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Warhammer 40,000/8th Edition Tactics/Adeptus Mechanicus
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==={{W40kKeyword|Lucius}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Lucius34.jpg|100px|left|]] In the grim darkness of the far future, space itself bends to the will of the Machine God. <br> One of the Durable mobility worlds, Lucius is resistant against anti-GEU weapons and can Teleport in Deathstars. <br> Lucius specializes in the durable Infantry side of the Mechanicus, Shrugging off Autocannons, and placing up to a 30 man anywhere on the board.<br> Suprise Electro-Priests or robots will wreck.<br> <div class="mw-collapsible-content"> *'''Forge World Dogma: ''The Solar Blessing'':''' AP-1 attacks made against a unit with this dogma are treated as if they had AP0 instead. **Useful since AP-1 is pretty common: gauss flayers, bolt rifles, rending claws, chainaxes, heavy bolters/flamers, assault/autocannons, etc. **You'll probably choose this Forgeworld for their Deep Strike stratagem rather than this trait, though. *'''Warlord Trait: ''Superior Bionics'':''' +1 to your warlord's invulnerable saves. *'''Canticle - ''Luminescent Blessing'':''' +1 to the affected unit's invulnerable saves to a cap of 4+. Absolutely handy for protecting a deep-striking force. *'''Stratagem: ''Legio Teleportarium (1 CP)'':''' During deployment, use this Stratagem to set up a {{W40kKeyword|LUCIUS}} unit in reserves instead of deploying; at the end of any of your Movement Phases you can deep strike it anywhere that is more than 9" away from opposing models. This is why you pick Lucius as your Forgeworld. We didn't get many transports, but look on the bright side, every single unit in our entire fucking army now has the ability to deep strike. *'''Relic: ''The Solar Flare'':''' Once per game, at the end of your movement phase the bearer can teleport instead of moving normally. When they do so, remove them from the battlefield and place them anywhere that is within 30" of their starting position and more than 9" away from any enemy. **An immensely useful relic on an already popular forge world, the solar flare can allow a character to teleport away from a dangerous melee unit or next to an objective in the hope of securing it. If you teleport a unit of Kastelan next to the enemy, you can use this relic to send a Dominus or Datasmith to support them (just remember Battle protocols are changed at the ''beginning'' of the movement phase). *'''Tactics:''' **'''Lucius' Reality Rifting Robo-Rampage:''' Spend 1 CP during deployment to prepare a unit of Kastelan Robots (up to 6 robots!) with Fists to teleport at the end of any of your movement phases (except turn 1). In the battle round you plan to teleport them, pick Chant of the Remorseless Fist Canticles for re-roll 1s during fighting. (Don't pick Invocation of Machine Might. Kastelan Fists are +4S, adding to base 6S. There aren't many cases where S11 will benefit over S10). Once in CC, spend another CP to permanently change the robots to Conqueror Protocol with the Binharic Override strategem. Charge is a separate phase now, soak up overwatch with Aegis protocol first, or survive a round if the charge fails. Once in CC, you get to punch everything twice. The datasmith counts as a separate unit so you can't teleport him with the robots, but on the plus side you can use that stratagem at any phase instead of just at the beginning of the battle round, allowing you to change the protocol right after you charge and rock-em-sock-em robots them to death. Or give the Lucius relic to the datasmith (deep strike at 30" distance) to change protocols later and repair the robots. ***Also consider using the phosphor blaster instead of the combustor to save 6 points per bot as 21pts for effectively a one use heavy flamer is a bit steep. ***Post Vigilus robots: take a unit of 4-6 in a Cybernetica Cohort detachment, deep strike 9" away, and then for 1CP gain +3 to charge rolls this turn making a 6" charge. When they reach combat immediately change protocols using the Binharic Override stratagem (again another 1CP) for double attacks. Watch as that knight you charge disappears... **'''Holy Requisitioner 2.0:''' Spend 2 CP during deployment to put 5x Kastelan Robots and 9x Kataphron Destroyers into reserves. Also be sure to give your Dominus the Solar Flare. This makes the maximum possible amount of your army immune to alpha strikes. On turn two, deploy them and teleport your Dominus. Unleash 9D6 plasma, 9RF phosphor, and 90 heavy phosphor shots at your enemy. Use Neospheric Mindlock and Elimination Volley so your Robots will be hitting on 4s and your Kataphrons on 2s while being safe from overheating. ***Use Daedalosus if there is a threat that really needs to die. ***The other half of your army should be used to secure a drop zone and to sprint to objectives once the other half of your army arrives. </div></div>
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