Editing
Codex - Kroots: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Stratagems== ===Battle Tactics Stratagems=== *'''Encircling the Prey (1 CP):''' ''A good part of a successful hunt is to take the prey by surprise, cutting its ways of escape and striking from behind.'' ::Use this Stratagem in the Reinforcements step of your Movement phase, when one of your units is arriving from Strategic Reserves. That unit can be set up within 6" of any battlefield edge and more than 9" from any enemy unit. If this Stratagem is used during the third battle round or onward, then the unit must be set more than 6" away instead. *'''Furious Charge (1 CP):''' ''When launched at full force, the hard beak of a Knarloc can pierce through any defense.'' ::Use this Stratagem during your Assault phase. Select one friendly {{W40Kkeyword|Kroot}} {{W40Kkeyword|Cavalry}} or {{W40Kkeyword|Monster}} unit that has made a successful charge move this turn. Roll a die for each model in the unit that is within 1" of an enemy model; on a 2+ that model's unit suffers 1 mortal wound, D3 mortal wounds if it is a {{W40Kkeyword|Monster}} instead. *'''Hidden Hunters (1 CP):''' ''The Kroot are experts in camouflage and concealment, and utilize cover in ways most would never consider.'' ::Use this Stratagem at the start of your opponentโs Shooting phase. Select one {{W40Kkeyword|Infantry}} {{W40Kkeyword|Kindred}} unit from your army. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit whilst it is receiving the benefit of Light or Heavy Cover, subtract 1 from the hit roll and add 1 to the saving throw. ===Epic Deed Stratagems=== *'''For the Glory of the Hunt! (2 CP):''' ''A hunter's purpose is to hunt, if a prey resists that end, then it shall meet a gruesome fate.'' ::Use this Stratagem at the end of the Fight phase. Select one {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} unit from your army that has already fought that phase. That model may immediately fight again. ===Requisition Stratagems=== *'''Packalpha (1 CP):''' ''Some Kroot Shapers earn dominance over their kin through fierce contests or spectacular hunting feats.'' ::Use this Stratagem before the battle. Select one {{W40Kkeyword|Kroot Shaper}} model from your army. That model gains the {{W40Kkeyword|Packalpha}} keyword, and each time a friendly {{W40Kkeyword|Kindred}} unit within 6" of this model makes an attack, you can re-roll the wound roll. If a unit has both the {{W40kKeyword|Kindred}} and {{W40kKeyword|Kroot Predators}} keyword, then the bonus does not apply to attacks made with weapons from the ''Kroot Predators Weapons'' list. *'''Sacred Feast (1 CP):''' ''In times of feast, the Shamans of the pack gift upon their kindred the sacred weapons used by the great generations of hunters that came before, so that their spirit may guide those who bear them.'' ::Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the {{W40Kkeyword|Kroot}} keyword. Select one {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). *'''Seasoned Predator (1 CP):''' ''Some hunters are legends even amidst their kin and their talent for precise killing echoes through the galaxy. These individuals have seen them all and bring only the finest of gear to help them in their never-ending hunt.'' ::Use this Stratagem before the battle. Select one {{W40Kkeyword|Kroot Beast-hunter}} model from your army. That model may take one additional item from the ''Beast-hunter Equipment'' list. This Stratagem may be used multiple times but no more than once for each {{W40Kkeyword|Kroot Beast-hunter}} in your army. *'''The Ancient Among the Land (1 CP):''' ''Through a forgotten invocation, the spirit of a great sage of the past enters the shaman's body, so it can join guide the new generations once more.'' ::Use this Stratagem before the battle. Select one {{W40Kkeyword|Kroot Master Shaman}} model from your army. That model gains the {{W40Kkeyword|Ancient Sage}} keyword, add 2 to its Leadership characteristic. In addition, each time it tries to invoke an Invocation, add 1 to the result of the die. *'''The Wisest Command (1 CP):''' ''It's the duty of the Shapers and those who have seen the old days of the hunt to command their kindred into the feasts to come.'' ::Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the {{W40Kkeyword|Kroot}} keyword. Select one {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly-generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). ===Strategic Ploy Stratagems=== *'''DNA Assimilation (2 CP):''' ''The Kroot are able to assimilate the genetic code of their fallen preys, becoming stronger or more agile as the situation commands.'' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::Use this Stratagem when a friendly {{W40Kkeyword|Kroot}} unit kills the last model of an enemy unit during the Fight phase. Depending on the faction keyword of that unit, randomly select one effect from the relative list, the effect immediately takes place and lasts until the end of the game. If a {{W40Kkeyword|Kroot Shaper}} is within 6" of that unit, do not roll a die, simply choose the desired effect and apply it to both units. If playing a Crusade campaign, these effects remain between games until the unit is completely destroyed or replaced. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Aeldari}}: <div class="mw-collapsible-content"> ::'''1) Ephemeral in Form:''' Subtract 1 from all hit rolls which target this unit. ::'''2) Fragile Bones:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::'''3) Frail Physique:''' This unit suffers a penalty of 1 to its Strength characteristic. ::'''4) Keen Senses:''' Wound rolls of 6+ made by this unit improve the ap characteristic of the weapon used by 1. ::'''5) Psychic Sensitivity:''' This unit, once a turn, may attempt to Deny the Witch as if it was a {{W40kKeyword|Psyker}}. ::'''6) Swift Figure:''' This unit can advance and fire with Assault and Rapid Fire weapons as if it remained stationary during its Movement phase. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Imperium}}: <div class="mw-collapsible-content"> ::'''1) Fear Inhibitor:''' This unit may re-roll failed Morale tests. ::'''2) Fearless Devotion:''' Roll a die each time this unit suffers a wound, on a 6+ that wound is ignored. ::'''3) Next Wave Hormones:''' Each time a model in this unit is slain, roll a die; on a 3+ that model may shoot as if it was the Shooting phase or fight as if it was the Fight phase. ::'''4) Order Obeying Receptors:''' Models in this unit count as being in range of an Aura ability even if they are at most 3 inches away from the ability's range. ::'''5) Unending Dedication:''' This unit's Rapid Fire weapons fire 3 times the number of shots instead of 2 times the shots when shooting enemy units at half range. ::'''6) Zealotry:''' This unit is unaffected by the aura abilities of any friendly units. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Orks}}: <div class="mw-collapsible-content"> ::'''1) Desire for Carnage:''' Hit rolls of 6+ with ranged weapons made by this unit count as 2 hits instead of 1. ::'''2) Increased Bulk:''' Add 1 to the Wound characteristic of each model in this unit. ::'''3) Infused by the Wargh:''' Whenever this unit charged, was charged or performed a heroic intervention add 1 to its Attack characteristic and hit rolls for the duration of the following Fight phase. ::'''4) Simple-minded:''' This unit suffers a penalty of 1 to its hit rolls and has to subtract 1 from its Leadership characteristic. ::'''5) Strong Muscles:''' Add 1 to this unit's Strength characteristic. ::'''6) Tough Skinned:''' Add 1 to this units Toughness characteristic. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Q'Orl}}: <div class="mw-collapsible-content"> ::'''1) Acid Glands:''' At the beginning of each Fight phase, you can pick a single enemy unit within 1" of this unit. Roll a D6 for each model in this unit; for each roll of 6, the enemy unit suffers a mortal wound. ::'''2) Chitinous Shell:''' Add 1 to armor saving throws made by models in this unit. ::'''3) Compound Eyes:''' Consider the Ballistic Skill of models in this unit as one point better. ::'''4) Fused Skin:''' Subtract 2โ from this unit's movement distances. ::'''5) Insectoid Brain:''' This unit may only move, advance, charge, shoot or fight if there's at least one {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} within 6" other than itself. ::'''6) Keen Olphactory Organs:''' This unit ignores all rules that negatively impact their hit rolls during the Fight phase. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|T'au Empire}}: <div class="mw-collapsible-content"> ::'''1) Dampened Reflexes:''' This unit loses its ''Feral Hunters'' special rule. ::'''2) Instilled Hierarchy:''' Whenever a friendly {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} looses a wound within 3โ of this unit roll a D6; on a 2+ that {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} does not loose the wound. Instead, this unit suffers a mortal wound. ::'''3) Pheromone Control:''' While this unit is within 6" of a friendly {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} with the same trait, this unit automatically passes all Leadership and Morale tests. ::'''4) Sense of Unity:''' Whenever this unit fires at an enemy unit in the Shooting phase and at least one hit is made, all other friendly {{W40Kkeyword|Kroot}} units with this trait may re-roll failed hit rolls of 1 against that unit for that Shooting phase. ::'''5) Weak Figure:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::'''6) Wide-spectrum Retinas:''' This unit may always shoot Overwatch, without the need for the associated Stratagem. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Tyranids}}: <div class="mw-collapsible-content"> ::'''1) Access to the Tyranid Genetic Library:''' This trait can never be manually selected, neither from the '''DNA Sample''' Relic and neither from the presence of a {{W40Kkeyword|Kroot Shaper}}. When this trait is randomly picked, this unit immediately rolls for 1 trait for each other faction keyword in this stratagem and applies each result. You may not choose which traits to apply. ::'''2) Feral Behaviour:''' This unit must fire at the closes unit (even if friendly) and must advance closer to, charge, and attack the nearest unit (even if friendly). ::'''3) Mindless Drones:''' This unit always succeeds all Morale tests but can never benefit from friendly Aura abilities. ::'''4) Multi-limbed:''' Add 2 to this unit's Attacks characteristic. ::'''5) Precognitive Senses:''' If an enemy unit enters the battlefield within 24โ of this unit then this unit may fire at that enemy unit as if it was the Shooting phase, but at a minus 1 to hit. ::'''6) Remembered Foes:''' This unit may re-roll failed hit rolls against {{W40Kkeyword|Character}} units. </div> </div></div> </div> *'''Favour of the Ancestors (X CP):''' ''Sometimes during the hunt, the spirits of the ancestors come to aid their fellow kindred into battle.'' ::When you use this Stratagem, pick any other Stratagem from this codex that isn't from the '''Requisition Stratagems''' section, this Stratagem obtains the effect and cost of that Stratagem. You can only use this Stratagem once per battle round and only during a phase the Stratagem whose effect is taken would be used. *'''Hunting Grounds (1 CP):''' ''The Kroot unleash their razor-beaked hounds and a tide of mottled green flesh tears into the enemy ranks.'' ::Use this Stratagem when a {{W40Kkeyword|Kroot Hounds}} unit from your army completes a charge against an enemy unit. Until the end of the phase, you can re-roll failed charge rolls for other friendly {{W40Kkeyword|Kroot}} units that are within 12" of that Kroot Hound unit after it completes its charge move. *'''Rapid Unhook (2 CP):''' ''The transport hooks employed on Kroothawk and Greater Knarloc Alpha are specially designed to allow a rapid deployment on the field, as to not sacrifice the beasts' innate velocity.'' ::Use this Stratagem at the end of your Movement phase. Select one {{W40Kkeyword|Kroothawk}} or {{W40Kkeyword|Greater Knarloc Alpha}} with the {{W40Kkeyword|Transport}} keyword. Models embarked on that unit may disembark even if that model has moved during your Movement phase. ===Wargear Stratagems=== *'''Explosive Arrows (1 CP):''' ''Micro explosives mounted on the tips of arrows make this already deadly weapon into a force even armored tanks are afraid of.'' ::Use this Stratagem during your Shooting phase, when a unit from your army is firing with its Kroot Bow. Don't make wound rolls for these attacks, instead, roll a die for each attack that hit the target; on a 3+ that unit suffers D3 mortal wounds. *'''Overwhelming Assault (2 CP):''' ''Launching into the heart of the conflict, the Kroot mercenaries begin a fearful assault on the chosen target, drowning it into waves of salvos.'' ::Use this Stratagem during your Shooting phase, when a unit from your army is firing with its Kroot Rifle. Until the end of that phase, change the Type of the Kroot Rifle that unit is equipped with to Rapid Fire 2. In addition, that unit doesn't suffer penalties to its hit rolls for having advanced the preceding Movement phase. *'''Raging Beasts (1 CP):''' ''Krootoxes have immense physical strength, and their riders know how to coax them into a terrible rage.'' ::Use this Stratagem when a {{W40Kkeyword|Krootox Rider}} unit from your army is chosen to fight with during the Fight phase. Until the end of that phase, models in that unit have an Attacks characteristic of 4. In addition, until the end of that phase, the Armour Penetration characteristic of krootox fists models in that unit are equipped with is improved by 2 (e.g. AP -1 becomes AP -3).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information