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==Lords of war== ===Knights Apoplectic rules=== *'''Knights of the FLIPPED OVER TABLE!!!:''' BECAUSE THAT PRICK STOLE MY FUCKING SKITTLES!!! **A model with this rule deals D3 extra damage against models with the '''TITANIC''' keyword with each attack (except for damage dealt by titanic feet). In addition, if your army is Battle-forged, all '''KNIGHTS APOPLECTIC''' units gain this ability. Roll a D6 each time it loses his final wound; on a 4+ the damage is ignored, and that wound is not lost. *'''Really Fucking Huge and Fucking Scary:''' A knight apoplectic’s size makes them relatively easy to hit for even the most incompetent of ork gunners, but said gunners will not be hanging around for very long once the knight gets close enough to show its annoyance over being shot at. **All '''KNIGHTS APOPLECTIC''' units in your army gain this ability. Enemy units will always hit a '''KNIGHTS APOPLECTIC''' unit on a 5+ or better with ranged weapons. But, in addition, Enemy units that are within 1" of a '''KNIGHTS APOPLECTIC''' must roll 2d6 instead of a 1d6 and discard the lowest result when determining morale casualties. *'''Self healing Fury:''' Some knights can use their incredible fury (and ancient and advanced tech) to repair themselves mid battle. **At the beginning of each your turns, roll a D6; on a result of a 5+ the model heals one wound. ===Titan rules=== *SUPERHEAVY AS FUCK BITCHES: You know that you're heavy when your arrival on a planet results in a change in the planets orbital trajectory. **A model with this rule can Fall Back in the Movement phase and still shoot/orcharge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1” away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1” of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1” of it or at an other enemy unit within range which is not within 1” of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. *NA NA NA NA NA THIS OBJECTIVE IS MINE YOU PUNY GUARDSMEN!!!: If being denied an objective by swarms of guants is infuriating to a normal Angry Marine you have no idea what it is like to be a titan in the same situation. The solution is to just say “FUCK YOU!!!” And take the objective for yourself, by simply sitting the Titans gigantic feet either side of the objective and daring anyone to try and take it “FUCKING TRY IT, I DARE YOU!!!”. **Models with this rule gain objective secured if your army is battle forged, but do not have the ability to control it if the enemy has numerical superiority on the same objective. *LOOK, I’M DRIVING WITHOUT A PILOT!!!: Nobody in their right or wrong mind would ever dare to tell an Angry Titan what to do unless they wanted an anus full of titanic feet, so Angry Marine high command will put on their best diplomatic face and behaviour and ask the Titan to engage the enemy. Most of the time the Titan will go along with these requests as it means it has someone to shoot at and punch repeatedly, but sometimes the Titan will decide that it would much rather cause the nearest target to suffer total existence failure, whether that be friend, foe or a random rock which happened to offend it. **Roll a dice at the beginning of each of your turns for each of the models with this rule, on a 4+ the Titan behaves normally, on a 1, 2 or 3 the Titan can only target the nearest unit to itself (friend or foe) and must move towards that unit and charge it if possible, and may re-roll hit and wound rolls of 1 in the Shooting and Fight phase it makes against that unit until the next turn. Units with the ANGRY keyword are ignored for this rule unless the next nearest unit is also a unit with the ANGRY keyword. *Titan Void shields: The thing which truly makes a titan a titan, the ability to shrug off even the most powerful of eldritch attacks and come out of it smiling maniacally and you continue to charge towards your enemy. **Void shields are a special kind of save, like an invulnerability save it is unaffected by the ap of a weapon but cannot defend against melee attacks, but unlike invulnerability saves they can be used to block mortal wounds. Roll a dice for each mortal wound inflicted on the Titan, with the mortal wound being ignored if you pass the save roll. Consult the Titan damage table to view its current void shield save. *Cataclysmic Explosion: The bigger they are, the harder they fall. **If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6” suffers 2D6 mortal wounds. ===Titan Warlord Traits=== Knights and titans are already too powerful to use the standard Angry Custodes warlord traits, so if your warlord is an ANGRY KNIGHT, KNIGHTS APOPLECTIC or ANGRY TITAN then they generate their warlord trait from this list instead. *'''Well lubricated pistons powered by RAGE:''' **Add 1” to this models Movement, Advance and Charge distances. *'''Always First to a Fight:''' **If your Warlord has this trait, then you always have the choice to go first in battles unless your opponent seizes the initiative. In addition to this you start the game with 1 additional command point. *'''Engineering Maniac:''' *May not be given to an '''ANGRY WARHOUND''', '''REAVER''' or '''WARLORD''' model, this model may (at the start of your turn) activate this ability, this model adds 6” to its Movement distances, may reroll failed charge rolls and gains the '''FLY''' keyword until the start of your next turn, whereupon this model takes D6 mortal wounds and may not use this ability again for the rest of the battle. *'''Skittle Mad and Deranged:''' **This model adds 3 to its attack charecteristic but suffers a -1 to its hit rolls in the fight phase. *'''Sharp Mind and Mathematic Genius:''' **Add 6” to the range of all this models ranged weapons and this models ranged weapons do not require line of sight to fire if their target is within half the weapons range. *'''Worshipper of the Toaster God:''' ** At the start of your turn your warlord heals D2 previously lost wounds in addition to any other wounds this model may heal. ===Titan Stratagems=== If your army is Battle-forged and includes any '''(KEYWORDS INCOMPLETE)''' Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here. These reflect the unique "strategies" used by the Angry Titans on the battlefield. {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name !! Description !! CP !! explanation |- | HOW DOES ROTATING ION SHIELDS FUCKING HELP?!!! || THEY’RE ALREADY SPHERES WITH EQUAL STRENGTH ON ALL SIDES, HOW DOES ROTATING THEM FUCKING HELP?!!! || 1 || Use this Stratagem when an enemy unit targets a '''ANGRY KNIGHT''' unit from your army. you can add 1 to it any invulnerable saving throws made for that unit until the end of this phase. |- | THINK YOU SMART FUCKER!?! || FUCK YOU I’M STILL PISSED OFF ABOUT THE ROTATING THE ION SHIELDS!!! MAYBE THE TOASTER FUCKERS TURN THE ION SHIELD INTO A FUCKING CYCLONIC MISSILE OR SOME OTHER SHITE!!! || 1 || You can use this Stratagem just before a friendly '''(Angry Titans)''' unit must roll to see if it explodes. it explodes on a 2+ instead of on roll of 6 (or instead of on roll of 5+ if it has the Cataclysmic Explosion instead of Explodes). |- | BENEVOLENCE OF THE TOASTER GOD || Although not your normal Mechanicus adept, some of the Angry Tech Priests do worship the omnisiah (or the “TOTALLY NOT VOID DRAGON CUNT WHO MAKES OUR FUCKING FLESHLIGHTS (COUGH) I MEAN TOASTERS WORK!!!), and as in the grim darkness of the 41st millennia the warp is a thing their prayers and holy insults may occasionally be answered. If such a Priest is ever caught doing this they’ll be given a non-negotiable invitation to play a game of kick the flaming horror to death while naked and covered in promethium, a threat which ensures that “THE TOASTER FUCKERS REMEMBER TO BE ANGRY ALL THE TIME!!! NOT PROSTRATING TO THE MECHANICUS FUCKS!!!” || 1 || You can use this Stratagem when an '''(Angry Titans)''' unit from your army suffers a mortal wound. Roll a D6 for that mortal wound, and each other wound inflicted on this unit for the rest of this phase: on a 5+ that mortal wound is ignored. |- | CREEEEEEEEEDDDDDD!!! || Although creed now sits in the collection of trashy the incontinent (he actually escaped ages ago and his body double is actually a bane blade smoking a cigar), his tactical genius still surrounds and imbues every single war hound Titan (it’s fine because they’re SCOUT titans), allowing even the Angry Marines to occasional pull off creed level stunts with their own titans. || 3 || Use this Stratagem before deployment. you can set aside an '''ANGRY WARHOUND TITAN''' (do not set it up on the board during deployment). Then, once all other units have been set up, write down a piece of Terrain on the battlefield which has no enemy units inside of it or within 12” of it (NOTE that you do not need to tell your enemy what a piece of Terrain it before turn 2). At the start of your second turn, you must reveal that that sunflower was in fact THE BARREL OF A VULCAN MEGA BOLTER; set up the '''ANGRY WARHOUND TITAN''' on and/or entirely within 12" the piece of Terrain that was written down, and more than 1" away from any enemy models. the Titan will then behave normally in the following phases. Your opponent is contractually required the shout “CREEEEEEDDDDDD!” At this point. |- | FUCK IT THEY'LL DO FOR NOW || || 1 || Use before the battle has begun, choose an '''ANGRY KNIGHT''' model in your army, that model gains the '''KNIGHTS APOPLECTIC''' keyword (and associated rules) along with the '''ANGRY KNIGHT''' keyword. |- | ONCE MORE UNTO THE FUCKING BREACH || || 3 || Use on a (KNIGHTS APOPLECTIC or whatever keyword will be given to the titans) at the start of your turn, that model adds 6" to its movement charecteristic and adds 1 t its hit rolls in melee until the start of your next turn. |} <br style="clear: both; height: 0px;" /> ===Titan Relics=== These relics may not be taken by the CHARECTER knights or titans, as they have their own special war gear and abilities, but (where applicable) these relics may be taken by any other ANGRY TITAN, ANGRY KNIGHT or KNIGHTS APOPLECTIC model. '''Turbo Death Laser''' The custodes answer for when other titans start turning up for a fight, as even Lady DAKKADAKKADAKKA's knights cannons are not true titan killer weapons. The weapon was "designed" (smashed together over the course of a quiet weekend) by the Angry Marines Master of the Armoury, Enginseer Mightilypissedoff the third after the Angry Custodes suffered a crushing defeat at the hands (or paws) of a pack of heretic Warhound Titans, with the custodes only narrowly escaping through the power of their psychic maelstrom, which the Mind Fucked psykers used to ferry the army away. With a Titan grade laser to hand, three Knights Apoplectic went into battle against the pack of heretic Titans, and reduced half of them to slag using the lasers burning fury, while the other half were simply beaten to a pulp. The laser would have been mass produced and outfitted to all Angry Knights, if the knight carrying the laser hadn't suffered a catastrophic, existence failure caused by the laser overheating in a violent (and awesome) explosion. Even the usually safety adverse Angry Marines didn't wish to use (watching it was still awesome though) such a dangerously unstable weapon, and the Angry Custodes only bring this most unstable of cannons to battle in situations where risking the loss of a knight due to weapon malfunctions is a calculated risk. This weapon replaces all the arm mounted weapons of a model: {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Pts |- | Turbo Death Laser || 72" || Macro D3 || 16 || - || - || You may re-roll failed hit and wound rolls for this weapon against models with the '''TITANIC''' keyword. A successful wound roll by this weapon inflicts D6 mortal wounds on the target, or 2D6 mortal wounds against models with the '''TITANIC''' keyword. If this weapon targets a unit with the '''INFANTRY''' keyword then do not roll to wound, a successful hit inflicts D6 mortal wounds instead. Failed hit rolls with this weapon deal 1 mortal wound to the wielder, while failed hit rolls of 1 with this weapon deal D6 mortal wounds to the wielder, and failed re-rolls of 1 inflict 2D6 mortal wounds instead. After this weapon has been fired, move the bearer of this weapon 6" backwards in a direct line from whatever it was shooting at. || 200 |} <br style="clear: both; height: 0px;" /> *The Truly Imovable Rod: An old Custodes banner which once represented the stubbornness and immovability of the Adeptus Custodes, it’s planting on a battlefield representing the custodes will to not sway from that position and to hold it until the warrior falls. During the great fuckening it was one of the many relics which the angry custodes took with them and at first it was just another banner, a banner of significance and value to even the angry custodes, but a banner none the less. Over time however... **At the start of the battle, determine which way the earth/planet is rotating (simplest way is to find east and west and put an arrow on the battlefield to show this). Then, at the end of any of your movement phases other than your first movement phase, you may choose to place down The Truly Imovable Rod, if so, draw a line from the rod in parallel to the earths rotation, that is the direction in which the rod will fly off at at high speed (this line goes from the rod to infinity/the edge of the battlefield). Once placed, every unit on this line suffers D3 mortal wounds, with MONSTERS and VEHICLES suffer D6 mortal wounds and TITANIC models suffering 2D6 mortal wounds. Fliers are only effected on a 4+ on a D6 while supersonic and airborne units are unaffected. The model which was carrying The Truly Immovable Rod is then placed in reserve as he too flies off at great speed until he manages too unanchor the rod from metaphorical space. During your next turn you may redeploy this model again at the end of your movement phase more than 9” away from any enemy units but may not use The Truly Immovable Rod ability for the rest of the battle. *Repurposed Void Shield: ** ***This model gains a 5+ void shield save (see Titan void shields for me information) which decreases by 1 for every damage level (this does not replace a models invulnerability save). If a model already has a void shield then it adds 1 to its void shield saving rolls. In addition, friendly models within 3” of the bearer of this relic may use this models void shield save. *Black Brothers “makeover” ** ***Units shooting at this model suffer a -1 to all hit rolls with shooting weapons against this model, this model also gains the BLACK BROTHERS keyword. ===Knights Apoplectic=== Strangely enough, the Angry Custodes didn't start out with any knights, as there weren't any near enough to the Imperial Palace to become corrupted by their RAEG. But over the years the Angry Marines have employed the services of Questing Knights (some of whom even survived fighting alongside the Angry Custodes), who the Custodes valued highly for their ability to bring large amounts of Dakka and Choppy, all on a chassis that can also kick its enemies in the balls (although the kick in question just kicks the whole target out of existence, but it's the thought that counts). A very small number of these knights ended up working with the Angry Custodes for so long, that the souls of their pilot and machine spirit became forever corrupted and bound to the psychic bag of insane honey badgers which is the hallmark of the Angry Custodes. This means that the Angry Custodes not only have access to normal knights, but also a few more... unusual varieties which the Adeptus Mechanicus consider abhorrent (if somewhat erotic, like a deamonette, but even more likely to cut your balls off). You may use the Angry Knights found in the Angry Marines codex, except that those models gain the “ANGRY CUSTODES” keyword and lose the “ANGRY MARINE” keyword. Knights Apoplectic are different, each type comes with a set weapon loadout and unique rules, you may field both Angry Knights and Knights Apoplectic in the same army. In addition, if you are fighting a campaign with three of more battles, and have one or more “ANGRY KNIGHT” units (not knights apoplectic) in your army, for the third battle and beyond those knights gain the “KNIGHTS APOPLECTIC” keyword free of charge. ====The Truci Siblings==== The Truci Siblings is made up of three models Emelia, Friedrich and Bertrand Truci, each is armed with a Thermal Spear and a Reaper Chain Cleaver. In addition, Emelia Truci is armed with a Twin Heavy Flamer, Friedrich Truci is armed with a a Massive Speaker System, while Bertrand Truci is armed with an additional Thermal Spear. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Emilia Truci || * || * || * || 7 || 7 || 13 || 5 || 8 || 3+ || 240 |- | Friedrich Truci || * || * || * || 7 || 7 || 13 || 5 || 8 || 3+ || 250 |- | Bertrand Truci || * || * || 3+ || 7 || 7 || 13 || 5 || 8 || 3+ || 240 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-13+ || 14” || 2+ || 3+ |- | 4-6 || 10” || 3+ || 4+ |- | 1-3 || 7” || 4+ || 5+ |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Melee Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Twin Heavy Heavy Flamer || 9” || Heavy 2D6 || 5 || -1 || 1 || This weapon automatically hits its target. || 4 |- | Meltagun || 12” || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 17 |- | Thermal Spear || 30” || Assault D3 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 0 |- | Reaper Chain Cleaver || Melee || Melee || x2 || -3 || 3 || - || 0 |} <br style="clear: both; height: 0px;" /><br> Abilities: *Act as one: **Once deployed as a unit onto the battlefield each model is treated as a separate unit, however, if each model in the unit is within 6” of each other then you may add 1” to each models movement distances. *Ion Shields: WHAT THE FUCK EVEN ARE ION'S DOING BLOCKING BULLETS?!!! THAT MAKES NO FUCKING SENSE!!! **This model has a 5+ invulnerability save against shooting attacks. *Massive Speaker System: **Enemy units within 6” of this model suffer -1 to their leadership characteristic. *First Blood: **Whenever a model from this unit inflicts a wound against an enemy unit the rest of that models unit may re-roll hit and wound rolls against that unit for the rest of the current phase. In addition, if a model from this unit slays the last model from an enemy unit then this unit may re-roll hit and wound rolls of 1 for the rest of the battle, regardless of the phase. ====The Despoiler of Plot Lines==== A knight who is capable of sensing inbalences in the warp caused by a beings plot armour, whether it be abbadon failing to destroy cadia 13 times in a row, or Caldor Drago surviving for millennia in the warp, the knight senses these slips and denial of common sense in reality, and they hate them all. It is unknown whether the pilot is male, female or even a xeno, what is known is that if a being who is defying the laws of reality and physics gets too close, the Despoiler of Plot Lines will stir in its hanger and scream “FFFFFFFFFFFFFFFFF....” and charge off in its enemies direction. In the knights spare time (while not taking part in the Angry Custodes usual activities of fighting etc) it writes stories based on improved versions of the characters it has slain as if to try and soothe the universe by showing it that things can get better. Needless to say, the Despoiler is bat shit insane and more violent than a bag full of honey badgers. The Despoiler of plot lines is an Angry Knight. He/she/it/they are armed with a single “FUCK OFF HUGE CHAINSWORD!!!”, Spike Shodden Titanic Feet and nothing else. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | The Despoiler of Plot Lines || * || * || 0 || 9 || 8 || 24 || 3 || 9 || 3+ || 445 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Spike Shodden Titanic Feet || Melee || Melee || User || -2 || D3 || Make 5 hit rolls for each attack made with this weapon, instead of 1. | 0 |- | FUCK OFF HUGE CHAINSWORD!!! (standard attack) | Melee | Melee | +6 | -3 | 6 | Make 2 hit rolls for each attack made with this weapon, instead of 1. | 0 |- | FUCK OFF HUGE CHAINSWORD!!! (FUCK YOUR PLOT ARMOUR ATTACK) | Melee | Melee | X2 | 0 | 0 | Subtract 1 from the hit rolls for this weapon. Every time you make a successful wound with this weapon, it inflicts 6 mortal wounds instead of normal damage. || 0 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS |- | 13-24+ || 15” || 2+ |- | 7-12 || 10” || 3+ |- | 1-6 || 6” || 4+ |} Abilities: *Knights of the FLIPPED OVER TABLE!!! *Really fucking huge and fucking scary *Ion Shields: WHAT THE FUCK EVEN ARE ION'S DOING BLOCKING BULLETS?!!! THAT MAKES NO FUCKING SENSE!!! :*This model has a 5+ invulnerability save against shooting attacks. *Charecter Hunter: The Despoiler of Plot Lines will abandon fighting all other targets if it senses a nearby character, instead choosing the charge headlong towards its preferred foe. :*You may add 3" to charge distances against models with the '''CHARACTER''' keyword. In addition to this, is model adds 1 to its attack characteristic in a turn in which it charged, was charged or performed a heroic intervention. *Bringer of balence to the story: Despoiler has the skills to back up its ability to sense poor writing and badly formulated characters, with the knights weaponary being able to cut through the thickest of literal and metaphorical armour to slay it’s foe. :*if at least one enemy '''CHARACTER''' within 1" of '''The Despoiler of Plot Lines''', it always fight first in the Fight phase even if it didn't charge; If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. In addition, enemy '''CHARACTERS''' cannot use their invulnerability saves against Attacks made by this unit. *FUCKING MARY SUES!!!: The despoiler of plot lines has a particular hatred of those who evade even its fury and editorial wrath, and tries even harder to annihilate these “FUCKING MARY SUE’S!!!”. :*The despoiler of Plot Lines may reroll failed to wound rolls against the following '''characters''': '''Roboute Guilliman, Marneus Calgar, Captain Sicarius, Lord Kaldor Draigo, Belisarius Cawl''' and '''Abaddon The Despoiler'''. In addition before a battle if your opponent is using a model which you consider to be a Mary Sue then you, your opponent and one other person may discuss whether that model is a Mary Sue, if you all agree then the despoiler of plot lines may reroll failed wound rolls against that model as well (REMEMBER, DON’T BE A FUCKING DICK/THAT GUY ABOUT IT!!!). Faction Keywords: Imperium, Angry, Knight House Apoplectic Keywords: Titanic, Vehicle, Knights Apoplectic, Character, The Despoiler of Plot Lines ====Karl and Sigvald the Eternally Furious==== Two brothers who manned two separate titans until (while fighting for the Angry Custodes) sigvald’s Titan was destroyed, leaving him without a knight. This let to a massive fight watched by several dozen Angry Custodes (THOSE KNIGHTLY FUCKS CAN’T FIGHT FOR SHIT WITHOUT THEIR GIANT WALKING PENIS COMPENSATIONS!!!) as Sigvald wanted Karl to hand over his knight as he was the older brother, while Karl was understandably a bit pissed off as “it’s your fucking fault that you fucked up your knight!” (This was before the two became properly Angry so they only spoke in lower case). In murderous rage, the two brothers both tried to simultaneously enter Karl’s knight to kill the other, but as they both squeezed inside the tiny cockpit an custodian slammed and sealed the door behind them because “IT’S FUCKING HILARIOUS!!!” The two brothers are now forever trapped together inside a space too small for them to kill each other, and forever sustained by the knights life support and the psychic energies which surround the Angry Custodes, their rage very rapidly boiling and growing as the two brothers exchanged insults for centuries. Only the battlefield Karl and Sigvald the Eternally Furious are a whirlwind of bullets and blades, as the only true outlet they have for their hatred for each other is on the battlefield, but one day their fury will be too much to be contained by mere metal and plasteel, creating a psychic shockwave to make any Angry Custodian proud “THAT WAS FUCKING BEAUTIFUL!!! THEY DIED STRANGLING EACH OTHERS THROATS!!!” Karl and Sigvald the Eternally Furious are a single Knight Castellan. They are armed with a Plasma Decimator, a Volcano Lance, two twin Meltaguns and three Twin Siegebreaker Cannons. They may also SERIOUSLY FUCK UP their enemies with their Titanic Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts (including wargear) |- | Karl and Sigvald the Eternally Furious || * || * || * || 9 || 8 || 24 || 6 || 9 || 3+ || 650 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Ranged Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Plasma Decimator || - || - || - || - || - || Choose one of the following profiles when firing this weapon. |- | -Normal || 48” || Heavy 2D6 || 7 || -3 || 1 || - |- | -Overcharged || 48” || Heavy 2D6 || 8 || -3 || 2 || Each hit roll of 1 with this profile deals 1 mortal wound to this weapons bearer. |- | Titanic Feet || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. |- | Twin Shieldbreaker Cannon || 48” || Heavy 2D3 || 7 || -1 || D3 || - |- | Volcano Lance || 80” || Heavy D6 || 14 || -5 || 3D3 || You may reroll failed sound rolls when targeting TITANIC units. |- | Twin Meltagun || 12” || Heavy 2 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 13-24+ || 12” || 3+ || 3+ |- | 7-12 || 9” || 3+ || 3+ |- | 1-6 || 6” || 5+ || 5+ |} Abilities: *Knights of the FLIPPED OVER TABLE!!! *Really fucking huge and fucking scary *Ion Shields: WHAT THE FUCK EVEN ARE ION'S DOING BLOCKING BULLETS?!!! THAT MAKES NO FUCKING SENSE!!! :*This model has a 5+ invulnerability save against shooting attacks. *Centuries of fury: The fury built up inside Karl and Sigvald sharpens their senses and skills to a razors edge, ensuring that they fight like no one else on the battlefield. :* This model can re-roll any failed hit rolls in the shooting and fight phases. *HOW CAN YOU FUCKING MISS THAT YOU PRICK?!!!: Battle is the only outlet the two brothers have for their fury, but that fury increases every time they miss a shot or a hit, and there’s only so much fury mortal forms can take before they break. :*If this model fails a total of 10 hit rolls (after modifiers and re-rolls) in a single shooting phase or a single fight phase, it is immediately slain. *Welded shut exits and entrances: The Angry Custodes ensured that the two brothers could never leave their knight by welding shut or covering over all holes on the Titan other than its guns and air intakes. :*Attacks made against This model with AP -1 or -2 is treated as being AP 0. Faction Keywords: Imperium, Angry, Knight House Apoplectic Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Karl and Sigvald the Eternally Furious ====Ingrid, the Infinitely Prolonged and Infinitely Insane==== The most insane being in the galaxy, the only being crazier than her is Kairos Fateweaver, but even he can’t predict Ingrid’s actions as she’s just so insane. Nothing is known about Ingrid and her knight other than that the Angry Custodes found her at the bottom of a hole dug by two fighting Belligerent Redemptor Dreadnoughts. It is not known why her knight was so far underground, but her knights markings and its advanced technology suggested that she was a knight from before the heresy, making her over 10,000 years old, surviving by virtue of most of her body being already replaced by mechanical parts. When retrieved from inside her knight she simply laughed continuously, intermittently adding “you look like giant golden mushrooms!” And “did you know that kitten is the funniest colour!” The Angry custodes tried to sedate her for examination but no amount of sedatives would work, and any needles they tried to put into her would bend away from her flesh, or turn into flowers, or start talking to the doctor saying “I never asked to be a needle you know, I wanted to be a vague feeling of unease, but no one asked my opinion on the matter.” Eventually the Angry Custodes stopped trying to lock her up or get rid of her, and now she just wanders around with the custodes (sometimes in her Titan, which is now a strange blue colour with slashes of purple paint), commenting on how nice the gravity was today, or how rabbits make the best chess players and bed fellows. Occasionally she will stumble out onto the battlefield, where she is still crazy but her muscle/circuit memory kicks in and she violently cuts her way through any foe before the custodes, but once the battle is over she starts making blood angles (like snow angels, but bloodier) with her knight. The Angry Custodes now sort of accept her, and have set aside a small bedroom for her next to her knights hangar, although most nights she sleeps in her knight (no pun intended), cuddled up with a Ming dynasty vase which the custodes swear they have never seen before and have no idea where she materialised such a priceless artefact from. Ingrid, the Infinitely Prolonged and Infinitely Insane is a single model. She is armed with a Volkite Chieorovile, a Graviton Crusher and a Reaper Chainsword. She may also crush her foes beneath her Titanic Feet until they make funny squishy noises. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Ingrid, the Infinitely Prolonged and Infinitely Insane || * || * || * || 9 || 8 || 24 || 4 || 9 || 3+ || 500 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Ranged Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Graviton Crusher || 30" || Heavy 6 || 6 || -3 || 1 || If the target has a save characteristic of 3+ or better, this weapon has a Damage characteristic of 3. | 40 |- | Volkite Chieorovile || 36" || Heavy 6 || 7 || -1 || 1 || Each time you make a wound roll of 5+ for this weapon, the target suffers a mortal wound in addition to any other damage. | 40 |- | Twin Rad-Cleanser || 9" || Assualt 2D6 || * || 0 || D3 || This weapon hits automatically, and it always wounds on a 3+ except against '''Titanic''' and '''Vehicle''' units agaist which it always wounds on a 6+. | 35 |- | Hekaton Siege Claw || Melee || Melee || x2 || -4 || 6 || Subtrate 1 from the hit rolls made with this weapon. || 30 |- | Reaper Chainsword || Melee || Melee || +6 || -3 || 6 || - || 30 |- | Titanic Feet || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. || 0 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 13-24+ || 12” || 2+ || 2+ |- | 7-12 || 9” || 3+ || 3+ |- | 1-6 || 6” || 4+ || 4+ |} Wargear Options: *This model may replace its Reaper Chainsword with a Hekaton Siege Claw with an inbuilt twin rad cleanser Abilities: *Knights of the FLIPPED OVER TABLE!!! *Really fucking huge and fucking scary *FUCK THAT BITCH IS CRAZY!!!: :*This model charges 4D3 instead of 2D6, but, In the Charge Phase, she must try to charge the closest enemy unit if possible. In addition, Roll D6 each time she suffers 2 damage or more from a single attack; on a 4+, the damage she suffered is halved (rounding up). *SHIT’S GETTING WEIRD GUYS!!!: :*This model has a 3+ invulnerability save; except against attacks which would hit or wound it on a roll of 6+, in which case this model only has a 6+ invulnerability against these attacks. In addition to this at the beginning of each of your turns roll a D6 for the current turn number (eg. If it’s your second turn you roll two dice), for each roll of 4+ this model may add 1 to its casting a denying rolls until the start of your next turn. *Radioactive wrath: Ingrid's ancient weaponry literally gives those hit by it cancer, even ethereal beings and electronics are effected by the gamma waves produced by her, and watching your comrades body swell before your eyes with cancerous growths and ooze puss is liable to make you advance in the opposite direction to the enemy. :*Units damaged by this model suffer a -1 to their leadership characteristic until the next turn. Ingrid, the Infinitely Prolonged and Infinitely Insane is psyker and may cast and deny two powers a turn. She knows smite and Beckon Unreality. *Beckon Unreality: Ingrid can channel her bizarre effect on real space, and channel it towards a single target, to the great discomfort of said target. **WC 8, if manifested select an enemy unit (including characters, even if they are not the closest unit) of the caster. Until the start of your next, that unit suffers minus 1 to its movement, advance and charge distances, minus 1 to all its hit rolls and minus 1 to its invulnerability saves. Faction Keywords: Imperium, Angry, Knight House Apoplectic Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Ingrid, the Infinitely Prolonged and Infinitely Insane ====Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA==== The Angry Custodes most powerful knight, piloted by the originally named Artemis Farber, and was given her... title by the Angry Custodes because of the knight she pilots, a Acastus Knight Porphyrion, the most powerful knight ever made, packing guns which give Warhound titans penis envy. Artemis did not start her life as a knight pilot however, she used to be an Adeptus Mechanicus adept who was employed by the knights original owner along with many other such adepts to maintain the knight Porphyrion, until one day (while she providing ground support in the form of shooting stuff) the Porphyrion's pilot was ripped out of their pilot compartment (along with the armoured door) by a Keeper of Secrets while fighting a Slaanesh incursion. Being Mechanicus, Ingrid and her fellow adepts were made furious by such abuse of a knight (the pilot could go fuck himself though) and as one they advanced on the pilot-less knight and the encroaching demons, fighting a bitter battle around the monstrous machines legs, being almost a match for the demonic horde if it wasn't for the Keeper of Secrets who kept picking them off one by one. As the adepts fell from hundreds strong to a handful the survivors and Artemis made their way up the knights body for higher ground only to be dragged back down into the horde to be abused in a suitably Slaanesh like fashion, until the only one left, standing atop the knight, was Artemis, weaponless, and starring into the eyes of the Keeper of Secrets, as it began to climb up to finish her off. In fear (although she would never admit it now) Artemis stumbled back and away from the towering demon, and fell into the Knights pilot compartment, landing butt first on the pilots seat. A normal human would have still been fucked at this point, as piloting even a knight requires considerable cybernetic augmentation, but Artemis was a Mechanicus adept, most of her body was already machine, and she had the implants she needed to interact with the Knights mind impulse link. And so, gritting her teeth and starring down the Keeper of Secrets as it reached for her, Artemis connected herself, for the first time, to the knights machine spirit. When Mechanicus and PDF reinforcements arrived on the scene, they were greeted by a charred and blasted landscape, and by the sight of the Keeper of Secrets lying dismembered on the ground as the Knight Porphyrion repeatedly tea bagged/smashed its crotch region into the demons face while Artemis screaming "EAT NUTSACK YOU FUCKING FAGGOT!!!" For a while the Mechanicus grudgingly accepted her for her valorous act/prevented the knight from falling into enemy hands, but after a few hundred years it became apparent that Artemis's mind had been warped by suddenly connecting to the knight (a process which normally requires decades of training and preparation) and the Mechanicus would have tried to replace her if she hadn't met the Angry Custodes first, or more specifically, the Knights Apoplectic, who recognised her fury and tactical genius and invited her into their ranks. Any Mechanicus priests who tried to interject into the matter were found moments latter to have been kicked very hard in the genitals, and before the masters of mars could be informed of what was happening, Artemis and her Knight had already joined the Angry Custodes. Although she is the latest knight to join the Angry Custodes ranks she has quickly established herself as their leader, on part because she is the most knowledgeable among them on tactics and mechanics, but mostly because she has the largest knight fitted with the largest guns. Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA is a single model. She is equipped with two twin Magna Lascannons, one Lascannon, one Autocannon and an Ironstorm Missile Pod. She may also crush any fool that thinks they have genitals large enough to think that they can fight her in melee with her Titanic Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA || * || * || * || 9 || 9 || 30 || 3 || 9 || 3+ || 900 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Ranged Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Autocannon || 48" || Heavy 2 || 7 || -1 || 2 || - || 20 |- | Helios Defence Missiles || 60" || Heavy 2 || 8 || -2 || 3 || Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. || 40 |- | Ironstorm Missile Pod || 72" || Heavy D6 || 5 || -1 || D3 || This weapon can target units that are not visible to the bearer. || 16 |- | Lascannon || 48" || Heavy 1 || 9 || -3 || D6 || - || 25 |- | Twin Magna Lascannon || 72" || Heavy 2D3 || 12 || -4 || 6 || This weapon may not be used to make Overwatch attacks. || 100 |- | Titanic Feet || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. || 0 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 23-30+ || 10” || 2+ || 2+ |- | 16-22 || 8” || 3+ || 3+ |- | 9-15 || 6” || 4+ || 4+ |- | 1-8 || 4” || 5+ || 5+ |} Wargear Options: *This model may replace its Autocannon with a Lascannon. *This model may replace its Lascannon with an Autocannon. *This model may replace its Ironstorm Missile Pod with Helios Defence Missiles. Abilities: *Knights of the FLIPPED OVER TABLE!!! *Really fucking huge and fucking scary *Ion Shields: WHAT THE FUCK EVEN ARE ION'S DOING BLOCKING BULLETS?!!! THAT MAKES NO FUCKING SENSE!!! :*This model has a 5+ invulnerability save against shooting attacks. *DAKKADAKKADAKKA: It may be true that you can never achieve MAXIMIUM DAKKA!!! (Itz a zoggin tragedy, a real morking shame) lady dakka comes close, firing some many bullets that time and space begins to warp under the sheer, undiluted weight of so much dakka, and when reality begins to groan under such beautiful destruction, lady dakka’s guns finally give out, creating such perfect silence and peace that you almost forget the terror and awe which proceeded it. :*in the shooting phase before this unit fires her weapons, if this model did not move this turn, then you may choose to activate this ability. If you do so, '''Lady DAKKADAKKADAKKA''' can fire all of her weapons twice, but you must Subtract 1 from the hit rolls this shooting phase. *THREE SIXTY NO SCOPE HEAD SHOT BITCHES!!!: During her youth, lady dakka played a lot of counter strike, call of duty and last of us multiplayer. It was during this time she developed and honed her reflexes, and a lot of these skills transferred to the piloting of her knight (along with teabagging/muffling her defeated foes). :*in the shooting phase before this unit fires her weapons, if this model did not move this turn, then you may choose to activate this ability instead of the ''DAKKADAKKADAKKA'' ability. If you do so, determine which three enemy units are the closest to this model, and randomly choose a unit. '''Lady DAKKADAKKADAKKA''' may the only target that unit, but can re-roll failed hit and wound rolls in this shooting phase. *Commander of the Knights Apoplectic: WE CAN'T LET THE FUCKING BITCH SEE US DIE WITHOUT PUTTING UP A GOOD FIGHT!!! SHE'LL BRING US BACK TO LIFE JUST SO SHE CAN FUCKING KILL US!!! :*Roll a dice each time an '''ANGRY KNIGHTS''' and '''KNIGHTS APOPLECTIC''' model is destroyed within 6" of '''Lady DAKKADAKKADAKKA''', before removing the model as a casualty. On a 4+ that model musters one last surge of anger before succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase. In addition, this model has a 5+ invulnerability save against shooting attacks, if your army is Battle-forged, you receive an additional D3 command points if '''Lady DAKKADAKKADAKKA''' is your warlord. Faction Keywords: Imperium, Angry, Knight House Apoplectic Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Commander of the Knights Apoplectic, Lady DAKKADAKKADAKKA ====Æthelred the Creeded==== Once a normal knight stationed on Cadia, Æthelred had fought against many black crusades as a mercenary under the command of the Lord Castellan of Cadia, Ursarkar E. Creed (that’s CREEEEEEEEEDDDDDDDD!!! To you bitches), and during his employment he had been "Creeded" on numerous occasions into advantageous positions. Unfortunately for Æthelred, he was midway through being Creeded when Creed was kidnapped during the fall of Cadia, which resulted Æthelred and his knight being lost in the void where Creed transports unit too before he deploys them (apparently its full of Vance Mother Fucking Stub's lost Baneblades). It is unknown how long Æthelred was trapped in this realm for, just floating through space like a very fat man in a pool, but it was long enough for him to become extremely pissed off, until the day of the Great Fuckening occurred and the Angry Custodes became a psychic beacon of rage which Æthelred could see even in the Creed realm. It was this beacon of hate which Æthelred learnt to lock onto with his mind and drag himself back into reality, where he always appears during a battle, behind the enemies lines. Unfortunately for the Knight, as soon as he has finished going rampant through the enemies lines he is dragged (kicking and swearing) back to the realm between realities, but even though he is never around for very long he is deeply admired by the Angry Custodes whenever he turns up (LOOK!!! THE SURPRISED FUCKERS HERE AGAIN, THIS IS GOING TO BE A CUNTING GOOD FIGHT!!!) Æthelred the Creeded is a single model. He is armed with a Reaper Chainsword, a Stormspear Rocket Pod, a Heavy Stubber, a Thermal Cannon and may crush his foes beneath his Titanic Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Æthelred the Creede || * || * || * || 8 || 8 || 24 || 4 || 9 || 3+ || 405 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Ranged Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Reaper Chainsword || Melee || Melee || +6 || -3 || 6 || - || 30 |- | Titanic Feet || Melee || Melee || User || -2 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. || 0 |- | Thermal Cannon || 36” || Heavy D6 || 9 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | 76 |- | Heavy Stubber || 36” || Heavy 3 || 4 || 0 || 1 || - || 4 |- | Stormspear Rocket Pod || 48” || Heavy 3 || 8 || -2 || D6 || - || 45 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 13-24+ || 12” || 2+ || 2+ |- | 7-12 || 9” || 3+ || 3+ |- | 1-6 || 6” || 4+ || 4+ |} Abilities: *Knights of the FLIPPED OVER TABLE!!! *Really fucking huge and fucking scary *Ion Shields: WHAT THE FUCK EVEN ARE ION'S DOING BLOCKING BULLETS?!!! THAT MAKES NO FUCKING SENSE!!! :*This model has a 5+ invulnerability save against shooting attacks. *CREEEEEEEEEDDDDD!!!: Every so often Æthelred will manage to claw himself back to reality, only to find himself in another battle, not that he minds, but if he ever meets Creed again he's going to "RIP THE FUCKER SO MANY NEW SHIT HOLES THAT HE'LL TURN INTO HIS OWN FUCKING EYE OF TERROR THE CHEATING CUNT!!!" :*When you set up '''Æthelred the Creeded''' during deployment, you can set it aside instead of being placed on the battlefield. Then, once all other units have been set up, write down a piece of Terrain on the battlefield which has no enemy units inside of it or within 9” of it (NOTE that you do not need to tell your enemy what a piece of Terrain it before turn 2). At the start of your second turn, you must reveal your hidden model; set up this model on and/or entirely within 9" the piece of Terrain that was written down, and more than 1" away from any enemy models. the Titan will then behave normally in the following phases. Your opponent is contractually required the shout “CREEEEEEDDDDDD!” At this point. *WHERE THE FUCK AM I NOW?!!!: Æthelred is always surprised and unready when he pops back into reality, but he makes up for this by being extremely pissed off. :*If you used the ''CREEEEEEEEEDDDDD!!!'' ability then this model suffers -1 to all its hit rolls until your next turn. In addition however, this model also adds 2 to its attack charecteristic until your next turn. *FUCK YOU I’M NOT DONE YET!!!: Æthelred‘s time on the battlefield is fleeting, and he is liable to be dragged back to Creeds realm before he has finished his work, screaming “FUCK YOU CREED I WAS ABOUT TO FIST THE HERETICAL CUNT!!!” :*Once this model has been deployed at the beginning of each of your turns after this roll a D6 and add the number of turns this model has been on the battlefield for. If this value equals 5+ then this model is removed from the battlefield but not slain (if the game ends before this model returns however then it is counted as slain). After this has happened however, at the beginning of each of your turns roll a D6 and add the number of turns it has been absent for (this effect does not activate if the model is slain), on a 6+ this model may be redeployed onto the battlefield more than 9” away from enemy units, and suffers -1 to all its hit rolls and adds 2 to its attack charecteristic until your next turn. Faction Keywords: Imperium, Angry, Knight House Apoplectic Keywords: Titanic, Vehicle, Knights Apoplectic, Character, Æthelred the Creeded ===Angry Titans, Prophetic Profanity and Profanitically Prophetic=== To date, the Angry Custodes only possess two titans, the two warhound class titans which were guarding the emperors throne room during The Great Fuckening. This violent, procession of profuse profanity not only made the titans beacons of psychic energy, but also gave them true sentience, if you can call wanting to crush all the heretics into pulp an intelligence (and ironic considering that artificial intelligence is one of the most heretical things according to the Imperium). The Angry Custodes don't mind this however, partly due to the the sheer amounts of butt hurt one of these titans could put out, but mostly because they only found out that the two titans were sentient once they'd been put aboard one of the Angry Marine ships and opened up to find that the titans crew were all dead from "first degree profanity burns". Since then however, the two titans (who now go by the names of Prophetic Profanity and Profanitically Prophetic (although the orks see them as "da humies givin praise to da orkiest of da gods, Gork and Mork", to the point that the two titans will also accept being called Gork and Mork/Mork and Gork)) only occasionally kill their crew members, with the only people inside them they won't kill are Mind Fucked Psykers and Sisters of RAEG, the former because the titans really enjoy how the psykers just huddle up in a corner of their crew sections and cry, and the latter because Sisters of RAEG are the only people angrier than an Angry Titan. During transportation of an Angry Titan, the Sisters of RAEG actually take up residence inside it for the duration of the trip, as the two groups each find the sheer RAEG of the other rather calming, allowing the two to rest, catch up on some reading, maintain their weapons and preparing for the time when they must be ABSOLUTELY FUCKING LIVID WITH ALL OF YOU COCK SUCKING HERETICS AAAAAAAAHHHHHHHHH!!! The added bonus of this is that the Sisters of RAEG are as far away from everyone else as possible, as even Angry Custodians find Sisters of RAEG unnerving. Prophetic Profanity and Profanitically Prophetic are two separate models which can be fielded separately or together. Prophetic Profanity is equipped with two Archeotech Mega Bolters, while Profanitically Prophetic is equipped with two Archeotech Titan Chainfists. Both titans can also step on their puny foes with their Golden Titanic Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Angry Titan || * || * || * || 11 || 9 || 35 || 5 || 8 || 2+ || 2200 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS !! Void Shield |- | 23-35+ || 24" || 3+ || 2+ || 4+ |- | 16-22 || 18" || 3+ || 3+ || 4+ |- | 9-15 || 12" || 4+ || 4+ || 5+ |- | 1-8 || 2D6" || 4+ || 4+ || 6+ |} Wargear: *Prophetic Profanity and/or Profanitically Prophetic may carry a single Mind Fucked Psyker for 300 points. If it/they do so then they may manifest one power per turn from the Titanicus Fuckious discipline per turn (see Titanicus Fuckious for more details). <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Melee Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Archeotech Mega Bolters || 72” || Heavy 20 || 6 || -3 || 2 || Units targeted by this weapon suffer a -1 to their invulnerability saves A model armed with two of these weapons may re-roll failed hit rolls of 1 against TITANIC, VEHICLE and MONSTER units.. || Pair 200 |- | Archeotech Titan Chainfist || Melee || Melee || x2 || -4 || 6 || If a '''VEHICLE''' or '''Monster''' is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. A model armed with two of these weapons may add 1 to its attack characteristic and may make an additional attack with this weapon during the fight phase. || Pair 100 |- | Golden Titanic Feet || Melee || Melee || User || -3 || D3 || Make 3 hit rolls for each attack made with this weapon, instead of 1. || 0 |} Abilities: *SUPERHEAVY AS FUCK BITCHES *NA NA NA NA NA THIS OBJECTIVE IS MINE YOU PUNY GUARDSMEN!!! *LOOK, I’M DRIVING WITHOUT A PILOT!!! *Titan Void shields *Cataclysmic Explosion *The lure of pure fury: **All other units within 12” add 1 to their attack characteristic and subtract 2 from their leadership characteristic, unless they have the '''ANGRY CUSTODES''' keyword, in which case they only subtract 1. *Hiding place for Sisters of RAEG: **This model may transport up to 20 SISTERS OF RAEG models and 1 SISTER SUPERIOR. 10 models being transported inside this model may fire their weapons while being transported during the shooting phase. [[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Awesome]][[Category:Stories]][[Category:Stories/Warhammer 40,000]] [[Category:Warhammer Homebrew]][[Category:/tg/ 40,000]]
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