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==Fighter's Overview== ===Leader=== ====Dryad Nymph==== *'''Stats''': Movement 5"; Toughness 3; Wounds 20; 145 Pts. **'''Rule:''' Leader, scout **'''Weapons:''' ***''Claws''-Range 1"; Attacks 4; Strength 4; Damage 2/4 **''Fighter Commentary'' - Dyade leader. with Enrapturing Song put out lots of attack for a dryad back. ====Scion==== *'''Stats''': Movement 4"; Toughness 3; Wounds 16; 120 Pts. **'''Rule:''' Leader, Warror **'''Weapons:''' ***''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4 **''Fighter Commentary'' - cheapest hero. Able to telport were his leader aura abilities are needed. ====Shadestalker==== *'''Stats''': Movement 5"; Toughness 3; Wounds 16; 140 Pts. **'''Rule:''' Terror, Leader **'''Weapons:''' ***''Claws''-Range 1"; Attacks 5; Strength 4; Damage 2/4 **''Fighter Commentary'' - offensive solo Dryad Nymph. Also can stop a nearby enemy from moving. ====Huntmaster==== Very tough mini-[[treeman]], especially if using '''''Envoy of the Everqueen''''' to boost your hoards Toughness and Strength. '''Huntmaster with Greatsword''' *'''Stats''': Movement 4"; Toughness 4; Wounds 35; 230 Pts. **'''Rule:''' Leader, Elite **'''Weapons:''' ***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/5 *''Fighter Commentary'' - Get more attack for more chance to roll crits. '''Huntmaster with Scythe''' *'''Stats''': Movement 4"; Toughness 4; Wounds 35; 240 Pts. **'''Rule:''' Elite, Leader **'''Weapons:''' ***''Scythe''-Range 2"; Attacks 4; Strength 4; Damage 3/6 **''Fighter Commentary'' - gains reach and more damage to offset for less attacks. '''Huntmaster with Bow''' *'''Stats''': Movement 4"; Toughness 4; Wounds 35; 240 Pts. **'''Rule:''' Elite, Leader **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 3; Strength 4; Damage 2/5 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/3 **''Fighter Commentary'' - Comparing the Leader with a bow to the fighter (Kurnoth with a bow), you're paying 40 points, for 5 health and one extra attack on the range (a 3, instead of 2). Not worth it in my opinion. The Huntmaster with Scythe is a better buy for the same 240 pts. ====Arch-Revenant==== *'''Stats''': Movement 10"; Toughness 4; Wounds 25; 250 Pts. **'''Rule:''' Leader, Fly, Destroyer **'''Weapons:''' ***''Sword''-Range 2"; Attacks 4; Strength 4; Damage 2/5 **''Fighter Commentary'' - Your most expensive fighter, a fast flyer, and decent reach clave. that speed lets her make the most of her '''''Call to Battle''''' and '''''Envoy of the Everqueen''''' abilities. ====Branchwraith==== *'''Stats''': Movement 6"; Toughness 3; Wounds 22; 180 Pts. **'''Rule:''' Leader, Berserker **'''Weapons:''' ***''Ranged''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 2/4 **''Fighter Commentary'' - that that tough mage. Still have claws and a weak and situational Triple aura ability to he all 1 wound. ====Branchwych==== *'''Stats''': Movement 6"; Toughness 3; Wounds 22; 180 Pts. **'''Rule:''' Leader, Mystic **'''Weapons:''' ***''Ranged''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 ***''Staff''-Range 2"; Attacks 3; Strength 3; Damage 1/4 **''Fighter Commentary'' - offensive Branchwraith. Wizard type with a damage dealing double. ===Fighter=== ====Dryad==== *'''Stats''': Movement 5"; Toughness 3; Wounds 10; 70 Pts. **'''Rule:''' scout **'''Weapons:''' ***''Claws''-Range 1"; Attacks 4; Strength 3; Damage 1/3 **''Fighter Commentary'' - your aggressive hoard fighter. fast, cheap lots of attacks, don't mind the unremarkable damage, use '''''[Triple] Enrapturing Song''''' and a swarm of Dryad will tear them to pieces. ====Tree-Revenants==== *'''Stats''': Movement 4"; Toughness 3; Wounds 8; 50 Pts. **'''Rule:''' Warror **'''Weapons:''' ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary'' - Your cheapest fighter. not remarkable except for his teleportation ability. the range restriction prevents it from being used offensively but can be used to claim or defend objectives at a moment's notice. Good to have one in a warband. ====Spite-Revenant==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 70 Pts. **'''Rule:''' Terror **'''Weapons:''' ***''Claws''-Range 1"; Attacks 4; Strength 4; Damage 1/3 **''Fighter Commentary'' - a alternate to Dryads. no group synergy with Dryads, but +1 Strength and '''''[Double] Shrieking Terror''''' to paralyze an enemy fighter (so can't claim objectives or run from your tree ladies). ====Kurnoth Hunters==== the big strong slow guys of the Sylvaneth. With '''''[Double] Trample Underfoot''''' for extra damage. '''Kurnoth Hunters with Greatsword''' *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 180 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5 **''Fighter Commentary'' - damage dealer '''Kurnoth Hunters with Scythes''' *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 190 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Scythe''-Range 2"; Attacks 3; Strength 4; Damage 3/6 *''Fighter Commentary'' - pay extra for reach. '''Kurnoth Hunters with Greatbow''' *'''Stats''': Movement 4"; Toughness 4; Wounds 30; 200 Pts. **'''Rule:''' Elite **'''Weapons:''' ***''Ranged''-Range 3-20"; Attacks 2; Strength 4; Damage 2/5 ***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary'' - your long range artillery of the warband. 20" lets him sit back to loose 4 arrows.
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