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/tg/ Codex Supplement - Faith Militant
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===New Units and Wargear=== ====HQ==== *'''[[Arch-Confessor Kyrinov]]:''' The manipulative old rabble-rouser is back! Kyrinov is a {{Template:W40kKeyword|CONFESSOR}} (see below) with a master-crafted power maul that kicks {{Template:W40kKeyword|DAEMON}} ass, gives morale buffs to nearby {{Template:W40kKeyword|ASTRA MILITARUM}} and {{Template:W40kKeyword|ADEPTUS MINISTORUM}} units, and he can force your opponent to spend more CPs to activate strategems. He's pretty solid when used as a melee support unit, but will quickly run into trouble when faced with [[Assault Terminators|serious heavy hitters.]] *'''Uriah Jacobus:''' Included in this book since he was removed from the official Adepta Sororitas codex. Uriah is an above-average Missionary with a badass shotgun and the ability to give a slight Leadership buff to nearby {{Template:W40kKeyword|ASTRA MILITARUM}} and {{Template:W40kKeyword|ADEPTUS MINISTORUM}} allies. Not amazing, but if you plan on bringing a Missionary and have a few spare points to spare, he's a good pick. *'''[[Cult of the Redemption|Klovis the Redeemer]]:''' Scourge and Purge! The Redeemer is a berserker-priest; he's easier to kill than other {{Template:W40kKeyword|MINISTORUM PRIESTS}}, but if he reaches melee, [[RIP AND TEAR|he'll unleash a ton of hurt.]] He also buffs your nearby {{Template:W40kKeyword|FRATERIS}} units, allowing them to re-roll failed wound rolls, making their puny S3 attacks a bit more reliable. For best results, sing "Battle Hymn of the Redeemer" when rolling charge dice. *'''[[Canoness Veridyan]]:''' [[Dawn of War|She's back and better than ever!]] A canoness with a power sword who can give a single nearby {{Template:W40kKeyword|ORDER OF OUR MARTYRED LADY}} unit the ability allocate wounds when shooting. Not terribly good by herself, but potentially devastating when fighting alongside [[Exorcist|Exorcists]] and [[Retributor Squad|Retributors]], allowing you to pick off special weapons and sergeants with ease. *'''Living Saint:''' An expensive, but extremely customizable unit that can be outfitted with almost any weapon in the codex. Like Celestine, they have the Saintly Blessings ability. You can only bring one in each battle-forged detachment, but each Living Saint you bring gets a relic that doesn't count against the number of relics you can normally bring. Did we mention they can bring {{Template:W40kKeyword|CANONESS}}-only relics from the official codex as well as most of the relics in this book? They may be expensive, but these sisters can be amazing when outfitted right. On top of all of that, when a Living Saint dies, you can bring them back with the Resurrection stratagem, though doing so is expensive both in terms of CPs and Miracle dice, so don't make such a decision lightly. *'''Palatine''': A Canoness-in-training. Doesn't have as much access to relics and other high-end wargear, but has better access to other weapons. Friendly {{Template:W40kKeyword|<ORDER>}} units within 6" of her can re-roll wound rolls of 1. Generally speaking, Palatines aren't as useful as their superiors, but their cheaper cost and better wargear variety makes them great for ensuring that high-value or high-risk units complete their objectives without risking a unit as important as a Canoness (e.g. if you ''really'' need that Dominion squad to kill an enemy tank before they die). *'''Confessor:''' A {{Template:W40kKeyword|MINISTORUM PRIEST}} HQ with a Missionary's statline, but far more wargear options and the ability to make additional enemies flee on a failed morale test. They're generally more useful than a Missionary, but they also tend to be more expensive due to their wargear, and the offensive nature of their abilities means that they need to be on the front line; you can't just hide them behind some ranged infantry and rely on morale buffs. ====Troops==== *'''Frateris Militia:''' [[Imperial Guard|Conscripts]] with WS 5+, BS 5+, and a 6+ armor save. They're cheap, disposable, and unlike other units of their caliber, they have an ability that allows them to auto-pass a morale test on a roll of 1. Use them to [[tarpit]] or overwhelm the enemy with dozens of attacks. If they're accompanied by a {{Template:W40kKeyword|MINISTORUM PRIEST}}, you can activate a strategem that allows them to attack twice in the Fight phase. ====Elites==== *'''[[Ephrael Stern]]:''' Included with her official rules from Psychic Awakening: Pariah. *'''Chevaliers:''' [[Bretonnia|French Knight Sisters]]. Heavily armored ex-Repentias on fire-breathing bikes armed with super power lances. These girls are pretty much guaranteed to annihilate most infantry you point them at, especially if they get a charge off. Can be extremely durable if you give them relic armor and storm shields, but this also makes them far more expensive, so be careful when committing to that. *'''[[Crusaders|Inducted Crusaders]]:''' A version of Crusaders that can replace their power swords with power axes and power mauls. They can also intercept wounds for nearby {{Template:W40kKeyword|ASTRA MILITARUM}}, {{Template:W40kKeyword|ADEPTUS MINISTORUM}}, and {{Template:W40kKeyword|INQUISITION CHARACTERS}}. While they're somewhat underwhelming on their own, they're pretty amazing when accompanying a melee-happy {{Template:W40kKeyword|CHARACTER}} into combat, as they can tank wounds and dish out plenty of damage on their own. *'''[[Death Cult Assassin|Baptised Death Cult Assassins]]''' A version of Death Cult Assassins that can infiltrate and have poisoned throwing knives (which they can attack with after deploying from infiltration). Perfect for capturing unguarded objectives, assassinating weak enemy units behind the front lines, or generally causing havoc. Only bring these if you plan on infiltrating them, if you plan on throwing them in a transport, you should the default Death Cult Assassins instead. ====Fast Attack==== *'''Frateris Technicals:''' A squad of 1-3 ramshackle vehicles that the Frateris Militia haphazardly armed for war. Can be given twin heavy stubbers or twin autocannons to serve as fire support (though keep in mind they have BS 5+). Alternatively, you can also give them heavy flamers and rams, allowing you to blitz the enemy, clearing objectives and giving lightly-armored infantry squads a hard time. They have a strategem which changes their weapon type to Assault and doubles their shots, which can make them really scary when played right. *'''Mortia Squad:''' [[Sisters Repentia|Repentia]] suicide-bombers on bikes. They have Frag and Krak Grenades, Melta bombs, and a bike that runs on an eviscerator instead of an engine. When they die, roll a D6. On a 2+, an enemy unit within 1" suffers D3 mortal wounds. With a 7+ armor save and no Solace in Anguish, these sisters are incredibly easy to kill. However, they're really fast, and if the enemy ignores them, they can cause incredible amounts of damage. Use them as a distraction, or bring them in on the flanks using the Ride For Ruin stratagem and wreak havoc on any squishy units they're hiding behind the front line. ====Dedicated Transport==== *'''[[Repressor]]:''' Exactly the same as the Forge World ones. Although they're near-useless by themselves, their six fire points make them incredible when carrying heavily-armed infantry squads. Want to make sure that Dominion squad reaches their target and pops off a few shots before being overwhelmed? Put them in a Repressor. Want to keep your Retributors safe from infiltrators and anti-infantry weapons? Put them in a Repressor. ====Flyers==== *'''[[Avenger Strike Fighter]]:''' The same as the Forge World one. Included because Sebastian Thor used it once and now the Sisters love it. A powerful ground-attack fighter with a wide-variety of wargear options that make it extremely versatile. *'''Dominator Gunship:''' A heavily-armed gunship that can pivot twice per turn, but is more fragile than most other {{Template:W40kKeyword|IMPERIUM}} aircraft. Can be used to transport a small unit of sisters to an objective or provide fire support. It's two hurricane bolters and inferno cannon mean that it will annihilate most infantry, but you can swap that out with a melta cannon for tank-hunting. ====Wargear==== *'''Sanctorum Missile Launcher:''' Based on the Forge World [[Exorcist]] model, this weapon is identical to the Exorcist missile launcher except that it costs 45 points instead of 70, fires d3 fewer shots, has 72" range instead of 48", adds 1 to hit rolls targeting {{Template:W40kKeyword|FLYERS}} and subtracts 1 from hit rolls targeting anything else. This will absolutely obliterate most aircraft, but it's questionable usefulness against other targets makes it something of a situational pick. Bring it if you suspect your opponent is bringing a bunch of [[Avenger Strike Fighter|really]] [[Marauder Bomber|mean]] [[Heldrake|flyers]], otherwise, the standard Exorcist weapons will likely serve you better. *'''Trinity weapons:''' Specially constructed boltguns which fire massive promethium-filled bolts tipped with a small melta charge, giving Sisters a much-needed plasma equivalent. With S 5, AP -4, D d3, these weapons are better against heavy infantry than regular plasma weapons, but aren't quite as versatile due to their lower strength. The heavy variant is a S6 sniper rifle which is particularly good at assassinating T3 {{Template:W40kKeyword|CHARACTERS}} and elite infantry. However, being limited to one shot each, their effectiveness suffers when used against other targets.
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