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==Fighter's Overview== ===Leaders=== ====Witch Aelf Hag==== *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 115 Pts. **'''Rule:''' Leader **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 4; Strength 3; Damage 1/4 *''Fighter Commentary'' - your discount Leader, a Witch Aelf with double the wounds. Not spectacular but will save you points for a bigger warband. ====Sister of Slaughter Handmaiden==== *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 150 Pts. **'''Rule:''' Leader **'''Weapons:''' ***''Reach Weapon''-Range 2"; Attacks 4; Strength 3; Damage 2/4 *''Fighter Commentary'' - A step up. Still fragile, but has a reach weapon and inficts alot of damage on average, likely to triger '''[Triple] Sacrifice to Khaine.''' ====Hag Queen==== *'''Stats''': Movement 5"; Toughness 3; Wounds 20; 140 Pts. **'''Rule:''' Leader, Priest **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' - ====Slaughter Queen==== *'''Stats''': Movement 5"; Toughness 3; Wounds 20; 170 Pts. **'''Rule:''' Leader, Destroyer **'''Weapons:''' ***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/4 *''Fighter Commentary'' - ====Master of Warlocks==== *'''Stats''': Movement 10"; Toughness 3; Wounds 26; 190 Pts. **'''Rule:''' Leader, Mount **'''Weapons:''' ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/1 ***''Ranged''-Range 3-12"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - ====Khenerai Lifetaker Harridyn==== *'''Stats''': Movement 12"; Toughness 4; Wounds 20; 235 Pts. **'''Rule:''' Leader, Agile, Fly **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 5; Strength 3; Damage 2/4 *''Fighter Commentary'' - Keep upgrading durability and offense. A lot more maneuverable and survivable. Will make the most out of '''[Quad] Death on the Wind'''. ====Khenerai Heartrender Shrike==== *'''Stats''': Movement 12"; Toughness 4; Wounds 20; 245 Pts. **'''Rule:''' Leader, Agile, Fly **'''Weapons:''' ***''Spear''-Range 8"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' - A ranged option versus the Harridan, highly maneuverable and throws javelins. You can trigger '''[Triple] Sacrifice to Khaine''' by thowing a spear 8" away while her companions within 6" of her get the +1 attack. ====Blood Sister Gorgai==== *'''Stats''': Movement 7"; Toughness 4; Wounds 30; 245 Pts. **'''Rule:''' Leader, Elite **'''Weapons:''' ***''Spear''-Range 2"; Attacks 6; Strength 4; Damage 2/4 *''Fighter Commentary'' - Slippery and Scaly warrior. 6 attacks at 4 Strength that deal 2/4 damage, will take out most weaker fighters easily. ====Blood Stalker Krone==== *'''Stats''': Movement 7"; Toughness 4; Wounds 30; 235 Pts. **'''Rule:''' Leader, Berserker **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 3; Strength 3; Damage 2/5 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/2 *''Fighter Commentary'' - one of the best “lead from the back” choices. Her bow is very strong and using '''[Triple] Heartseekers''' can cripple most fighters if you get a 6. ====Melusai Ironscale==== *'''Stats''': Movement 7"; Toughness 4; Wounds 32; 275 Pts. **'''Rule:''' Leader, Elite **'''Weapons:''' ***''Ranged''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 ***''Sword''-Range 2"; Attacks 5; Strength 4; Damage 2/4 *''Fighter Commentary'' - ====Bloodwrack Melusa==== *'''Stats''': Movement 7"; Toughness 4; Wounds 35; 255 Pts. **'''Rule:''' Leader, Mystic **'''Weapons:''' ***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 3/5 *''Fighter Commentary'' - ===Fighters=== ====Witch Aelf With Sacrificial Knives==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 65 Pts. **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 4; Strength 3; Damage 1/3 *''Fighter Commentary'' - the basis of what your faction is. They will die quickly but will also move quickly and have 4 attacks. They are weak attacks and cross your fingers you crit a lot. The low strength and damage can of set with abilities '''[Double] Bathe in Blood''', '''[Triple] Slaughter's Strength''', and '''[Triple] Sacrifice to Khaine''' which boost attack and Strength, Doesn’t fix their damage problem but you’re landing more hits and hoping to crit. ====Witch Aelf With Sacrificial Knives and Bladed Buckler==== *'''Stats''': Movement 5"; Toughness 4; Wounds 8; 75 Pts. **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary'' - Trade +1 attack for +1 Toughness. Better at not dying and holding their ground. For 10 points, they are more likely to Live longer, which is only superior in campaigns to save money. ====Sister of Slaughter Barbed Wip and Sacrifical Knife==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 75 Pts. **'''Weapons:''' ***''Reach Weapon''-Range 2"; Attacks 4; Strength 3; Damage 1/4 *''Fighter Commentary'' - Upgreaded Witch that deal +1 Crit damage for 10 more points. Also has a 2" reach weapon, helping to zone out enemies for a little more defense. if you’re stacking attack buffs, they are a better candidate than the other Witch Aelves. ====Sister of Slaughter Barbed Whip and Bladed Buckler==== *'''Stats''': Movement 5"; Toughness 4; Wounds 8; 85 Pts. **'''Weapons:''' ***''Reach Weapon''-Range 2"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - A defensive version of the Sister of Slaughter. Slightly less fragile like the Witch Aelf with Buckler but it also has a 2" reach weapon, helping to zone out enemies for a little more defense. Still expensive with only 8 wounds despite having both reach and T4 ====Khinerai Lifetaker==== *'''Stats''': Movement 12"; Toughness 4; Wounds 10; 165 Pts. **'''Rule:''' Agile, Fly **'''Weapons:''' ***''Dagger''-Range 1"; Attacks 4; Strength 3; Damage 1/4 *''Fighter Commentary'' - A flying Sister of Slaughter. They are fragile for their price with only 10 wound but they still deal alot of damage and are quick, especaly using '''[Quad] Death on the Wind'''. ====Khinerai Heartrender==== *'''Stats''': Movement 12"; Toughness 4; Wounds 10; 175 Pts. **'''Rule:'''Agile, Fly **'''Weapons:''' ***''Spear''-Range 8"; Attacks 2; Strength 4; Damage 1/4 *''Fighter Commentary'' - Sacrifice mobile damage for killing at a safe distance. They can make safer use of '''[Quad] Death on the Wind'''. Overall they can generate more value over time then Lifetakers as they don't have to be in dangerous situations. ====Blood Sister==== *'''Stats''': Movement 7"; Toughness 4; Wounds 20; 165 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Spear''-Range 2"; Attacks 5; Strength 3; Damage 1/4 *''Fighter Commentary'' - Fast moving and the closest thing you have to a tank (they at least don’t die to breezes). In addition to having a little reach, her spear spits out 5 attacks (still cross your fingers for 6s). '''[Triple] Slaughter's Strength''' and '''[Double] Turned To Crystal''' will help chip fighters down. ====Blood Stalker==== *'''Stats''': Movement 7"; Toughness 4; Wounds 20; 165 Pts. **'''Rule:''' Berserker **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 2; Strength 3; Damage 1/5 ***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/2 *''Fighter Commentary''- the archer of the bunch. Long range with bow and do a massive 5 damage on crits. To bad she’s only got 2 attacks. Still a decent fighter that hides in the back and fishes for 6s. If you’re using '''[Triple] Heartseekers''', use it on the leader version, and instead give this one '''[Triple] Slaughter's Strength'''. ====DoomfireWarlocks==== *'''Stats''': Movement 10"; Toughness 3; Wounds 18; 140 Pts. **'''Rule:''' Leader, Mount **'''Weapons:''' ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3 ***''Ranged''-Range 3-12"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' -
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