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==={{W40kKeyword|Graia}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Graia Skitarii Icon.png|100px|left|]] In the grim darkness of the far future, the best planet is made by yourself with the will of Omnissiah. <br> The more [[Black Templars|fanatical of the worlds]]. <br> They refuse to flee but are hard to kill and don't care about shooting plasma during melee. They can also Have Vanguard fire point-blank.<br> <div class="mw-collapsible-content"> *'''Forge World Dogma: ''Refusal to Yield'':''' Roll a d6 whenever a model with this dogma is slain or flees. On a 6, that model refuses to yield (gee, who woulda thunk), and either the model survives with 1 wound left, or it doesn't flee. However, {{W40kKeyword|FORGE WORLD}} units with this dogma cannot fall back unless a friendly {{W40kKeyword|FORGE WORLD}} character is on the field. **A decent Dogma, mainly useful on single wound models like massed Vanguard, though it might save a character or vehicle every now and then. Basically returns our troops to their 7th edition version. ''Does'' work to save your models from Gets Hot! deaths, unlike the FNP most models get since it blocks being slain, not mortal wounds, so you can go extra plasma happy with these folks. **Something to keep in mind: you roll one dice if it was a big damage-dealing shot, i.e Volcano cannon, but if you lose your last wound to 14 bolter shots then thats 14 dice roll's. *'''Warlord Trait: ''Emotionless Clarity:''' Models in friendly {{W40kKeyword|GRAIA}} units within 6" of your warlord can shoot with Assault and Rapid Fire weapons as if they were pistols, but better since Rapid Fire weapons still get to shoot twice for being in close range. ''Friendly fire? Does not compute''. **This is HUGE for Vanguard, Corpuscarii and Rangers, <u>increasing their damage output by ''more than'' 500%, 300% and 376%</u>, owing to them having more shots at higher BS and with special effects on 6s to wound compared to their regular fists. Not to mention you were already bringing Vanguard and Rangers, and they have a reason for being near your Dominus. **This isn't saying "go push Rangers into melee", but allows them to kick back even if the enemy ties them up (remember they only shoot in ''your'' turn), instead of instantly shutting down. That being said, you DO want Vanguard to shoot in melee since Rad saturation will now affect your guns, which make up most of their damage output: ''their Arc rifles now wound those T3 Space marines on a 2+, hitting on a 3+''. Not to mention they are a support-melee squad with 18" range guns; it's not like melee is something new to them. **One nasty trick to keep in mind is making use of the Cybernetica Cohort strategem Strafing Fire Run, which turns all of a Kastelan Robot’s ranged weapons to Assault - allowing them to fire all their awesome guns into close combat like a pistol if the Warlord is nearby. This means that Genestealer unit that just charged them first turn and thinks it has them tied up unable to shoot is in for a nasty 9-shot-per-bot surprise (or a second round of flamer fire). Remember that the robots need to be in Aegis Mode at the start of the Movement Phase to activate this (but the effect stays even if you force them into Protector Mode before the Shooting Phase to double those shots), so if you want to do this you need to keep them in Aegis Mode until you think you’ll no longer need it. *'''Canticle - ''Mantra of Discipline'':''' The affected unit can hit on a 5+ when shooting on Overwatch. Since you're already likely to be bringing big parties to the front, you'll want a way to ensure some casualties before melee. *'''Stratagem: ''Steel Mind, Iron Logic (1 CP)'':''' When an enemy psyker uses a power within 24" of a {{W40kKeyword|GRAIA}} unit, roll a d6. On a 4+, the power is nullified. Identical to the Black Templars' Abhor the Witch and World Eaters' Scorn of Sorcery stratagem. *'''Relic: ''The Cerebral Techno-Mitre'':''' Dominus only, +1 Command point if you have a battle-forged army. For obvious reasons, never take this in combination with the Stratagem for multiple relics. ''Graia's WT is good, but combined with Monitor Malevolus, this relic on a Brigade yields <u>15.6 CP + 1/5 of your enemy's</u>''. *'''Tactics:''' **'''Graia's Endlessly Enduring Electro-Priests:''' Take a full sized unit of Corpuscarii Electro-Priests, move them into close combat within 6" of your warlord. Now your Corpuscarii can unleash an ungodly amount of firepower in both the shooting and fight phases. In addition to this the Graia dogma allows for Electro-Priests to have a 5+ Invulnerable Save, then a 5+ Fanatical Devotion Save - or optionally a 6+ Refusal to Yield roll. The latter used to stack with the FNP but this was FAQ’d. It’s not totally redundant, however - the RFY will perform better against multi-damage hits (just one roll for a 6 damage hit instead of six if you used the FNP), and it also works to prevent morale losses. With this many saves your opponent is going to struggle to remove these guys from the board without expending a ridiculous amount of firepower. Fulgurite Priests also benefit from the Graia Dogma, as although they have no guns to shoot with the dogma combined with Siphoned Vigour makes them far more durable than a Toughness 3 model with a single wound has any right to be. **'''Graia's Vengeful Vanguard''' Take one or two full sized units of Skitarii Vanguard with Data Tethers, make sure they're close to your warlord (with Emotional Clarity), and see them live up to their name. Your opponents face will drop when he realizes that those squishy looking cyborgs are slightly harder to kill than usual thanks to the FNP ability. Next he'll note that his men are feeling queasy being near your radio-active bucket-heads (-1 on toughness). Those making it to the next shooting phase will find themselves staring down the barrel of a triple shot rifle which your unit has no issue shoving down their throat before pulling the trigger. Your Skitarii Vanguard will be able to shoot in close combat, and thanks to their radio-active aura, will wound most troops on a 3 or a 4. Regardless of whether you're outnumbered two to one, your shooting phase will become a devastating affair. Use the Protector Doctrine for a +2 to hit and enjoy the rerolls provided by your Dominus. You can give your warlord the Omniscient Mask and use the Conqueror Doctrine for a second round of pain in the Combat Phase. In addition; you can consider using the Canticle 'Doctrine of Might', giving your Vanguard perhaps that little push to finish the job. </div></div>
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