Warcry/Tactics/Maggotkin of Nurgle Rotbringers

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Faction Overview[edit | edit source]

Rotbringers at the moment appear to be a low tier Warband. they focused on slowness and outlasting to the long game (not good traits in short games based on speed, unless you get staying alive misions).

Pros[edit | edit source]

  • the most surbiable fighters: Have 25 wounds (more forgiving with lucky rolls and crits), and all Toughness 4. They do need to use [Triple] Blighted Icon to get up to T5, but for their price, you can take more than Stormcast and they will still take a beating before they go down.

Cons[edit | edit source]

  • Cribalbing Slow: move 3" and have to spend dice to be average. As an objective and movement-focused game, army-wide slowness with not good speed boosts lose games.
  • Huddle around the buff: A lot of their abilities rely on huddling fighters around specific Runemarks to get a specific buff. This results in 40mm models having to stay within 6" of each other which hampers movement in a terrain heavy game like warcry. This is also a problem in list building as you also have to account for also for the Warband separating into 3 groups.

Abilities Overview[edit | edit source]

Fighter Abilities[edit | edit source]

  • [Reaction] Impossible to Wound: when targeted with a attack action, subtract 1 hit point from the allocated damage for each successful hit (min 1). (all)
    • Fighter Commentary - depending on the fighter but best to defend agenst high attack low damage fighters as you may be negating 2 to 3 damage.
  • [Double] Virulent Discharge: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. (all)
    • Fighter Commentary - bonus damage, your more likely spend it on other abilities like [Double] rush, [Double] Toll the Sonorous Tocsin, or [Double] Onslaught. Situatalny ok if you spend a 5 or 6 against a T5+ fighter or made a double move this turn
  • [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. on a 2+, until the end of the turn, that fighter can't make a move action or disengage action. (Pusgoyle Blightlord)
    • Fighter Commentary even if you weren't a slow faction, the ability to lock down an enemy in CC is valued. You can lose many scenarios just because your opponent is playing keep away.
  • [Double] Toll the Sonorous Tocsin: Until the end of the battle round, add 1 to the movement characteristic of friendly fighters while they are within 7" of this fighter. (Putrid Blightking with Sonorous Tocsin)
    • Fighter Commentary Let Rotbringers actually move. Has a problem that the Sonorous Tocsin dose needs to barely move so other fighters can benefit from at least a 7" move, mabey 8" if you happen to start in an inconvenient sweet spot. works out better for a Pusgoyle Blightlord as with [Double] Rush will net a 15" move with fly (if you want to stun an enemy, you have to settle with 13", as you can't us 2 abilities during a fighter's activation).
  • [Triple] Blighted Icon: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 7" of this fighter. (Putrid Blightking Icon Bearer)
    • Fighter Commentary bumps you to T5, helping your Fatman pack's durability when engaging with an enemy with S4 and 5 attacks.
  • [Quad] Unnatural Regeneration: A Fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage points allocated to this fighter equal to double the value of this ability. (All)
    • Fighter Commentary - a powered up [Triple] Respite, one more dice for double the healing. It can be crucial in keeping fighters alive by undoing the enemy's progress, but that can be quickly redone in a battle round. this ability is also competing with [Quad] Rampage which helps with speed and damage output. If your going to loos a game if the enemy needs to only deals 8 -12 damage, then tuning matching 4, 5, or 6s into a Quad for this ability is excusable.


Leader Abilities[edit | edit source]

  • [Double] thrice-Ribben Death's Head: roll two dice for an enemy within 7" and deal 1 damage on 4+ or ability's value on 6s. (Lord of Blights)
    • Fighter Commentary-
  • [Double] Stream of Corruption: pick enemy within 7" and roll 3 dice. on 5+s fighter takes 1 wound and suffers -1T for battle round. (Sorcerer)
  • [Triple] Grandfather's Blessing: Until the end of the battle, round add 1 to the strength characteristic of melee attacks while they are within 7" of this fighter. (Leader)
    • Fighter Commentary Your win conditions are boosting your Rotbringers speed to be in melee range or outlast the enemy. When fighting T4 and 5 enemies, the boost to hit is needed.
  • [Triple] Rotsword Stab: makes a bonus attack, and on a crit and another 4+ roll, the target is -1M for the rest of the game. (Harbinger)

Fighter's Overview[edit | edit source]

Leader[edit | edit source]

Putrid Blightking Blightlord[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 30; 145 Pts.
    • Runemarks: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary - your mandatory Leader pick. 10 more wounds and +1 crit damage over normal. Ok but still slow like rest of Warband. Fighters near him can also benefit from his [Triple] Grandfather's Blessing in case they fight T4 and 5 enemies.

Lord of Plagues[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 32; 170 Pts.
    • Runemarks: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 3/5
  • Fighter Commentary - upgrade on Blightlord, with +1 strength and damage. A 25pts upgrade, his attacks will hit and take chips out of most fighters.

Lord of Blights[edit | edit source]

  • Stats: Movement 3"; Toughness 5; Wounds 32; 170 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary - alternative upgrade to Blightlord, more tank and can use [Double] thrice-Ribben Death's Head for reach.

Rotbringer Sorcerer[edit | edit source]

  • Stats: Movement 3"; Toughness 3; Wounds 22; 125 Pts.
    • Runemarks: Leader, Mystic
    • Weapons:
      • Arcane Bolt-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Staff-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary - your cheapest lord option.

Harbinger of Decay[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 25; 195 Pts.
    • Runemarks: Leader, Mount, Terrifying
    • Weapons:
      • Scyth-Range 2"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Lord of Afflictions[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 42; 320 Pts.
    • Runemarks: Leader, Fly, Destroyer
    • Weapons:
      • Scyth-Range 2"; Attacks 4; Strength 5; Damage 3/5
  • Fighter Commentary - Fuse a Lord plagues and Blights and he rides a fly. Is the quickest, strongest, and toughest warrior in your roster.

Fighter[edit | edit source]

Putrid Blightking with Blight Weapon[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 25; 110 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary - your cheapest unit. Has strong attacks and are hard to take down, but they are slow. You might skimp on them because the other fighters have abilities to make the Warband playable and may need them in each battle group.

Putrid Blightking with Filth-encrusted Shield[edit | edit source]

  • Stats: Movement 3"; Toughness 5; Wounds 25; 110 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 2; Strength 4; Damage 2/4
  • Fighter Commentary -

Putrid Blightking with Sonorous Tocsin[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 25; 120 Pts.
    • Runemarks: Champion
    • Weapons:
      • Reach-Range 2"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary - In charge of not making your Blightkings slow [Double] Toll the Sonorous Tocsin. He also has a 2" reach weapon(which barely reaches over your compatriots' 40mm bases, so you can still safely participate in team fights) and deals +1 attack at the trade of -1 regular damage.

Putrid Blightking Icon Bearer[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 25; 115 Pts.
    • Runemarks: Icon Bearer
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary - 5 more points then Blight Axe but can use [Triple] Blighted Icon to boost his groups Toughness to 5. After Sonorous Tocsins you take Icon Bearers before considering Blight Axes

Pusgoyle Blightlord[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 38; 260 Pts.
    • Runemarks: Fly, Destroyer
    • Weapons:
      • Scyth-Range 2"; Attacks 4; Strength 5; Damage 2/5
  • Fighter Commentary -

Minions, Thralls, and Allies[edit | edit source]

General Tactics[edit | edit source]

Other Helpful Tips[edit | edit source]

Example Builds[edit | edit source]

1000pts

-Blightlord x1

-Pusgoyle Blightlord x1

-Putrid Blightking with Blight Axe x2

-Putrid Blightking with Sonorous Tocsin x2

-Putrid Blightking Icon Bearer x1


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries