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Codex - Kroots: /tg/'s 9th Edition
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===Heavy Supports=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cerakrootian Herd==== <div class="mw-collapsible-content"> ''A lesser-known variant of the kroot gene, the cerakrootian is actually a herbivore often found in herd. Since Kroot tribes are omnivore and deeply submerged in a hunting culture, these beasts are rarely ever eaten, if not for desperation or to acquire particularly useful genes; their purpose is to carry heavy equipment for the kindred during a hunt or difficult conflict.''</div> </div> [[File:Cerakrootian.jpg|thumb|300px|Credits to [https://www.reddit.com/user/the_thinking_gnu/ The Thinking Gnu]]] This unit contains 1 Cerakrootian ('''Power Rating: 5'''). It can include 1 additional Cerakrootian ('''Power Rating: +5''') or 2 additional Cerakrootians ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Cerakrootian || 5" || 4+ || 4+ || 5 || 7 || 9 || 2 || 6 || 4+ || 90 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Feet''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Gun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Shield Generator"> This model has a 5+ invulnerable save. In addition, friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}}, {{W40kKeyword|Beast}} and {{W40kKeyword|Cavalry}} units within 6" of this model gain a 5+ invulnerable save. </tab> <tab name="Steady Advance"> This model doesn't suffer any penalties for moving through Difficult Ground. </tab> <tab name="Support Herd"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kroot}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> </tabs> '''Options:''' Any model may take the '''Baggage Harness''' upgrade - +5 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Cerakrootian}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Greater Knarloc Pack==== <div class="mw-collapsible-content"> ''A staple of kroot mercenaries bands, these enormous beasts are a common sight on planets that host kroot troops. A bigger variant of the knarloc that has adapted to biomes without the presence of great vegetation. Like the krootoxes, they too are capable of transporting heavy weapons, although the strength of those armaments and their hauler is greatly superior.''</div> </div> This unit contains 1 Greater Knarloc ('''Power Rating: 5'''). It can include 1 additional Greater Knarloc ('''Power Rating: +5''') or 2 additional Greater Knarlocs ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Greater Knarloc || 7" || 3+ || 4+ || 7 || 7 || 9 || 4 || 6 || 4+ || 100 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hunting Pack"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Loping Stride"> When this unit Advances, if the result of the die is less than 3, treat it as a 3 instead. </tab> <tab name="Trampling Charge"> Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds, 3 on a 6. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kroot}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> </tabs> '''Options:''' Any model may take one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Kroot Bolt Thrower''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - +7 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> Any model may take the '''Baggage Harness''' upgrade - +5 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Greater Knarloc}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Krootworm Pack==== <div class="mw-collapsible-content"> ''A less known variant of kroot, a Krootworm is a giant worm-like creature found in desert areas of Pech. It uses its enormous beak to dig into the sand and dirt and burst from under its prey to swallow it whole. Due to their nature, they aren't always seen alongside their more intelligent relatives, although some mercenary bands do in fact sport a few exemplars.''</div> </div> This unit contains 1 Krootworm ('''Power Rating: 5'''). It can include 1 additional Krootworm ('''Power Rating: +5''') or 2 additional Krootworms ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Krootworm || 12" || 3+ || - || 7 || 6 || 9 || 4 || 6 || 5+ || 90 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Drill Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Drill Beak''' || Melee || Melee || User || -3 || 3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearerโs attacks. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sharp Limbs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sharp Limbs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> '''Special rules:''' <tabs> <tab name="Burrow"> At the beginning of any of your Movement phases, any Krootworm can burrow. Remove it from the battlefield โ it can return as described in the ''Burrowing Explosion'' special rule. A Krootworm may not burrow and return to the battlefield in the same turn. If the battle ends while the Krootworm is underground, it is considered to be slain. </tab> <tab name="Burrowing Explosion"> During deployment, you can set up a Krootworm underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Krootworm anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Krootworm set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Krootworm cannot charge in the same turn. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Hunting Pack"> The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. </tab> <tab name="Swallow Whole"> When attacking with this model's Drill Beak, if the hit roll is an unmodified 6, randomly chose one {{W40kKeyword|Infantry}} model in the attacked unit; that model is immediately slain. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Supports}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Krootworm}}, {{W40kKeyword|Kroot Predators}}
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