Infinity/N4 Tactics/Japanese Sectorial Army
An overview for faction units and tactics in N4. WIP
Why Play JSA?[edit | edit source]
You went to the LGS or the Infinity website and your weeb-senses instantly locked on the JSA action pack. This faction is packed with sci-fi samurais and ninjas. JSA is not great at shooting over long ranges, and have limited access to smoke and MSVs- but they make up for it with a boatload of Martial Arts and stealth. They win the game by slicing your opponents forces into pieces. This is the faction for people who love to win in unorthodox ways and a lot of finesse. A big strength is their game of area control and denial, also their alpha strike potential is huge. Some factions win by pointing an HMG, JSA has plenty of other ways to win (including pointing O-Yoroi's HMG).
Faction Features[edit | edit source]
- Stabbing, shanking, slicing: JSA has got ALL you could want if it comes to CC. They don't really need to rely on this, but everyone else should fear their close combat fighters.
- Strong midfield choices: Ninjas, Oniwabans, Ryuken are all really good and scary midfield units which are there to protect a certain area or push buttons. Having a good start in the midfield makes moving up your paintrain way easier.
- Minelayers: During deployment JSA can drop a lot of mines, repeaters and CrazyKoalas, which makes protecting their DZ way easier.
- Stealth: Almost all the dedicated fighters in JSA have stealth- even their TAG has it! Be wary of your opponents sixth sense units and sneak your way into success.
- Assassination: JSA excells at taking out dangerous targets like TAGs with units like the Oniwaban and their Monofilament CC weapons. Nothing beats the thrill of taking out an Avatar who came around the wrong corner.
Units Overview[edit | edit source]
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Light Infantry[edit | edit source]
- Keisotsu: The minimum viable product of a trooper, but they have Courage; it doesn't matter what your opponent is shooting at them with, they'll stand their ground until they die. They aren't really good at anything but generating orders, but they're cheap, can form a core link and have a few specialist and SW profiles if you're in desperate need of something specific on a budget. They can bring one Domaru into their link.
- Yuriko Oda: Yuriko can do a lot, and she does it really well. She's a wildcard engineer with MIM and a good chance of dodging, making her ideal to tag along a paintrain. If you want to have her solo she even gets a profile with Forward Deployment 8"!
- Aragoto Senkenbutai: The Aragoto are motorcycle units with both a HD and a KHD choice, making them efficient at zooming to where they need to be and do their hacker/specialist thing. If you don't need a specialist they also can wield a Boarding shotgun or Spitfire, otherwise they'll get the Combi Rifle.
- Kuroshi Rider: Gets Dogged, FO and MA L1, and a general boost on their stats for a few more points. She's also one of the rare sources of smoke in this sectorial, and brings a LT WIP option, which increases the chance of getting to pick first turn a bit.
- Kempeitai: Kempeitai are a Wildcard option, bringing Sixth Sense and Number Two into a link. They have two CoC profiles, making your offensive LT options way more appealing. Also worth mentioning is the Shock Marksman Rifle profile with MSV2.
- Ryūken Unit-9:MIM (-6), Minelayer and a X-Visor are the standout features. Brings two profiles with a very different playstyle. The more prominent one comes with camo and a HRL, this one's a very scary ARO piece. The second version comes with a SMG and Forward Deployment +8". It also carries around D-charges and there's a hacker option, which is really attractive for any sort of efficient button pushing and turning into a roadblock afterwards.
- Tokusetsu Butai: These are the faction-generic doctor and engineer. One-purpose profiles, but cheap and good at what they do.
Mercenaries[edit | edit source]
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it from time to time.
Heavy Infantry[edit | edit source]
- Daiyōkai Dengekitai: 2 wounds with NWI, NCO, an actually decent BS and two nice weapon options make the Daiyōkai the ideal main gunfighter in the JSA paintrain. Linkable with Domaru, which is also the reason their DA+AP CC is not that important- Domaru are just way faster a lot of times.
- Domaru Butai: Whenever you run a HI paintrain you gotta include at least one of these. That's ok though, since they are really good at what they do. They have a lot of skills that make them really good in CC. Most profiles carry the dreaded E/M CC weapon, always pay the extra point over the AP CC option. They're cheap and that shows on their BS12. A lot of times the plain Chainrifle is good enough anyways, but if your paintrain needs a lot of f2f gunfights to happen for some reason get the Spitfire profile or a Daiyōkai. They have a mean little tool helping them avoid f2f shootouts: the E/M grenade, which they can lob on speculative 11s or 8s (depending on the range). Domarus have fireteam: Core, Haris and Duo. Tankō are their best friends, but the Dayokai is also invited to the party. Outside of their own link they can join Karakuris, and one Domaru can join the Keisotsu.
- Takeshi 'Neko' Oyama: Counts as regular Domaru for all purposes, but comes with Tactical Awareness and an extra DA CC weapon. Always take him if you run Domarus and have a few points left, the extra order is well worth it. Neko has a WIP 14 LT option, which is something to consider since JSA really loves to go first.
- Karakuri Special Project: Robot waifu HI, with 3 wounds, total Immunity and Remote Presence makes them really hard to take down. Every profile is a FO and carries a Panzerfaust, Chainrifle and Flash Pulse. Their main gun options aren't too fancy, but they are very good at what they do- con't complain and use your SWC elsewhere. If you don't want to overspend on their Haris drop 1-2 Domarus in, or maybe Yuriko to patch them up if things go south.
- Shikami: You're the kind of person who doesn't want to run a clunky core link into the opponent? Shikami is your guy then! MIM (-6), Superjump, Climbing Plus and Dodge (+2") with a 6-2 MOV let them get anywhere on the table with little effort. As per usual in JSA they're not very good at gunfights (at least for HI), but their Flash Pulse can make up for it and they're very capable CC fighters. The points cost for this unit is not cheap, but well used they can do a lot of damage on their own.
- Tankō Zensenbutai: The cheapest HI in the faction, and maybe even in the whole game. Linkable with Mushashi or the Domarus, these guys bring some very potent ARO guns into the game. Paying for the ML with Monofilament CC is well worth it, this particular ML profile is JSA hardest hitting ARO piece, but the other profiles are very useful aswell. While the Daiyōkai is your active turn gunner in a link the Tankō often shine in ARO.
Tactical Armor Gear[edit | edit source]
- O-Yoroi: This TAG is very versatile. Minelayer with CrazyKoalas makes it harder for warbands to sneak up. MA L2 and an EXP CC makes it even harder for warbands to succeed after they dodged the Koalas. It also comes with stealth, probably for flavor reasons. The AP HMG is nice during active turn, but don't forget to park it in a safe spot before finishing your turn since AP isn't half as scary as the EXP ARO of main battle tags.
Remotes[edit | edit source]
- Yáokòng: As per usual with S3 remotes they come in a bunch of variations.
- Chaīyì: Is the trusty flashbot.
- Húsòng: The TR-HMG bot.
- Son-Bae: The guided-missile bot.
- Wèibīng: The FO gunfighter bot.
- Yáopú Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot. The EVO comes especially handy in JSA to protect all the HI with fairy dust, and to give Marksmanship to the Rui Shi, which is one of the factions most capable gunfighters.
- Yáoxiè Lù Duān: Holomask and Holoprojector make this S4 remote particularly fun in JSA since it can be disguised as a Bike! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
- Yáoxiè Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot- and one of JSAs most valuable gunfighters.
Warband[edit | edit source]
- Miyamoto Mushashi: No smoke for this WB, but if your opponent can't keep him from getting into CC they've got a real problem. AP+EXP CC al MA L5, on a CC25 profile is NUTS. Irregular on his solo profile but can be taken as a FTO for a Tankō haris. His Flash Pulse with WIP 15 is also something you shouldn't underestimate.
- Yojimbo: He is so good. A motorcycling warband with Smoke Grenade Launcher and regular Smoke Grenades, and he's the cheapest source of smoke in the faction. Minelayer with CrazyKoalas makes your deployment zone a tad more safe. He's immune to Crits and has NWI, but since he'sIimpetuous you still need to be careful. Lastly he is a very competent CC fighter, but honestly almost everything in JSA is.
Skirmishers[edit | edit source]
- Ninjas: Hidden deployment infiltrators with MIM (-6). They've got hackers with either HD or KHD, or a FO option as specialists. The tactical bow allows precise assassinations within close range without drawing AROs.
- Oniwaban: A bit more fancy than the ninja, with infiltration (+6), monofilament CC weapons and MA L3. Place one next to a corner you expect a TAG passing by for the ultimate uptrade experience.
- Shinobu Kitsune: Shinobu comes even higher priced for access to smoke and climbing plus. If you want a single Hidden infiltrator with very good skills she's your gal. Don't put her LT option in hidden deployment sice you'll start in LoL.
- Saito Togan: He's a very nice character with smoke for a little cheaper than Shinobu. Besides that he's competing hard with the ninjas and Oniwaban in JSA, but he's still a solid pick, especially since he's got the very deadly and reliable EXP CC weapon, which also has the anti-material trait.
Building Your Army[edit | edit source]
One to two short paragraphs on list building.
Tactics[edit | edit source]
ShootStab Enemy, Don't Die:- Don't Die:
- Play the Objective: