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==Fighter's Overview== ===Leader=== ====Vulkite Berzerker Karl==== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 170 Pts. *'''Rules:''' Leader **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' -Unless you want to squeeze in as many fyreslayers in your list as possible this guy is a pass. The Hearthguard leaders just have access to both better attacks and abilities. ====Auric Hearthguard Karl==== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 180 Pts. *'''Rules:''' Fenzied, Leader **'''Weapons:''' ***''Blast''-Range 3-15"; Attacks 2; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/2 *''Fighter Commentary'' - Not all that different from a normal Auric Hearthguard, but he punches much harder. If you want your leader to take potshots instead of risking himself on the frontline you could take him, but then you would not only be kind of a coward but also losing out on using the leader specific dice ability as you NEED to be in the thick of it to use it effectively. ====Hearthguard Berzerker Karl with Flamestike Poleaxe==== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 185 Pts. *'''Rules:''' Leader, Warrior **'''Weapons:''' ***''Axe''-Range 2"; Attacks 4; Strength 3; Damage 3/5 *''Fighter Commentary'' - You're gonna be much better at taking out chaff units in one activation compared to taking the Berzerker Broadaxe, but you may struggle when hitting anything with even a bit of armor. ====Hearthguard Berzerker Karl with Berzerker Broadaxe==== *'''Stats''': Movement 3"; Toughness 4; Wounds 22; 185 Pts. *'''Rules:''' Leader, Warrior **'''Weapons:''' ***''Axe''-Range 2"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - Compared to the Vulkite Berzerker Karl, you are getting an additional inch of range, +1 crit damage, and access to '''[Triple] Duty unto Death''' all for 15 more points. Pretty much an auto take since you WILL be losing wounds to take advantage of your [Triple] ability. ===Fighter=== ====Vulkite Berzerker With Fyresteel Handaxes==== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 85 Pts. **'''Weapons:''' ***''Axe''-Range 1"; Attacks 4; Strength 3; Damage 1/3 *''Fighter Commentary'' - Your bread and butter if you plan on just drowning your opponent in attack dice and want to chance critting on anything that isn't chaff. ====Vulkite Berzerker With Fyresteel Handaxe and Bladed Slingshield==== *'''Stats''': Movement 3"; Toughness 5; Wounds 12; 85 Pts. **'''Weapons:''' ***''Axe''-Range 1"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - Unfortunately the Bladed Slingshield's ability to roll for mortals in AoS didn't carry over to these guys, so no throwing your shield Captain America style. It's good to take one or two of these guys if you want to reliably camp an objective while your other dorfs smash face, but you'll do okay even if you don't take any. ====Vulkite Berzerker With Fyresteel War-pick and Bladed Slingshield==== *'''Stats''': Movement 3"; Toughness 5; Wounds 12; 90 Pts. **'''Weapons:''' ***''Axe''-Range 1"; Attacks 2; Strength 3; Damage 1/4 *''Fighter Commentary'' - Same as the other shield dwarf, but for 5 points you get an additional damage on the crit. A better deterrent for chaff grabbing objectives if you land said crit. Again, you'll do okay if you decide not to take one. ====Auric Hearthguard==== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 125 Pts. *'''Rules:''' Fenzied **'''Weapons:''' ***''Blast''-Range 3-15"; Attacks 2; Strength 4; Damage 2/4 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/2 *''Fighter Commentary'' - You'll definitely want at least one or two in your warband. Just having access to '''[Double] Encase in Molten Rock''' let's you control how your opponent moves up the table, whether that be buying you time to snag an objective or stop him from helping his buddy who your other dorfs are currently curb stomping. Crits hitting for 4 is also nothing to sneeze at for a ranged attack. ====Hearthguard Berzerker arl with Flamestike Poleaxe==== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 110 Pts. *'''Rules:''' Leader, Warrior **'''Weapons:''' ***''Axe''-Range 2"; Attacks 3; Strength 3; Damage 2/5 *''Fighter Commentary'' - ====Hearthguard Berzerker with Berzerker Broadaxe==== *'''Stats''': Movement 3"; Toughness 4; Wounds 12; 115 Pts. *'''Rules:''' Leader, Warrior **'''Weapons:''' ***''Axe''-Range 2"; Attacks 3; Strength 4; Damage 2/4 *''Fighter Commentary'' -
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