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===Hive culture=== Natives of Hua Yuan are infamous for their insatiable desire (some would say habit) to gamble. They bet on anything and everything and this broadly manifests itself in lower hive entertainment. They bet on fights (arranged or otherwise), on local board games or even on the lifespans of neighbors. This last practice is often referred to as "bei da dao", roughly "hit the deck" or "hit the dirt" and is especially popular among gangers and those especially poor. The black market is so utterly prolific and the local government is so loose that it's basically indistinguishable from any regular market on-planet. On every level, in every hab you'll find an endless supply of merchants, hawkers, dealers and an equal number of nooks and crannies for them to operate from. Most commonly, these merchants will refer to their clientele by the local slang term "qΔ«n", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both). Hua Yuan is a veritable storm of wheeling, dealing, smuggling and gambling between the different levels of the hive and even off-world at all hours. One could oftentimes have an easier time buying drugs or gambling on a deathmatch than acquiring food. Tattoos are popular among the lower-class peoples of Hua Yuan. Due to the unique ways that paints and dyes are on Hua Yuan, fluorescent tattoos can be found on most all in the lower hive. These are especially popular with the Gangers and Military personal, with popular patterns depicting Tyranids to commemorate a battle or simply to intimidate. The Hua Yuanese are infamously xenophobic, passively discriminating against outsiders, both in their Hive and amongst foreign populaces. The Garden is home to many an internal faction and all the rivalries that come with it, but they will always unite against an outsider force. This attitude of theirs is what led to struggles of maintaining Imperial dominance. Pets are not too common in the lower areas of the hive, usually seen as a drag on resources and either eaten or bred to fight. Once one reaches a certain status or standard of living, one can afford to keep such things, especially amongst the many noble spires topping the Walled Garden. Nobles often breed or collect a variety of impressive beasts to show off their wealth and status as well as any other tacky adornment they may have. One can usually determine the loyalties of a noble or merchant house by observing the animals they keep if shown nothing else; Hua Yuanese nationals will usually keep creatures "native" to the Hive, be they the docile Rainbow Centipede, Spire Hawks, finely bred Rat Hounds, impressively muscled Guardian or Pit Dogs, Alligators, Core Dragons or even some forms of pseudo sentient fungal creatures as well as the usual variety of boutique creatures bred from vermin stock, such as Orchid Mantises and albino bats. However those who kowtow to the Imperium or cozy up to the Praetorians often keep creatures foreign to the hive, usually in the form of Horses, bears, and Tigers and other large mammals as well as the ever popular eagle. Trophies are often kept as a symbol of status, especially amongst gangs and some militant sects. They can come in the form of capes made of scalps, tassels made from monk queues, the bones of enemies, bullet casings for every kill one has made, as well as possessions of the slain. However a common trophy amongst gang leadership is the acquisition of an enemy's pets. In a mirror of the nobility above the bosses and sect masters take great pride in being able to feed and care for their beasts. Some are used as prized fighting animals, while others are treated with a level of care one would reserve for one's children. Some more bloodthirsty gangs and many sects will often prepare a ritual meal composed of the trophy beasts, fueling the very true rumors of the very bizarre Hua Yuanese palate. These meals feed into another facet of Hua Yuanese culture involving bizarre and otherwise overly complex meals with exceedingly strong alcohol and, depending on the social setting, exotic drugs, followed by a morning of cleansing tea and a two-day fast. This often translates into the Guard, where soldiers will often keep dogs or other similar beasts that they find on the battle field and keep them for morale or an extra set of eyes, and during particularly trying times, as food. After a deployment these beasts are usually left to fend for themselves in the abandoned FOBs or are eaten. Often, however, guardsmen will pay handsomely to secure the passage of animals they've grown attached to back to their garrison or their families. These beasts rarely survive the journey back to Hua Yuan. Sometimes a particularly exotic or faithful Beast will be presented to a unit commander as a meal or a trophy gift. Commanders, especially at the Regiment and Division level enjoy displaying their animal companions, as it reinforces their image as leaders worth respect in Gardeners of all levels. Xenos Beasts such as Squigz or Kroot Hounds are never eaten, and are very rarely kept as pets. Those that do attempt to keep such things are either executed by a Commissar or reported to the Arbites and then the Inquisition. However commanders that would acquire such a beast usually seek approval from the Commissariat and the Inquisition, which are the same channels one must go to through to keep Xenos remains or Xeno-tech as a trophy. Such requests are usually denied and the item in question is confiscated for Inquisitorial study, but there are cases in which a battlefield commander can display a creature such as a Kroothawk. These beasts typically don't last long in the toxic air of Hua Yuan, and those that do are often neglected in favour of less heretical companions.
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