Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Char Mine cannot be placed it is destroyed). This then follows the rules for a Char Mine that is part of your army, but it cannot move or charge during the turn it was set up. Add 1 to the hit rolls when targeting units that can {{W40kKeyword|Fly}}. Enemy {{W40kKeyword|Flyers}} suffer double the number of mortal wounds from this weapon. *'''Launched Mines (Frag Mine):''' Each time a Dactylis Birthing Cannon equipped with Frag Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 6 automatic hits with the profile below, D3+6 on a 6. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Frag Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Frag Mine cannot be placed it is destroyed). This then follows the rules for a Frag Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Frag Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} *'''Launched Mines (Toxic Mine):''' Each time a Dactylis Birthing Cannon equipped with Toxic Mines hits the target, roll a D6 to find out how much damage is inflicted on the target; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 6 automatic hits with the profile below, D3+6 on a 6. Each time a Dactylis Birthing Cannon misses its target, set up D3 {{W40kKeyword|<HIVE FLEET>}} Toxic Mine models anywhere within 6" of the target unit and more than 3" from any enemy model (if the Toxic Mine cannot be placed it is destroyed). This then follows the rules for a Toxic Mine that is part of your army, but it cannot move or charge during the turn it was set up. Use the profile below to resolve the hits inflicted by a Toxic Mine: ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Ruptured Birthing Sack''': When this model is slain roll a D6. On a 1 nothing happens, remove this model as usual. On a 2+ place 3D6 Spore Mines (the one it had equipped) in base contact with this unit (or with an enemy unit in base contact with this model), then remove it from the battlefield. On a 6, however, the fatal blow has caused the remaining spore mines in the Dactylisβ birthing chamber to explode, causing a massive shower of lethal components. All units with 2D6β of this model suffer 6 automatic hits from the type of Spore Mines it was equipped with. *'''Titanic Monster''': A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|INFANTRY}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. *'''Unsubtle Attackβs:''' When this model attacks in the Fight phase, you may add 1 to the hit rolls if the targeted unit has 10 or more models in it or it has the {{W40kKeyword|Titanic}} keyword. However, it subtracts 1 from its hit rolls against units with less than 5 models. '''Options:''' *May exchange its Frag Mines for one of the following spores: ::-Acid Mines - free ::-Char Mines - free ::-Toxic Mines - free *May take any of the followings: ::-Cellular Bolster - 50 pts. ::-Gargantuan Warp Shield - 50 pts. ::-Psy-Catalyst - 60 pts. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Dactylis}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Dominatrix==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Dominatrix ('''Power Rating: 225'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Dominatrix || '''18"''' || '''3+''' || '''3+''' || 10 || 10 || 53-70 || '''6''' || 10 || 2+ || 4500 |- | Dominatrix || '''14"''' || '''4+''' || '''3+''' || 10 || 10 || 36-52 || '''D6''' || 10 || 2+ || 4500 |- | Dominatrix || '''10"''' || '''4+''' || '''4+''' || 10 || 10 || 18-35 || '''D3''' || 10 || 2+ || 4500 |- | Dominatrix || '''6"''' || '''5+''' || '''5+''' || 10 || 10 || 1-17 || '''1''' || 10 || 2+ || 4500 |} '''Biomorphs:''' *A pair of Gargantuan Scything Talons *Two Dire Bio-cannons *Back-mounted Digestion Cannon {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Back-mounted Digestion Cannon || Heavy 6 || 96β || 12 || -3 || 4+D3 || - |} '''Special Rules:''' *'''Bio-titan Warp Field''' *'''Frenzied Metabolism:''' When firing this its Dire Bio-cannons, this model may choose to suffer D6 mortal wounds. If it does so, double the strength of its Dire Bio-cannons. *'''Massive Psychic Backlashing:''' When this model is slain all {{W40kKeyword|Tyranids}} units (including those in reserve) suffer D3 mortal wounds and all {{W40kKeyword|Psykers}} on the battlefield suffer D6 mortal wounds. If the Dominatrix had also the '''Norn Queen''' upgrade then all {{W40kKeyword|Tyranids}} suffer D6 mortal wounds, all {{W40kKeyword|Tyranids}} model in reserve are instantly slain and all {{W40kKeyword|Psykers}} on the battlefield would suffer 2D6 mortal wounds. *'''Monster in the Warp:''' Enemy {{W40kKeyword|Psykers}} must subtract 1 from any Psychic tests they make if they are within 36" of any units with this ability. {{W40kKeyword|Tyranid}} {{W40kKeyword|Psykers}} are not affected. *'''Monstrous Progenitor:''' At the start of your Movement phase, a Dominatrix can spawn a single {{W40kKeyword|<Hive Fleet>}} unit of maximum 20 models of {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}}, {{W40kKeyword|HORMAGAUNTS}}, {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}} If it does so add the new unit on the battlefield so that it is wholly within 6" of the Dominatrix and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 20 models lost earlier in the battle in an existing unit of {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}}, {{W40kKeyword|HORMAGAUNTS}}, {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}} from your army that is within 6" of the Dominatrix. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Dominatrix and more than 1" from the enemy. *'''Synaptic Beacon:''' {{W40kKeyword|<Hive Fleet>}} units automatically pass Morale tests if they are within 36" of this model. In addition, Instinctive Behaviour effects only activate if the unit is more than 72β away from this model. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the {{W40kKeyword|INFANTRY}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|INFANTRY}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. '''Psyker:''' *A Dominatrix can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows the Smite power and three psychic powers from any of the Hivemind's disciplines. *A Dominatrix that has the '''Norn Queen''' upgrade can attempt to manifest five psychic powers in each friendly Psychic phase, and attempt to deny four psychic power in each enemy Psychic phase. It knows the Smite power and five psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Norn Queen:''' A model with a Norn Queen has a 4+ invulnerable save and adds +1 to its casting rolls. '''Options:''' *May replace its Back-mounted Digestion Cannon for the '''Norn Queen''' upgrade - 400 pts. *May take up to four Biomorphs from the following list: ::- Incendiary Ichor - 40 pts. ::- Greater Flesh Hooks* - 30 pts. ::- Frag Spine Batteries* - 30 pts. ::- Cellular Bolster - 80 pts. ::- Spine-cloud Spray* - 40 pts. ::- Spore Cloud - 50 pts. ::<nowiki>*</nowiki>may be taken multiple times. *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Dominatrix}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Harridan==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Harridan ('''Power Rating: 35'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Harridan || '''20"-45"''' || '''3+''' || '''3+''' || 8 || 8 || 18-34 || 5 || 10 || 3+ || 700 |- | Harridan || '''20"-35"''' || '''4+''' || '''4+''' || 8 || 8 || 10-17 || 5 || 10 || 3+ || 700 |- | Harridan || '''20"-25"''' || '''5+''' || '''5+''' || 8 || 8 || 1-9 || 5 || 10 || 3+ || 700 |} '''Biomorphs:''' *Two Bio-cannons *A pair of Massive Sything Talons *Transport Hooks '''Special rules:''' *'''Death Throes (Harridan)''' *'''Flying Titanic Monster''' *'''Frenzied Metabolism''' *'''Sky Attack''' '''Options:''' *May take any biomorph from the following list: ::-Cellular Bolster - 15 pts. ::-Greater Flesh Hooks - 30 pts. ::-Frag Spine Batteries - 30 pts. ::-Gargantuan warp shield - 40 pts. ::-Regeneration - 45 pts. ::-Psy-Catalyst - 50 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Viragon}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Fly}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hierophant==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Hierophant ('''Power Rating: 43'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hierophant || '''10"''' || '''3+''' || '''3+''' || 8 || 8 || 18-34 || 6 || 10 || 2+ || 850 |- | Hierophant || '''8"''' || '''4+''' || '''4+''' || 8 || 8 || 10-17 || 6 || 10 || 2+ || 850 |- | Hierophant || '''6"''' || '''5+''' || '''5+''' || 8 || 8 || 1-9 || 6 || 10 || 2+ || 850 |} '''Biomorphs:''' *A pair of Gargantuan Scything Talons *Bio-plasma Torrent *Gargantuan Warp Shield *Lashwhip Pods *Synaptic Regeneration *Two Dire Bio-cannons '''Special rules:''' *'''Death Throes (Hierophant)''' *'''Frenzied Metabolism''' *'''Swarm Incubation Chamber''' *'''Titanic Monster''' '''Upgrades:''' *'''Swarm Incubation Chamber''' '''Options:''' *May take up to four biomorphs from the following list: ::- Cellular Bolster - 40 pts. ::- Frag Spine Batteries - 30 pts. ::- Greater Flesh Hooks - 30 pts. ::- Psy-Catalyst - 80 pts. ::- Spine-cloud Spray - 40 pts. ::-Spore Cloud - 50 pts. *May take one of the following: ::-Incendiary Ichor - free ::-'''Swarm Incubation Chamber''' Upgrade - free '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Hierophant}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hydraphant==== <div class="mw-collapsible-content"> ''x''</div> </div> This Unit contains 1 Hydraphant ('''Power Rating: 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hydraphant || '''18"''' || '''2+''' || '''3+''' || 10 || 9 || 91-120 || '''6''' || 10 || 2+ || 6000 |- | Hydraphant || '''14"''' || '''3+''' || '''3+''' || 10 || 9 || 61-90 || '''D6''' || 10 || 2+ || 6000 |- | Hydraphant || '''10"''' || '''4+''' || '''4+''' || 10 || 9 || 31-60 || '''D3''' || 10 || 2+ || 6000 |- | Hydraphant || '''6"''' || '''5+''' || '''5+''' || 10 || 9 || 1-30 || '''1''' || 10 || 2+ || 6000 |} '''Biomorphs:''' *Two Hydraphant Dire Bio-cannons *Massive Feeder Tendrils *A pair of Spore Cloud Scything Talons *Pyro-acid Spit *Venom Mortar Launcher *Greater Flesh Hooks *Feeder Tendrils *Synaptic Regeneration '''Special Rules:''' *'''Bio-Titan Psychic Field:''' This model has an invulnerable save equal to the one in the table on top. Subtract 1 from the invulnerable save rolls against attacks made in the Fight phase. *'''Clouds of Death and Despair:''' Enemy units targeting friendly {{W40kKeyword|<Hive Fleet>}} units within 24β of this model subtract 1 from their hit rolls. In addition, enemy units, that don't possess the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} keywords, within 24β of this model subtract 3β from their movement characteristic and suffer 1 wound mortal at the end of their movement phase on a 4+ on a D6. *'''Horror in the warp:''' Enemy {{W40kKeyword|Psykers}} must subtract 1 from any Psychic tests they make if they are within 36" of this model. {{W40kKeyword|Tyranid}} {{W40kKeyword|Psykers}} are not affected. In addition, this model does not suffer perils in the warp for rolling greater than 12 when manifesting or denying psychic powers. *'''Impossible entity:''' This model ignores all damage on a 6+ except damage dealt by {{W40kKeyword|Macro}} weapons. In addition, all enemy units within 36β subtract 2 from their leadership characteristic. *'''Synapse Titan:''' Friendly {{W40kKeyword|<Hive Fleet>}} units within 36β automatically pass morale tests and are not affected by Instinctive Behaviour. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|Infantry}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Psyker:''' *A Hydraphant can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. It knows the Smite power and three psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Attention of the Norn Queens:''' This model adds an additional +1 to its psychic tests and +1 to its invulnerability saves. *'''Gigantic Swarm Incubation Chamber:''' This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 40 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Genestealers}}, {{W40kKeyword|Termagaunt}} or {{W40kKeyword|Hormagaunt}}, or two units of up to 6 {{W40kKeyword|Hive Guard}}, {{W40kKeyword|Tyrant Guard}} or {{W40kKeyword|Warriors}}. It may also transport a single {{W40kKeyword|Hive Tyrant}} or two {{W40kKeyword|Broodlords}}. At the start of your Movement phase, a Dominatrix can spawn a single {{W40kKeyword|<Hive Fleet>}} unit of maximum 20 models of any {{W40kKeyword|Tyranid}} unit that possess the {{W40kKeyword|Infantry}} keyword. If it does so add the new unit on the battlefield so that it is wholly within 6" of the Dominatrix and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 20 models lost earlier in the battle in an existing {{W40kKeyword|Infantry}} unit from your army that is within 6" of the Dominatrix. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Dominatrix and more than 1" from the enemy. *'''Incendiary Ichor and Acidic Flesh:''' When an enemy unit within 18β of this model inflicts one or more wounds on this model on a 5+ that model suffers a mortal wound. If this damage was dealt by a melee attack then attacking unit suffers 2D3 mortal wounds on a 2+ instead. '''Options:''' *An Hydraphant may choose one of the following three upgrades: ::-'''Incendiary Ichor and Burning Flesh''' - free ::-'''Gigantic Swarm Incubation Chamber''' - 500 pts./25 PP ::-'''Attention of the Norn Queens''' - 300 pts./15 PP May take up to six Biomorphs from the following list: ::-Frag Spine Batteries* - free ::-Cellular Bolster - free ::-Psy-Catalyst - free ::-Spine-cloud Spray* - free ::<nowiki>*</nowiki>may be taken multiple times. *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Hydraphant}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Nautiloid==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Nautiloid ('''Power Rating: 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Nautiloid || 9" || '''3+''' || 4+ || '''6''' || 8 || 16-30 || '''6''' || 10 || 2+ || 600 |- | Nautiloid || 9" || '''4+''' || 4+ || '''5''' || 8 || 8-15 || '''5''' || 10 || 2+ || 600 |- | Nautiloid || 9" || '''5+''' || 4+ || '''4''' || 8 || 1-7 || '''4''' || 10 || 2+ || 600 |} '''Biomorphs:''' *Amphibious Adaptations *A pair of Massive Scything Talons *Feeder Tendrils *Greater Flesh hooks *Impaling Tendril *Lashwhip Pods *Synaptic Regeneration '''Special Rules:''' *'''Armoured Shell:''' This model treats weapons of ap -1 or -2 as being ap 0. *'''Anaphylactic Shock:''' Ever time a unit suffers an unsaved wound from this model roll a D6. On a 4+ the unit suffers a -1 to all its hit rolls and -1 to its movement characteristic until the next turn. Vehicles are effected on a 5+ and '''TITANIC''' units are unaffected by this ability unless they suffer 7 or more damage from this model in a single phase, in which case they are affected on a 5+. *'''Fuel for Rampage:''' For each model removed as a casualty due to a Nautiloid attack (both ranged and melee), this model gains one ''Food Token'' at the end of the phase, to a maximum of six. At the start of the Movement phase, a Nautiloid may spend up to three Food tokens to gain +2" bonus to its maximum movement distance for each token spent. At the start of the Fight phase, a Nautiloid may spend any number of Food tokens to gain +1 bonus Attack for each token spent. At the start of the movement phase, a Nautiloid may spend any number of Food tokens to recover one wound per food token spent. *'''Unstoppable and stable:''' This model may not advance, but it does not suffer hit penalties for moving and firing heavy weapons and may not suffer any negative modifiers to its movement characteristic. '''Options:''' *May take up to three Biomorphs from the following list: ::-Transport Chamber - 25 pts. ::-Cellular Bolster - 25 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Spore Cloud - 40 pts. ::-Spine-cloud Spray - 25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of Wars}}, {{W40kKeyword|Nautiloid}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Viciator==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Viciator ('''Power Rating: 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Viciator || '''18"''' || '''3+''' || '''3+''' || 8 || 8 || 15-28 || 8 || 10 || 3+ || 600 |- | Viciator || '''12"''' || '''4+''' || '''4+''' || 8 || 8 || 8-14 || 8 || 10 || 3+ || 600 |- | Viciator || '''6"''' || '''5+''' || '''5+''' || 8 || 8 || 1-7 || 8 || 10 || 3+ || 600 |} '''Biomorphs:''' *Monstrous Acid Maw *A pair of Gargantuan Scything Talons *Brainleech Hive *Thresher Tendrils and Spikes *Greater Flesh Hooks *Spore cloud '''Special Rules:''' *'''Death incarnate:''' All units (other than this model) within 18" suffer a -1 to their leadership characteristic. *'''Unholy speed:''' This model rolls 3D6 dices when advancing and charging and discards the lowest result value. This model may charge after advancing. *'''Bonded exoskeleton:''' This model treats all weapons with an ap value of -2 or less as being ap 0. *'''Titanic monster:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the {{W40kKeyword|Infantry}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they possess the {{W40kKeyword|Infantry}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. '''Options:''' *May replace its Brainleech Hive with a Deathscreamer Hive - 25 pts *May take up to three biomorphs from the following list: ::- Transport chamber - 25 pts. ::- Cellular bolster - 35 pts. ::- Frag Spine Batteries - 30 pts. ::- Gargantuan Warp Shield - 40 pts. ::- Spine-Cloud Spray - 40 pts. ::- Synaptic Regeneration - 45 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lord of Wars}}, {{W40kKeyword|Viciator}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Viragon==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Viragon ('''Power Rating: 100'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Viragon || '''18"''' || '''3+''' || '''3+''' || '''9''' || 8 || 38-50 || 6 || 10 || 3+ || 2000 |- | Viragon || '''15"''' || '''3+''' || '''4+''' || '''8''' || 8 || 26-37 || 6 || 10 || 3+ || 2000 |- | Viragon || '''12"''' || '''4+''' || '''4+''' || '''8''' || 8 || 13-25 || 6 || 10 || 3+ || 2000 |- | Viragon || '''9"''' || '''5+''' || '''5+''' || '''7''' || 8 || 1-12 || 6 || 10 || 3+ || 2000 |} '''Biomorphs:''' *Acid Spit *Melting Maw *A pair of Viragon Scything Talons '''Special Rules:''' *'''Burrowing:''' At the beginning of any of your Movement phases, any Viragon can burrow. Remove it from the battlefield - it can return as described in the Underground Reaper ability. A Viragon may not burrow and return to the battlefield in the same turn. If the battle ends while the Viragon is underground, it is considered to be slain. *'''Caustic Vomit:''' When this model slays a model that doesn't have the {{W40kKeyword|Titanic}} keyword with its Melting Maw (the Swallow Whole rule counts), instead of healing D3 lost wounds, it can make a shooting attack against an enemy unit between 18" (even between 1" of this model but not of other friendly units) with the following profile: {| class=wikitable |- valign=top ! Range !! Type !! S !! AP !! D !! Abilities |- | 18" || Assault X || * || -5 || D3 || X is the number of wounds the slain model had (if the model had the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword then it's half the wounds that he had). In addition, this weapon wounds on a roll equal to the slain model's armour save (If its armour save was 2+ then this weapon wounds on a 2+ and so on). This weapon automatically hits its target. |} *'''Dense Muscular Tissue:''' This model has a 6+ saves against any damage, mortal wounds included. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+, it lashes out in its death throes, and each unit within 6" suffers D6 mortal wounds, D6+3 on a 6. *'''Subterranel Tunnels:''' During deployment, you can set up a Viragon underground instead of placing it on the battlefield. At the same time, you can set up a maximum of two {{W40kKeyword|<HIVE FLEET>}} unit in the Viragon's tunnel. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 9" away from any enemy models. If there are other units in the Viragon's tunnel, set them up at the same time wholly within 6" of the Viragon and more than 9" away from any enemy models. Any models that you cannot place in this way are destroyed. *'''Swallow Whole:''' If an enemy model suffers any damage from this model Acid Maw it has to take a Strenght test (unless it has the {{W40kKeyword|Titanic}} keyword). If the result is equal or higher than this model's strength characteristic then nothing happens, if the result is lower then that model is slain, remove it from the game without making saves of any kind. This model then regains D3 lost wounds. *'''Underground Reaper:''' Instead of following the Subterranean Tunnels rule you can set up a Viragon alone underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Viragon anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" away from any other Viragons set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wound, on a 4-5 it suffers D6 mortal wounds, and on a 6 it suffers D6+3 mortal wounds. The Viragon cannot charge in the same turn. '''Psyker:''' *A Viragon that has purchased the '''Synaptic Spinal Node''' Upgrade can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from any of the Hivemind's disciplines. '''Upgrades:''' *'''Hardened Carapace:''' Subtract 2" from this model's movement and charge distance. Also, consider the AP of the weapons that wound this model has two points worse (-4 become -2, -2 becomes 0 and so on). *'''Iper-Acid Sacs:''' You can re-roll all wound rolls for this model and on a wound roll of 6 the enemy unit suffers 3D3 mortal wounds. Also, consider the AP of every weapon of this model (included the Caustic Vomit) as one point better. In addition, each time this model loses a wound, roll a D6; on a 4+ every unit between 6" suffers 2D3 mortal wounds, 2D6 on a 6. *'''Synaptic Spinal Node:''' This model receives the {{W40kKeyword|Synapse}} and {{W40kKeyword|Psyker}} keywords, the Shadow in the Warp special rule and a 5+ invulnerable save. '''Options:''' *May take one of the following upgrades: ::-'''Hardened Carapace''' Upgrade - 50 pts. ::-'''Iper-Acid Sacs''' Upgrade - 150 pts. ::-'''Synaptic Spinal Node''' Upgrade - 100 pts. *May take up to two of the followings: ::-Cellular Bolster - 25 pts. ::-Gargantuan Warp Shield - 40 pts. ::-Psy-Catalyst - 40 pts. ::-Spine-cloud Spray - 25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Viragon}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}} ===Fortification=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Capillary Towers==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Capillary Tower ('''Power Rating: 8'''). It can include 1 additional Capillary Tower ('''Power Rating: +8'''), or 2 additional Capillary Towers ('''Power Rating: +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Capillary Tower || - || - || - || - || 9 || 16 || - || - || 2+ || 160 |} '''Special Rules:''' <tabs> <tab name="Biomass Transponder"> If you have at least one functioning Capillary Tower on the board, each time one of your units with the ''Instinctive Behavior'' special rule destroys an enemy unit in close combat, give a Biomass Token to that unit. Units with a Biomass Token count friendly {{W40kKeyword|<Hive Fleet>}} Capillary Towers as Objective Markers which grants 3 Victory Points at the end of each of the controlling player's turns. Each time it grants Victory Points, remove one Biomass token from one of the units scoring the Capillary Tower. </tab> <tab name="Capillary Tower"> A Capillary Tower is no larger than 4"x4" and as high as you want (count as unlimited height). These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. When a Capillary Tower loses its last wound it loses its Biomass Transponder special rule and becomes a regular piece of terrain, and the Tyranid Player who controls it loses D3 Victory Points. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Capillary Tower}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Spawning Pools==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Spawning Pool ('''Power Rating: 4'''). It can include 1 additional Spawning Pool ('''Power Rating: +4'''), or 2 additional Spawning Pools ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Spawning Pool || - || - || - || - || 5 || 6 || - || - || 4+ || 70 |} '''Special Rules:''' <tabs> <tab name="Ripper Spawner"> At the start of each of your Movement phases roll a D3, and add an equal number of Ripper Swarm bases anywhere within 3" of the Spawning Pool - these bases could be included into an already existing friendly {{W40kKeyword|<Hive Fleet>}} Ripper Swarm Brood if they can be placed in unit coherency with it, or form a new Ripper Swarm Brood. If any of these models cannot be placed, because there is no place available, remove them as causalities. </tab> <tab name="Spawning Pool"> A Spawning Pool is an aquatic piece of terrain no larger than 6"x6". When a Spawning Pool loses its last wound it loses its Ripper Spawner special rule and becomes a regular terrain piece. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Spawning Pool}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Spore Chimneys==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Spore Chimney ('''Power Rating: 4'''). It can include 1 additional Spore Chimney ('''Power Rating: +4'''), or 2 additional Spore Chimneys ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Spore Chimney || - || - || - || - || 8 || 10 || - || - || 4+ || 80 |} '''Special Rules:''' <tabs> <tab name="Spore Chimney"> A Spore Chimney is no larger than 3"x3"x10". These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. When a Spore Chimney loses its last wound it loses its Spore Cloud special rule and becomes a regular piece of terrain. </tab> <tab name="Spore Cloud"> Your opponent must subtract 1 from hit rolls for ranged weapons that target {{W40kKeyword|<Hive Fleet>}} units within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Spore Chimneys. At the beginning of each Command phase, roll a D6 for each enemy unit within 6" of any Spore Chimneys. On a 4+, that unit suffers D3 mortal wounds. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Spore Chimney}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Sporocyst Brood==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Sporocyst ('''Power Rating: 6'''). It can include 1 additional Sporocyst ('''Power Rating: +5'''), or 2 additional Sporocysts ('''Power Rating: +10'''). These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Sporocyst || - || 5+ || 5+ || '''5''' || 6 || 7-12 || '''5''' || 7 || 4+ || 115 |- | Sporocyst || - || 5+ || 5+ || '''4''' || 6 || 4-6 || '''D3''' || 7 || 4+ || 115 |- | Sporocyst || - || 5+ || 5+ || '''3''' || 6 || 1-3 || '''1''' || 7 || 4+ || 115 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Five Deathspitters''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Lash Whips''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Lash Whips''' || Melee || Melee || User || -1 || 2 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Spore Node''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spore Node''' || 18" || Heavy 1 || - || - || - || See ''Spore Node'' special rule. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Bombardment Organism"> When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models. </tab> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="Psychic Resonator"> Whilst a Sporocyst is within 12" of a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Synapse}} unit, it has the {{W40kKeyword|Synapse}} keyword and the Synapse ability. </tab> <tab name="Spawn Spore Mines (Acid Mine)"> At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Acid Spore Mines or 1 {{W40kKeyword|<Hive Fleet>}} Mucolid Spore to your army and set it up on the battlefield so that it is wholly within 6" of the Sporocyst and more than 1" from the enemy (any models that cannot be placed are destroyed). </tab> <tab name="Spore Node (Acid Mine)"> Each time a spore node attack hits its target, roll a D6 to find out how much damage is inflicted on the unit; on a 1 the mines fail to inflict any harm, on a 2-5 they inflict D3 mortal wounds, and on a 6 they inflict D6 mortal wounds. Each time a spore node attack misses its target, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Acid Spore Mines or 1 {{W40kKeyword|<Hive Fleet>}} Mucolid Spore to your army and set it up on the battlefield so that it is wholly within 6" of the target unit and more than 3" from any enemy model (any models that cannot be placed are destroyed). These then follow the rules for Mucolid Spores or Acid Spore Mines that are part of your army, but they cannot move or charge during the turn they were set up. This weapon cannot be used to fire Overwatch. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Spawn Spore Mines (Char Mine)"> At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Char Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the Sporocyst and more than 1" from the enemy (any models that cannot be placed are destroyed). </tab> <tab name="Spore Node (Char Mine)"> Each time a spore node attack hits its target, roll a D6 to find out how much damage is inflicted on the unit; on a 1 the mines fail to inflict any harm, on a 2-5 they inflict D3 mortal wounds, and on a 6 they inflict D6 mortal wounds. If the target is an {{W40kKeyword|Aircraft}}, double the number of mortal wounds this spore inflicts. Each time a spore node attack misses its target, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Char Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the target unit and more than 3" from any enemy model (any models that cannot be placed are destroyed). These then follow the rules for Char Spore Mines that are part of your army, but they cannot move or charge during the turn they were set up. This weapon cannot be used to fire Overwatch. </tab> <tab name="Spawn Spore Mines (Frag Mine)"> At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Frag Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the Sporocyst and more than 1" from the enemy (any models that cannot be placed are destroyed). </tab> <tab name="Spore Node (Frag Mine)"> Each time a spore node attack hits its target, roll a D6 to find out how much damage is inflicted on the unit; on a 1 the mines fail to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Use the profile below to resolve the hits inflicted by a Frag Mine: {| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || - |} Each time a spore node attack misses its target, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Frag Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the target unit and more than 3" from any enemy model (any models that cannot be placed are destroyed). These then follow the rules for Frag Spore Mines that are part of your army, but they cannot move or charge during the turn they were set up. This weapon cannot be used to fire Overwatch. </tab> <tab name="Spawn Spore Mines (Toxic Mine)"> At the end of your Movement phase, a Sporocyst can spawn spore mines. If it does so, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Toxic Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the Sporocyst and more than 1" from the enemy (any models that cannot be placed are destroyed). </tab> <tab name="Spore Node (Toxic Mine)"> Each time a spore node attack hits its target, roll a D6 to find out how much damage is inflicted on the unit; on a 1 the mines fail to inflict any harm, on a 2-5 it inflicts D6 automatic hits on the enemy unit, and on a 6 it inflicts 6 automatic hits on that unit. Use the profile below to resolve the hits inflicted by a Toxic Mine: {| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Toxic Mine''' || 1 || 0 || D3 || This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} Each time a spore node attack misses its target, add a new unit of 3 {{W40kKeyword|<Hive Fleet>}} Toxic Spore Mines to your army and set it up on the battlefield so that it is wholly within 6" of the target unit and more than 3" from any enemy model (any models that cannot be placed are destroyed). These then follow the rules for Toxic Spore Mines that are part of your army, but they cannot move or charge during the turn they were set up. This weapon cannot be used to fire Overwatch. </tab> </tabs> '''Options:''' '''Mutations:''' (M:5/WS:5/BS:10/S:5/T:20/W:10/A:5/Ld:5/Sv:15/Psy:-/Syn:-) Any model may replace all five '''Deathspitters''' with one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Barbed Stranglers''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Five '''Venom Cannons''' - +45 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> Any model may replace its ''Spawn Spore Mines (Acid Mine)'' and ''Spore Node (Acid Mine)'' special rules for one of the following sets of rules: -''Spawn Spore Mines (Char Mine)'' and ''Spore Node (Char Mine)'' - free -''Spawn Spore Mines (Frag Mine)'' and ''Spore Node (Frag Mine)'' - free -''Spawn Spore Mines (Toxic Mine)'' and ''Spore Node (Toxic Mine)'' - free '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Sporocyst}}
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