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Warhammer 40,000: Kill Team (HoR)/Tactics/Death Guard(8E)
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==Tactical Actions== *'''Cloud of Flies (1 TP)''': Gives an infantry model some protection. Now enemies can only shoot at anyone within 3" if they're the closest ones there. *'''Putrid Detonation (X TP)''': Select X models of Cultists or Poxwalkers. If these guys die before the next turn, you turn them into improvised blight grenades. In most instances, save this for close-quarters combat or in the fight phase. *'''Blight Bombardment (1 TP)''': EVERYONE! THROW YOUR GRENADES! No, that's it. Everyone throws a grenade. *'''Inevitable Fate (1 TP)''': Lets a model re-roll to hit with a plague weapon. Pretty nifty for your heavies. *'''The Galaxy Burns (2 TP)''': Your models all get one extra attack for the fight phase. Especially useful for melee-focused forces.
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