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===Soul Weaver=== [[File:Soul_Weaver.PNG|200px|right|thumb|[[Lord of the Rings|"YOU SHALL NOT PASS!"]]]] ''Not to be confused with the [[D&D]] [[Soul Weaver]].'' Soul Weavers are the psychic Voidscarred Eldar Corsairs specialists, who can help their comrades shrug off killing blows. Think of them as a form of defensive unit, akin to that of a [[Navis Endurant]] from the [[Imperial Navy Breachers]]. Except, rather than hunkering around in a giant shield, you use psychic powers to do the job. Moreover, they can also use their psychic magic to heal their allies, making them a sort of field medic in a sense. They are equipped with a bunch of Eldar trinkets and a [[Power Weapon#Eldar Power Sword|a Power Sword]] for close encounters. On the Kill Team tabletop, the Soul Weaver is an odd fusion of medic and comms officer, giving the options of both a bonus AP and d3 wounds to friendly operatives within 6"/pentagon. While that healing can be used twice a turn rather than once like other medics, do observe that one heal only does d3 wounds rather than the 2d3 offered by the Veteran Guardsman or Pathfinder medics. Also very worth observing is the lack of any resurrection options. This means that you have to be more careful with your injured operatives as you can only slightly nudge them out of the danger zone and hope that they can survive long enough to flee. Soul Weavers are listed in the Combat, Marksman and Scout category. {{Clear}}
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