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Warcry/Tactics/Maggotkin of Nurgle Rotbringers
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===Fighter Abilities=== * '''[Reaction] Impossible to Wound''': when targeted with a attack action, subtract 1 hit point from the allocated damage for each successful hit (min 1). (all) **''Fighter Commentary'' - depending on the fighter but best to defend agenst high attack low damage fighters as you may be negating 2 to 3 damage. * '''[Double] Virulent Discharge''': Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. (all) **''Fighter Commentary'' - bonus damage, your more likely spend it on other abilities like '''[Double] rush''', '''[Double] Toll the Sonorous Tocsin''', or '''[Double] Onslaught'''. Situatalny ok if you spend a 5 or 6 against a T5+ fighter or made a double move this turn * '''[Double] Venomous Sting''': Pick a visible enemy fighter within 1" of this fighter and roll a dice. on a 2+, until the end of the turn, that fighter can't make a move action or disengage action. (Pusgoyle Blightlord) **''Fighter Commentary'' even if you weren't a slow faction, the ability to lock down an enemy in CC is valued. You can lose many scenarios just because your opponent is playing keep away. * '''[Double] Toll the Sonorous Tocsin''': Until the end of the battle round, add 1 to the movement characteristic of friendly fighters while they are within 7" of this fighter. (Putrid Blightking with Sonorous Tocsin) **''Fighter Commentary'' Let Rotbringers actually move. Has a problem that the Sonorous Tocsin dose needs to barely move so other fighters can benefit from at least a 7" move, mabey 8" if you happen to start in an inconvenient sweet spot. works out better for a Pusgoyle Blightlord as with '''[Double] Rush''' will net a 15" move with fly (if you want to stun an enemy, you have to settle with 13", as you can't us 2 abilities during a fighter's activation). * '''[Triple] Blighted Icon''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 7" of this fighter. (Putrid Blightking Icon Bearer) **''Fighter Commentary'' bumps you to T5, helping your Fatman pack's durability when engaging with an enemy with S4 and 5 attacks. *'''[Quad] Unnatural Regeneration''': A Fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage points allocated to this fighter equal to double the value of this ability. (All) **''Fighter Commentary'' - a powered up '''[Triple] Respite''', one more dice for double the healing. It can be crucial in keeping fighters alive by undoing the enemy's progress, but that can be quickly redone in a battle round. this ability is also competing with '''[Quad] Rampage''' which helps with speed and damage output. If your going to loos a game if the enemy needs to ''only'' deals 8 -12 damage, then tuning matching 4, 5, or 6s into a Quad for this ability is excusable.
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