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Codex - Angry Custodes
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===Daemons of Rage=== The daemons of the warp reflect the real world, regions of disease and filth creates nurglings, while a red light district creates deamonettes (never try and sleep with a demonette, you’ll likely loose a few body parts). But what demons would the Angry Marines produce? Nobody knows, as nobody has survived hanging around in Angry marine influenced warp space and the Angry Marines are not ones for summoning demons. We do have the next best thing, and that is the demons produced by the Angry Custodes, demons which are simultaneously dragged from the warp into reality and sustained by the Angry Custodes’ psychic maelstrom. These demons resemble the cherubs used in imperial and church services, except that they are gold and give off a brilliant light... that and they swear like drunken sailors. These demons are always present around the Angry Custodes fighting and cursing at each other lacking anything better to do as (unlike other demons) they do need to perform acts to maintain their source of psychic energy, the mere existence of the Angry Custodes is enough of an energy source. In battle however (as if sensing that there’s something to do) more of these demons will materialise and charge headlong towards the enemy, acting as a very violent, immaterial meat shield for the ever so slightly slower Custodes charging right behind them. The inquisition takes a very dim (and by dim I mean HEEEEERRRRRREEEEESSSSSEEEEYYYYY BLAM BLAM BLAM!!!) view to the appearance of these demons but are rather stuck on what to do as: *The Angry Custodes don’t have a planetary base which they can exterminartus. *The demons cannot be removed by simply killing them as long as the custodes still live. *And killing an Angry Custodian is no easy task, with the only beings other than assassins capable of the task are Adeptus Custodes, and they are all conveniently busy with other tasks when the inquisition tries to strong arm them into doing the task. The Angry Custodians don’t seem to mind the demons, perhaps not registering them amoungst all the other psychic energy which surrounds them or simply viewing them as manifestations of their own fury (which is true to an extent) and therefore not demons at all. A unit of Daemons of Rage contains at least 1 model, and can contain up to 4 additional models. They are armed with ''Tiny Fists of Fury'' and ''Projectiles of Profanity''. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Daemon of Rage || 9" || 4+ || 6+ || 3 || 2 || 4 || D6 || 7 || 6+ || 18 |} <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Projectiles of Profanity || 8” || Pistol D3 || User || 0 || 1 || This weapon automatically hits its target. || 0 |- | Tiny fists of Fury || Melee || Melee || User || 0 || 1 || On a to wound roll of 6+ this weapon inflicts a mortal wound in addition to its normal damage. || 0 |} <br style="clear: both; height: 0px;" /><br> Abilities: *EMPRAH PROTECT!: :*Except that this unit instead has a 6+ invulnerability save instead of the usual 5+. *Eternal energy source: As long as the Angry Custodes exist the daemons of rage will continue to spawn, and with existence comes eternal conflict and profanity. :*As long as your warlord is still alive and has the '''Codex - Angry Custodes''' keyword then one model from this unit may regain D3 previously lost wounds at the beginning of your turn. If no models are wounded, a slain model in this unit may return with D3 wounds. Faction Keywords: Imperium, Angry, Codex - Angry Custodes Keywords: Swarm, Fly, Daemon, Cherubs, Demons of Rage
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