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Codex - Kroots: /tg/'s 9th Edition
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===Fortifications=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Hidden Mines==== <div class="mw-collapsible-content"> ''Ambushes are a specialty of the kroot like many other subtle ways of fighting. One of the most obscure but effective is the employment of explosives hidden under the ground that blow up any intruder that steps on it. They are quite dangerous, as friendly kroot can be hit by the explosion, but the damage they produce is well worth the risk.''</div> </div> This unit contains 3 Hidden Mines ('''Power Rating: 2'''). It can include up to 3 additional Hidden Mines ('''Power Rating: +2''') or up to 6 additional Hidden Mines ('''Power Rating: +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Hidden Mine || - || - || - || - || 2 || 1 || - || 10 || 6+ || 10 |} '''Special Rules:''' <tabs> <tab name="Hidden Mines"> Before the battle begins, before both armies are deployed, secretly decide a number of points on the battlefield equal to the number of hidden mines in this unit. These models are hidden in those places. A Hidden Mine explodes if it is within 3" of any enemy units at the end of any Movement or Charge phase. Each time a Hidden Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on every unit within 3", and on a 6 it inflicts 3 mortal wounds instead. The Hidden Mine is then destroyed. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Hidden Mines}}, {{W40kKeyword|Building}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroot Towers==== <div class="mw-collapsible-content"> ''Kroot towers are a common sight in battles in which these mercenaries are employed and near their various outposts. They are not very durable but can offer a good amount of fire support and can hold their own against smaller hordes.''</div> </div> This unit contains 1 Kroot Tower ('''Power Rating: 4'''). It can include 1 additional Kroot Tower ('''Power Rating: +4''') or 2 additional Kroot Towers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Tower || - || - || 4+ || - || 7 || 10 || - || 10 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Bolt Thrower''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Kroot Fortification"> A Kroot Tower is no larger than 4"x4"x6". This unit must be deployed once both players have finished setting their armies on the table and models in this unit don't have to be put in unit coherency. From that point onwards, each model operates independently and is treated as a separate unit. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> </tabs> '''Options:''' This model may replace its '''Kroot Bolt Thrower''' for one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heavy Kroot Gun''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 2 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroot Tower}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Kroothawk Shrine==== <div class="mw-collapsible-content"> ''The shamans of the tribe get their powers from these magnificent sculptures carved of solid stone. They depict the ancient forms the kroot once held while soaring the blue skies of Pech and through them, the spirit of the ancient hunters channel their wisdom to guide their descendants to a glorious hunt.''</div> </div> This unit contains 1 Kroothawk Shrine ('''Power Rating: 4'''). It can include 1 additional Kroothawk Shrine ('''Power Rating: +4''') or 2 additional Kroothawk Shrines ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroothawk Shrine || - || - || - || - || 7 || 8 || - || - || 4+ || 70 |} '''Special Rules:''' <tabs> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Sacred Land"> Friendly {{W40kKeyword|Kroot}} units within 12" of this model add 1 to their Leadership characteristic. In addition, when friendly {{W40kKeyword|Shaman}} units within 12" of this model are invoking an Invocation, add 1 to the roll. </tab> <tab name="Spiritual Site"> When setting up this unit, place each Kroothawk Shrine as if it was a different unit. From that point onward each Kroothawk Shrine is considered to be its own unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroothawk Shrine}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}}
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