Editing
Codex - Kroots: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Lords of War=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Anghkor Prok==== <div class="mw-collapsible-content"> ''Anghkor Prok was one of the greatest leaders krootkind has ever seen; wise in battle and fierce against the enemies, it was thanks to him that Pech was saved by the T'au and the long-lasting alliance between the two races was forged. Even though he has long departed from this world and joined his fellow hunters in the one beyond, words say he still walks among his kin, guiding them through the most difficult of hunts. After the assault on Pech, his presence is felt more and more each day, as the leaves of the sacred tree where his spirit rests grow restless by the minute. The hour of the Great Hunt is approaching and so the revelation of the last feast of this glorious shaper.''</div> </div> [[File:Anghkhor_Prok.jpg|thumb|220px|Credits to [https://www.reddit.com/user/Squarkage Squarkage]]] This unit contains 1 Anghkor Prok ('''Power Rating: 13'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Anghkor Prok || 7" || 2+ || 3+ || 5 || 5 || 7 || 5 || 10 || 5+ || 260 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Echoes from the Otherworld''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Echoes from the Otherworld''' || - || - || - || - || - || When using this weapon, the active profile corresponds to the type of spirit invoked by Anghkor through his '''Spirits of the Hunt (Aura)''' special rule during that turn. If the ability wasn't used, this weapon can't be used during that turn. Anghkor himself can't attack with this weapon, attacks made by this weapon are in addition to Anghkor Prok's attacks. |- |'''-Echoes of the Hawk''' || Melee || Melee || 6 || -2 || D3 || Make D3 hit rolls when attacking with this weapon. |- |'''-Echoes of the Hound''' || Melee || Melee || 4 || -1 || 1 || Make 4 hit rolls when attacking with this weapon. |- |'''-Echoes of the Knarloc''' || Melee || Melee || 5 || -2 || 2 || Make 2 hit rolls when attacking with this weapon. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tooth of Gmork''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tooth of Gmork''' || Melee || Melee || +2 || -3 || 2 || Each time an enemy model suffers an unsaved wound from this weapon, it suffers one mortal wound in addition to the normal damage. These mortal wounds may not be negated in any way. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Friend of the T'au (Aura)"> This model and all friendly {{W40kKeyword|Kindred}} units within 6" of this model gain the ''For The Greater Good'' special rule from the [[Codex - T'aus: /tg/'s 9th Edition]]. </tab> <tab name="Spirit from the Beyond"> Roll a die each time this model would lose a wound; on a 4+ that wound is not lost. In addition, this model cannot lose more than 3 wounds in the same phase; any wounds that would be lost after that point are not lost. Finally, add 1 to this model's Strength and Attacks characteristic for every friendly {{W40kKeyword|Kroothawk Shrine}} model within 24" of him (up to a maximum of +3). </tab> <tab name="Spirits of the Hunt (Aura)"> At the beginning of your Command phase, Anghkor Prok may invoke one spirit from the ones below. All friendly {{W40kKeyword|Kroot}} units within 12" Anghkor Prok gain the relevant benefit until the start of your next Command phase. '''-Spirit of the Hawk:''' Add 1" to the Movement characteristic of models in this unit. In addition, enemy units must subtract 1 from their hit roll when targeting this unit while it's more than 12" away. '''-Spirit of the Hound:''' Roll one additional die when Advancing or Charging with this unit and discard the lowest result. In addition, if this unit is fighting against a unit that has suffered any unsaved wounds this turn, you can re-roll one wound roll. '''-Spirit of the Knarloc:''' Add 1 to the Strength and Attacks characteristics of models in this unit if they made a charge during this turn. </tab> <tab name="The Shaper Commands (Aura)"> Re-roll wound rolls of 1 for friendly {{W40kKeyword|Kroot}} units within 6" of this model. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. </tab> <tab name="The Wisest of Them All (Aura)"> Friendly {{W40kKeyword|Kindred}} units within 12" of this model may use this model's Leadership characteristic instead of their own when taking Morale tests. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Gaze of Vawk (Aura)"> Friendly {{W40kKeyword|Kroot}} units within 12" of this model may re-roll any Advance and Charge rolls. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Anghkor Prok}}, {{W40kKeyword|Kroot Shaper}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Supreme Commander}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Greater Knarloc Alpha==== <div class="mw-collapsible-content"> ''The supreme and undiscussed king of the food chain of Pech. These gargantuan beasts are powerful engines of war capable of standing their ground against the titans of other species. They say the valleys of Pech were molded by the footsteps of the primordial knarloc and when one of these monsters descends into battle, the entire earth trembles in fear.''</div> </div> This unit contains 1 Greater Knarloc Alpha ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Greater Knarloc Alpha || '''12"''' || 3+ || 4+ || '''9''' || 8 || 13-24 || '''5''' || 6 || 3+ || 300 |- | Greater Knarloc Alpha || '''9"''' || 4+ || 4+ || '''8''' || 8 || 7-12 || '''6''' || 6 || 3+ || 300 |- | Greater Knarloc Alpha || '''6"''' || 5+ || 5+ || '''7''' || 8 || 1-6 || '''7''' || 6 || 3+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Beak''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Beak''' || Melee || Melee || User || -4 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Crushing Feet''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Kroot Gun''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Spiked Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spiked Tail''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Baggage Harness (Aura)"> While a friendly {{W40kKeyword|Kindred}} unit is within 6" of this model, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. </tab> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Knarloc Alpha"> Friendly {{W40kKeyword|Kroot}} {{W40kKeyword|Cavalry}} and {{W40kKeyword|Greater Knarloc}} units within 6" of this model add 3" to their advance and charge distances and may add 1 to their hit rolls during the Fight phase. </tab> <tab name="Trampling Charge"> Each time a model with this special rule makes a pile-in move you can pick an enemy unit within 1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds, 3 on a 6. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Transport Hooks"> This model gains the {{W40kKeyword|Transport}} keyword and may transport up to 15 {{W40kKeyword|Kroot}} {{W40kKeyword|Infantry}} models. </tab> </tabs> '''Options:''' This model may take two of the followings in any combination: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Kroot Bolt Thrower''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - +7 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Heavy Kroot Gun''' with a '''Supremacy Railgun''' - +30 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || Blast. |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |}</div> </div> This model may take the '''Transport Hooks''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Greater Knarloc Alpha}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroototh==== <div class="mw-collapsible-content"> ''A kroot lifeform that is closely related to the Krootox. The sheer power of this beast's muscles is beyond every other and they are often employed as living battery rams to crush the enemy fortifications or armored divisions. An expert Krootox tamer needs to be present on this beast at all moments, to prevent it from going berserk and harming the rest of the kindred.''</div> </div> [[File:Kroototh.jpg|thumb|320px|Credits to [https://www.instagram.com/natman82/ Natman82]]] This unit contains 1 Kroototh ('''Power Rating: 15'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroototh || '''8"''' || 3+ || 4+ || '''9''' || 8 || 11-20 || '''6''' || 6 || 3+ || 300 |- | Kroototh || '''7"''' || 4+ || 4+ || '''8''' || 8 || 6-10 || '''2D3''' || 6 || 3+ || 300 |- | Kroototh || '''6"''' || 5+ || 5+ || '''7''' || 8 || 1-5 || '''D3''' || 6 || 3+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heavy Stubber''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Stubber''' || 36" || Heavy 3 || 4 || 0 || 1 || A unit that suffer an unsaved wound from this weapon has to subtract 1 from its hit rolls in the subsequent Fighting phase. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Crumbler''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Crumbler''' || 36" || Assault 1 || 8 || -1 || 2D3 || Units that suffer a hit from this weapon must halve their Movement and Advance distances until the beginning of your next turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroototh Fists''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroototh Fists''' || Melee || Melee || User || -2 || 2D3 || When making an attack with this weapon, add 1 to the Damage and Ap characteristic if the Strength of the attack is at least double the target's Toughness characteristic. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Razor Tail''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Razor Tail''' || Melee || Melee || User || -3 || 2 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Feral Hunters"> See Army Rules - Universal </tab> <tab name="Furious Inertia"> When this model charges, roll an additional D6 and discard the lowest result if this model Advanced in its previous Movement phase. In addition, if the charge is successful, until the end of the turn add 1 to this model's wound rolls. </tab> <tab name="Wall of Muscles"> Roll a die each time this model suffers a wound, on a 5+ the wound is not lost. Add 1 to the roll if the Ap characteristic of the attack is 0 or -1. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Lords of War}}, {{W40kKeyword|Kroototh}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Kindred}}, {{W40kKeyword|Kroot Predators}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information