Infinity/N4 Tactics/Spiral Corps
Spiral Corps is the Mercenary Company of the Tohaa Trident, mostly consisting of Tohaa units and a few human mercenaries sprinkled inbetween.
Why Play Spiral Corps?[edit | edit source]
If you like Tohaa but don’t want to play anything out of production Spiral Corps are your only real choice. These mercs excell in the midfield game, having access to an abundance of midfield infiltrators and forward deployment. Just like the main faction Spiral Corps has access to Triads, and are able to give one Triad the 5-man link bonus, which is pretty sweet until one troop of the link dies and all the boni are gone at once. Their roster might be reduced compared to the Tohaa, but they get access to quite a few very solid extra choices like the Libertos and the Helot Militia, aswell as a few special Triads and higher AVA on some units.
Faction Features[edit | edit source]
- Most of Tohaas Bullshit: While Spiral Corps Roster is quite reduced to the motherfaction they still bring most of the mechanics.
- Triad: Core: You pick one Triad to get a full 5-man link bonus. That's really good! At least until something dies and all the boni vanish at once.
- Mercs: There is a selection of a few pretty solid mercenary-picks in the Spiral Corps roster making decent troop choices for specific tasks.
Special Skills[edit | edit source]
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment[edit | edit source]
- Equipment 1:
- Equipment 2:
- Equipment 3:
Unit Overview[edit | edit source]

Light Infantry[edit | edit source]
- Hatail Aelis Keesan: Brings either a K1 or Viral Combi Rifle aswell as a Nanopulser and a Flash Pulse which does great with her WIP14. She's also a hacker with KHD, making her a very good specialist, and Regeneration can get her up again from time to time. For some weird reason only the named Kamael made it into Spiral Corps.
- Chaksa Auxiliars: Are basically doing what S3 remotes do in other factions, but they're S2 which makes them easier to hide. The cheapest version comes with baggage, sensor and a heavy flamethrower, but they also can have a HMG with 360 visor and Neurocinetics, or a guided missile launcher which pairs very well with all the attractive FO options in Tohaa.
- Chaksa Servants: These are basically the peripheral of other factions.
- Kaauri Sentinels: Non-linkable S1 troops with Biometric Visor, Discover (+3), Sixth Sense and MSV1. They also bring E/M mines and have Pheroware: Mirrorball on one of their profiles, which is basically Eclipse Smoke. Shock Immunity is cool to have on such cheap grunts, and they do a very good job at protecting your backfield.
- Kaeltar Specialists: Come with either a SymbioBomb or 2x SymbioMates, and can have Chain of Command, making them a great defensive tool and enable picking a more offensive lieutenant. They also got Triad.
- Kerail Preceptors: These are not linkable, but get Transmutation (W) and Superjump. Their main schtick are the symbiobeasts, which are peripherals which come with a Pulzar and a Viral CC Weapon (Surda Symbiobeast) and an optional Contender (+1B) (Mutan Symbiobeast). You can take up to two of the Surda or one Mutan, but since they also dodge on an 18 and are fast as hell the double Surda is way more attractive in most cases. The beasts are also Dogged to be extra dangerous, just make sure their handler doesn't get killed or out of range, and you're set to unleash carnage onto the tabletop!
- Kriigel Agents:Get Triad with a special option to take two Reex into their link. Kriigel have access to a bunch of the Pheroware Tactics, making them non-specialist quasi-hackers. They also get access to either a grenade launcher or the Phero-Booster, which hits on the BTS and tags the target on top of doing damage.
- Kumotail Bioengeneers: Both the generic doctor and engineer of Tohaa on one profile, this guy comes linkable with a WIP14 as a versatile specialist.
- Rasail Boarding Team: Competent gunfighters with Transmutation, Shock Immunity and Nanoscreen. All profiles get a Chaksa Peripheral with heavy Falmethrower on top of their already neat profiles. There's three LT options, a bunch of Mines, aswell as Spitfires and Viral Combi Rifles available for this one.
- Reex Escorts: S1 grunts with Triad and Shock-Immunity, but their main purpose is being a cheap link-filler. As cheerleaders Chaksa and Kaauri come along cheaper, Their Spitfire and K1 Marksman Rifle options are still worth pointing out.
- Taagma Scheemers: These sneaky units get Holomask and Triad, to pretend you've got something else in your link. They also have counterintelligence. They're cheap and their weapons are okay-ish, making them a good unit for either a bluff or just using counterintelligence.
- Tohaa Diplomatic Delegates: 5pts irregular Flash Pulse units- but they've got Pheroware: Eraser (which can isolate a target) and a Nanopulser for their 2pts extra over a Warcor.
- Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
- Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
- Helot Militia: The fishbois are supposedly there to act as cannon fodder, but in truth they are sentries. They're irregular, but you'll be using your Helot's Order to reposition him where he can be the most pain in the ass, so it's no biggie. Comes in two flavors: Decoy or Limited Camo. Generally Decoy looks more annoying, but Camo can combo with Zulu Cobra and doesn't cancel when you move him. The MSR and Red Fury are a bit costly for a disposable fish, but the other two profiles are Daylami-level trolling.
Medium Infantry[edit | edit source]
- Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
- Kosuil Assault Pioneers: These bring a deactivatior and a bunch of explosives into a Triad. Transmutation like all the MI make them quite resilient, and there's the option between engineers and minelayers. K1 Combi Rifles negate armor which is very scary, Alternatively you can bring a Boarding Shotgun and a Panzerfaust.
- Brawlers: Brawlers don't bring a single skill, and they aren't exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of Spiral Corps. But they can join an Anaconda in a Duo!
- Armand 'Le Muet,' Freelance Killer: Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1 though the MSV2 Brawler might be the more cost-effective sniper due to how costly Armand is. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
Heavy Infantry[edit | edit source]
- Neema Saatar, Ectros Regiment Officer: A pretty versatile character with either a Spitfire or a Breaker Combi Rifle plus Panzerfaust. She's doing fine in CC, which scares away the HI-hunting warbands. Her LT options are something to consider since she's WIP 15 and can give you either +1SWC and an extra order or an extra Command Token depending on which you take.
- Kiel-Saan Covert Assault Unit: The S5 unit of Tohaa- this one is a mixed bag. It gets pretty good gunfighting and CC skills, and it's pretty fast. Gives you the choice between a Mk12 and a Red Fury, which both are midranged guns that aren't the most popular tools, especially not in a faction full of viral weapons. Both profiles get a Panzerfaust though and MetaChemistry can cause some pretty wild bonus. Unlike Tohaa SpiralCorps allows the Kiel-Saan to be linked in a special Triad with Draal Saboteurs and Kaauri Paramedics. Also remember Hatail Aelis Keesan is a wild card and can join ANY fireteam, even special triads replacing one of the members.
Tactical Armor Gear[edit | edit source]
- Anaconda: The toughest fire support you can field in the army and a decent, cheap light TAG. The +1 to their BS Attack damage makes their AP Spitfire hit as hard as a normal HMG, and the Anaconda still has a Panzerfaust for more hardened targets. They can also still take an actual HMG and chain colt which replaces the AP Spitfire and light flamethrower respectively. Fireteam: Duo allows them to take a Brawler with them. Also don't forget Taagma Schemes count as brawlers (and holomask as them). Also Hatail Allison Keesan is a wild card, thus your Anaconda can bring this killer hacker with triangulated fire for protection and button pushing.
- Pilot: N4 has been kind to the Anaconda Pilot. She is now a Specialist Operative; furthermore she has a decent BS and retains the spitfire (albeit not an AP one) after bailing out of her TAG... which she might actually do thanks to her Escape System. Overall a very dangerous button pusher if not dealt with.
Skirmishers[edit | edit source]
- Clipsos Infiltrators: Pretty cheap and basic Hidden Deployment Infiltrators, with two specialist profiles to either push buttons or hide around a corner to kill something- sometimes even both! Since they're cheap it's even possible to run two if you feel cheeky.
- Draal Saboteurs: Linkable and with Transmutation (W), these are forward deploying specialists best used to take the midfield early, or keep your opponent from doing so. Their BS13 is actually great, MIM (-6) on top of that should scare away most things your opponent brings. All profiles are able to be put into suppressive fire, there are also two minelayer profiles and one carrying a Dazer- a rare piece of equipment creating difficult terrain within its ZoC.
- Greif Operators: Like their name suggests these MSV1 wielding guys have Impersonation on one of their profiles- and Forward Deployment (8") MIM (-3) on the other two. Pretty useful to take out specific targets with Mimetism.
- Igao Unit: Camo-Infiltrators (MIM-3) that like to stab things- giving their opponent up to -9 in a duell! They're also frenzy meaning once they shanked something they don't get cover, so don't expect them to survive long after the first use. One of the profiles brings Pheroware: Mirrorball to get into position a bit safer.
- Kiiutan Imposter: Impersonators again, but these come with Transmutation and an E/Mitter, being particularly dangerous for HI and TAGs. They also get some other fun weapons like E/M mines.
- Jaan Staar: Gets an little boost in CC and an extra burst on his Viral Pistol for 2 points extra. No E/Mitter on this one, but shock mines and a Light Shotgun.
Building Your Army[edit | edit source]
One to two short paragraphs on list building.
Tactics[edit | edit source]
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: