Editing
Infinity/N4 Tactics/Spiral Corps
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Light Infantry=== *'''Hatail Aelis Keesan:''' Brings either a K1 or Viral Combi Rifle aswell as a Nanopulser and a Flash Pulse which does great with her WIP14. She's also a hacker with KHD, making her a very good specialist, and Regeneration can get her up again from time to time. For some weird reason only the named Kamael made it into Spiral Corps. *'''Chaksa Auxiliars:''' Are basically doing what S3 remotes do in other factions, but they're S2 which makes them easier to hide. The cheapest version comes with baggage, sensor and a heavy flamethrower, but they also can have a HMG with 360 visor and Neurocinetics, or a guided missile launcher which pairs very well with all the attractive FO options in Tohaa. *'''Chaksa Servants:''' These are basically the peripheral of other factions. *'''Kaauri Sentinels:''' Non-linkable S1 troops with Biometric Visor, Discover (+3), Sixth Sense and MSV1. They also bring E/M mines and have Pheroware: Mirrorball on one of their profiles, which is basically Eclipse Smoke. Shock Immunity is cool to have on such cheap grunts, and they do a very good job at protecting your backfield. *'''Kaeltar Specialists:''' Come with either a SymbioBomb or 2x SymbioMates, and can have Chain of Command, making them a great defensive tool and enable picking a more offensive lieutenant. They also got Triad. *'''Kerail Preceptors:''' These are not linkable, but get Transmutation (W) and Superjump. Their main schtick are the symbiobeasts, which are peripherals which come with a Pulzar and a Viral CC Weapon (Surda Symbiobeast) and an optional Contender (+1B) (Mutan Symbiobeast). You can take up to two of the Surda or one Mutan, but since they also dodge on an 18 and are fast as hell the double Surda is way more attractive in most cases. The beasts are also Dogged to be extra dangerous, just make sure their handler doesn't get killed or out of range, and you're set to unleash carnage onto the tabletop! *'''Kriigel Agents:'''Get Triad with a special option to take two Reex into their link. Kriigel have access to a bunch of the Pheroware Tactics, making them non-specialist quasi-hackers. They also get access to either a grenade launcher or the Phero-Booster, which hits on the BTS and tags the target on top of doing damage. *'''Kumotail Bioengeneers:''' Both the generic doctor and engineer of Tohaa on one profile, this guy comes linkable with a WIP14 as a versatile specialist. *'''Rasail Boarding Team:''' Competent gunfighters with Transmutation, Shock Immunity and Nanoscreen. All profiles get a Chaksa Peripheral with heavy Falmethrower on top of their already neat profiles. There's three LT options, a bunch of Mines, aswell as Spitfires and Viral Combi Rifles available for this one. *'''Reex Escorts:''' S1 grunts with Triad and Shock-Immunity, but their main purpose is being a cheap link-filler. As cheerleaders Chaksa and Kaauri come along cheaper, Their Spitfire and K1 Marksman Rifle options are still worth pointing out. *'''Taagma Scheemers:''' These sneaky units get Holomask and Triad, to pretend you've got something else in your link. They also have counterintelligence. They're cheap and their weapons are okay-ish, making them a good unit for either a bluff or just using counterintelligence. *'''Tohaa Diplomatic Delegates:''' 5pts irregular Flash Pulse units- but they've got Pheroware: Eraser (which can isolate a target) and a Nanopulser for their 2pts extra over a Warcor. *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Wardrivers, Mercenary Hackers:''' The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD. *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it. *'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. *'''Helot Militia:''' The fishbois are supposedly there to act as cannon fodder, but in truth they are sentries. They're irregular, but you'll be using your Helot's Order to reposition him where he can be the most pain in the ass, so it's no biggie. Comes in two flavors: Decoy or Limited Camo. Generally Decoy looks more annoying, but Camo can combo with Zulu Cobra and doesn't cancel when you move him. The MSR and Red Fury are a bit costly for a disposable fish, but the other two profiles are Daylami-level trolling.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information