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==={{W40kKeyword|Ryza}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Ryza.png|100px|left|]]In the grim darkness of the far future, firepower alone won't be enough. Thematically, while Ryzans are masters of plasma, their protracted war against the orks has [[Farsight_Enclaves|forced them to develop aggressive close combat doctrines]].<br> Crunchwise, where ranged elements already stand out in AdMech armies, Ryza boosts your sometimes overlooked melee infantry. This way they become a balanced offensive force with many options, so that they're not confined to a single gimmick like other forces are.<br> ''Bring ruination to your enemy both at range and face to face, until you're drenched Red in Cog and Claw!'' <div class="mw-collapsible-content"> *'''Forge World Dogma - ''Red in Cog and Claw'':''' Can re-roll wound rolls of 1 in the fight phase. Yeah, the Admech has great firepower, but half your unit choices also have melee rules, plus transports and the Fast melee units have arrived. You can combine increased wounding (especially benefitting Pteraxii Sterylizors, Fulgurite & Ruststalkers) with ways to improve hit rate (Omnissian Mask/Prime Hermeticon/Conqueror Doctrina). Infiltrators and Dragoons, and also Ruststalkers and melee Kastelans, have a bit of an easier time reaching the enemy to put this dogma to use. *'''Warlord Trait - ''First-hand Field Testing'':''' +1S and +1D to a non-relic weapon carried by the warlord. Apparently, they are the only forge world that still innovates and tries to improve their gear. **Ryzan Magi have access to relic alternatives for their Omnissian axe, phosphor serpenta, and volkite blaster...but they can only have one relic. This WT can be used to stack on toys without having to pay CP for them. ** The Eradication Ray is a good target for this trait, turning into a small blast autocannon. Since Ryza also wants to be in close you'll get plenty of use from the 8" upgrade, but then you could put out even more potential damage with a strength 6 ap-3 DAMAGE 3 axe. Omnissian Thunder Hammer, anyone? **Also, the macro stubber can wipe a 5-man termie squad in a single lucky round of shooting, or maybe use the shoot twice for 1cp to rape plague marines and rubrics. * '''Canticles - ''Citation in Savagery'':''' +1AP to melee. A nice buff for a lot of our melee units. *'''Stratagem - ''Plasma Specialists (1 CP)'':''' Use during the shooting phase. Pick a {{W40kKeyword|Ryza}} unit and add 1 to the wound rolls and damage for all plasma weapons. ''<u>Makes plasma behave better than supercharged, <b>safe</b></u>''. **Your Ryzan Kataphron Destroyers no longer NEED nearby Kastellans and 2CP to make their plasma safe while still being powerful to remove Terminators. Since +1 to wound is better than mere +1Str, it allows supercharged Str8 plasma to be an effective vehicle killer, wounding even Dreadnoughts on a 2+ for 3 Damage. **You can also combine it with the Sector Mechanicus Plasma Feed stratagem to gain a further +1 strength and damage. This will let you wound all but the toughest tanks on a 2+ and deal 4 damage per wound. *'''Relic: ''Weapon XCIX'':''' Aka ''Weapon 99 (or "[[Derp|ekseeaieks]]")'', replaces a Volkite Blaster. 24" Heavy 3 Str7 AP-1 D2, with wound rolls of 6+ causing an additional Mortal Wound. While better than the Phosphoenix itself, the combination of Volkite+Phosphoenix does more damage than XCIX+Serpenta, even when it's enhanced by Ryza WT. There are better options. **It is still a 24" 3-shot autocannon. There are worse choices. *'''Tactics:''' **'''Ryza's Plasma Barbecue:''' Run a full squad of 12 Kataphron Drestroyers with Plasma Culverins and flamers, backed up by 2 Kastelan robots. The '''Elimination Volley''' Stratagem gives them both +1 to hit allowing you to overcharge with impunity. Ryza's '''Plasma Specialists''' Stratagem, a tech priest dominus and a thorough disregard for your opponents fun gives you 12d6 Str 8 AP -3 D3 shots with +1 to wound and re-rolling ones to hit out to 36". For added horror because Kataphrons are infantry this can be combine it with the '''Infoslave Skull''' stratagem to disintegrate units deepstriking within 12", although probably without the overcharge. ***Consider using '''Plasma Feed''' if it is available, for 12d6 S9 AP-3 D4 shots. This is capable of frying [[Rape|almost 8 Leman Russ Battle Tanks]] [[Cheese|on average]]. ***Consider combining this with the Vigilus servitor maniple detachment - not only can your kataphrons gain a much needed better invulnerable save but you can further buff their hit rolls for 1CP. yes using Elimination Volley, Plasma Specialists, and Noospheric Mind Lock costs 4CP per turn, but (if overcharging) you will hit on 2+ (re-rolling ones if a Dominus is nearby)with 12D6 shots, wound most things in the game on a 2+ for 3 Damage per shot... **'''Ryza's Plasma Barbecue: Part 2 Electric Boogaloo:''' Run a full squad of 10 Vanguard, give them an Enhanced Data-tether, and 3 Plasma Calivers. Activate the '''Protector Doctrina Imperative''' Stratagem to hit with almost all of your shots, overcharge your Plasma Calivers to S8 D2, then activate Ryza's '''Plasma Specialists''' Stratagem to give +1 to To Wound rolls and +1 damage per shot. Assuming you have a Dominus in range, you now have 6 AP2 plasma shots that will almost all hit (2+ rerollable), deal 3 damage per shot, and wound t7 vehicles on 2s and knights on 3s - typically 14.58 damage (12.5 without the Dominus) for the paltry cost of 2 Command Points. ***Consider using '''Plasma Feed''' if it is available, for +1 to Strength and another +1 to damage. </div></div>
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