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===Heavy Infantry=== *'''Daiyōkai Dengekitai:''' 2 wounds with NWI, NCO, an actually decent BS and two nice weapon options make the Daiyōkai the ideal main gunfighter in the JSA paintrain. Linkable with Domaru, which is also the reason their DA+AP CC is not that important- Domaru are just way faster a lot of times. *'''Domaru Butai:''' Whenever you run a HI paintrain you gotta include at least one of these. That's ok though, since they are really good at what they do. They have a lot of skills that make them really good in CC. Most profiles carry the dreaded E/M CC weapon, always pay the extra point over the AP CC option. They're cheap and that shows on their BS12. A lot of times the plain Chainrifle is good enough anyways, but if your paintrain needs a lot of f2f gunfights to happen for some reason get the Spitfire profile or a Daiyōkai. They have a mean little tool helping them avoid f2f shootouts: the E/M grenade, which they can lob on speculative 11s or 8s (depending on the range). Domarus have fireteam: Core, Haris and Duo. Tankō are their best friends, but the Dayokai is also invited to the party. Outside of their own link they can join Karakuris, and one Domaru can join the Keisotsu. **'''Takeshi 'Neko' Oyama:''' Counts as regular Domaru for all purposes, but comes with Tactical Awareness and an extra DA CC weapon. Always take him if you run Domarus and have a few points left, the extra order is well worth it. Neko has a WIP 14 LT option, which is something to consider since JSA really loves to go first. *'''Karakuri Special Project:''' Robot waifu HI, with 3 wounds, total Immunity and Remote Presence makes them really hard to take down. Every profile is a FO and carries a Panzerfaust, Chainrifle and Flash Pulse. Their main gun options aren't too fancy, but they are very good at what they do- con't complain and use your SWC elsewhere. If you don't want to overspend on their Haris drop 1-2 Domarus in, or maybe Yuriko to patch them up if things go south. *'''Shikami:''' You're the kind of person who doesn't want to run a clunky core link into the opponent? Shikami is your guy then! MIM (-6), Superjump, Climbing Plus and Dodge (+2") with a 6-2 MOV let them get anywhere on the table with little effort. As per usual in JSA they're not very good at gunfights (at least for HI), but their Flash Pulse can make up for it and they're very capable CC fighters. The points cost for this unit is not cheap, but well used they can do a lot of damage on their own. *'''Tankō Zensenbutai:''' The cheapest HI in the faction, and maybe even in the whole game. Linkable with Mushashi or the Domarus, these guys bring some very potent ARO guns into the game. Paying for the ML with Monofilament CC is well worth it, this particular ML profile is JSA hardest hitting ARO piece, but the other profiles are very useful aswell. While the Daiyōkai is your active turn gunner in a link the Tankō often shine in ARO.
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