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Codex - Angry Custodes
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===Titan rules=== *SUPERHEAVY AS FUCK BITCHES: You know that you're heavy when your arrival on a planet results in a change in the planets orbital trajectory. **A model with this rule can Fall Back in the Movement phase and still shoot/orcharge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1β away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1β of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1β of it or at an other enemy unit within range which is not within 1β of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. *NA NA NA NA NA THIS OBJECTIVE IS MINE YOU PUNY GUARDSMEN!!!: If being denied an objective by swarms of guants is infuriating to a normal Angry Marine you have no idea what it is like to be a titan in the same situation. The solution is to just say βFUCK YOU!!!β And take the objective for yourself, by simply sitting the Titans gigantic feet either side of the objective and daring anyone to try and take it βFUCKING TRY IT, I DARE YOU!!!β. **Models with this rule gain objective secured if your army is battle forged, but do not have the ability to control it if the enemy has numerical superiority on the same objective. *LOOK, IβM DRIVING WITHOUT A PILOT!!!: Nobody in their right or wrong mind would ever dare to tell an Angry Titan what to do unless they wanted an anus full of titanic feet, so Angry Marine high command will put on their best diplomatic face and behaviour and ask the Titan to engage the enemy. Most of the time the Titan will go along with these requests as it means it has someone to shoot at and punch repeatedly, but sometimes the Titan will decide that it would much rather cause the nearest target to suffer total existence failure, whether that be friend, foe or a random rock which happened to offend it. **Roll a dice at the beginning of each of your turns for each of the models with this rule, on a 4+ the Titan behaves normally, on a 1, 2 or 3 the Titan can only target the nearest unit to itself (friend or foe) and must move towards that unit and charge it if possible, and may re-roll hit and wound rolls of 1 in the Shooting and Fight phase it makes against that unit until the next turn. Units with the ANGRY keyword are ignored for this rule unless the next nearest unit is also a unit with the ANGRY keyword. *Titan Void shields: The thing which truly makes a titan a titan, the ability to shrug off even the most powerful of eldritch attacks and come out of it smiling maniacally and you continue to charge towards your enemy. **Void shields are a special kind of save, like an invulnerability save it is unaffected by the ap of a weapon but cannot defend against melee attacks, but unlike invulnerability saves they can be used to block mortal wounds. Roll a dice for each mortal wound inflicted on the Titan, with the mortal wound being ignored if you pass the save roll. Consult the Titan damage table to view its current void shield save. *Cataclysmic Explosion: The bigger they are, the harder they fall. **If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 5+, it suffers a cataclysmic explosion, and each unit within 3D6β suffers 2D6 mortal wounds.
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