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===School of Conjuration=== Soulpinch: Cast on 3+, shooting attack. Fire and Charge 3, Range 18". Hits cause Magicka Drain(1). Bound Sword: Cast on 4+, 1-handed, close combat phase. Equips a Bound hand weapon in casting hand until end of turn. Bound Armour: Cast on 4+, movement phase. Caster's armor or robe is replaced by magic Heavy Armour(5+) until end of turn. Bound Helm: Cast on 4+, 1-handed, movement phase. Caster's Helm(or lack thereof) is replaced by a magic Helm with "bearer may re-roll one failed armour saving throw of 1 per turn" until end of turn. Bound Dagger: Cast on 4+, 1-handed, close combat phase. Equips a Bound Dagger in casting hand until end of turn. Bound Shield: Cast on 4+, 1-handed, movement phase. Equips a Shield in casting hand until end of turn. Bound Spear: Cast on 4+, 1-handed, close combat phase. Equips a Bound Spear in casting hand until end of turn. Spirit Knife: Cast on 4+, shooting attack. S3 AP1, Move and Fire 1, range 18". Bound Bow: Cast on 6+, shooting phase. Equips a Bound Bow in both hands until end of turn. Bound Battleaxe: Cast on 6+, close combat phase. Equips a Bound Battleaxe in both hands until end of turn. Bound Katana: Cast on 8+, close combat phase. Equips a Bound Katana in both hands until end of turn. Banish Daedra: Casts on 9+, at the start of any Shooting Phase. Range 6", requires LOS. Target a Daedra model, other than a Physical God, within 6" of caster. That model must take a Leadership test on its own value. If it succeeds, neither it nor any model in the unit it is currently in may be targeted by this spell again this turn. If it fails, it is removed as a casualty. Call Flame Thralls: Cast on 14+, summon. Summons two Flame Atronachs, regardless of other summons the caster has in play. Lasts until end of turn; the caster may cast at a higher difficulty, prolonging the effect by one game turn for every +4 more required to cast. Recasting will desummon any present thralls. Spirit Fist: Cast on 18+, shooting attack. Range 18", Move and Fire 1. Can only target mortals. Target infantry unit must make a morale test, and on a failure 1d3 models are instantly removed. Call Frost Thralls: Cast on 20+, summon. Summons two Frost Atronachs, regardless of other summons the caster has in play. Lasts until end of turn; the caster may cast at a higher difficulty, prolonging the effect by one game turn for every +4 more required to cast. Recasting will desummon any present thralls. Call Storm Thralls: Cast on 25+, summon. Summons two Storm Atronachs, regardless of other summons the caster has in play. Lasts until end of turn; the caster may cast at a higher difficulty, prolonging the effect by one game turn for every +4 more required to cast. Recasting will desummon any present thralls. Conjurer's Helper: Cast on 30+, 2-handed, may be cast any time. Summons a Flame Atronach, Frost Atronach, and Storm Atronach until the end of your turn. Summon/Call: (casting requirements vary) A Summoned unit is an upgrade for caster, kept in reserve, and may not enter play by any normal means. Called units and Thralls follow the same rules, save that they do not count against the summon limit, and leave play after a certain amount of time. See the Scrollhammer Rulebook for further information on Summoning.
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