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Codex - Kroots: /tg/'s 9th Edition
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====Kroot Towers==== <div class="mw-collapsible-content"> ''Kroot towers are a common sight in battles in which these mercenaries are employed and near their various outposts. They are not very durable but can offer a good amount of fire support and can hold their own against smaller hordes.''</div> </div> This unit contains 1 Kroot Tower ('''Power Rating: 4'''). It can include 1 additional Kroot Tower ('''Power Rating: +4''') or 2 additional Kroot Towers ('''Power Rating: +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Kroot Tower || - || - || 4+ || - || 7 || 10 || - || 10 || 4+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Kroot Bolt Thrower''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Kroot Fortification"> A Kroot Tower is no larger than 4"x4"x6". This unit must be deployed once both players have finished setting their armies on the table and models in this unit don't have to be put in unit coherency. From that point onwards, each model operates independently and is treated as a separate unit. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> </tabs> '''Options:''' This model may replace its '''Kroot Bolt Thrower''' for one of the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heavy Kroot Gun''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 2 from its hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Twin Kroot Gun''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Twin Kroot Gun''' || 48" || Rapid Fire 2 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|Kroot}} *{{W40kKeyword|Fortifications}}, {{W40kKeyword|Kroot Tower}}, {{W40kKeyword|Building}}, {{W40kKeyword|Kindred}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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