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Codex - Kroots: /tg/'s 9th Edition
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==Battle Traits== ==={{W40kKeyword|Kindred}} Units (without the {{W40kKeyword|Kroot Predators}} keyword)=== *'''1) Alien Reinforcements:''' ''When the chances are odd, it's always nice to have additional troops on the field, for an additional price that is.'' ::This unit does not count towards the number of {{W40kKeyword|Kroot}} units in your army when following the '''Alien Mercenaries''' Detachment Rule. *'''2) Fearsome Hunters:''' ''Countless battles have turned these kroot warriors into fearsome experts at killing their target.'' ::Add 1 to the attack characteristic of models in this unit. *'''3) Genetic Code Reshuffling:''' ''Kroot physiology is extremely versatile when it comes to evolutionary traits and some kroot are capable of assuming multiples at once.'' ::This unit benefits from one additional Evolutionary Trait. ==={{W40kKeyword|Kroot Predators}} Units=== *'''1) Accelerated Metabolism:''' ''The cellular functions of these kroot beasts are highly sped up, granting them more energy but at a higher food cost.'' ::When this unit charges, roll an additional D6 and subtract the lowest result. *'''2) Aggressive Predators:''' ''Nurtured with the blood of their prey, these beasts know well the warmth of fresh insides and that has turned them into fearsome predators.'' ::Add 1 to the attack characteristic of models in this unit. If this unit is a {{W40kKeyword|Cavalry}}, then instead make one additional attack with that unit's '''Sharp Beak and Talons'''. *'''3) Unparalleled Ferocity:''' ''These beasts have been trained in the midst of war; for them, every second is a battle for survival, and they'll show their strength with every bite and scratch.'' ::Re-roll hit rolls of 1 when attacking with weapons from the ''Kroot Predators Weapons'' list. ==={{W40kKeyword|Kroot Shaper}} Units=== *'''1) Leader of the Pack:''' ''In this tribe, no one dares to argue the will of this individual, for only he is the true leader of the kindred.'' ::Add 3" to this model's ''The Shaper Commands'' special rule. *'''2) Renowned Mercenary:''' ''As the fame of this individual rises, so does the pay required to keep it on this side of the conflict.'' ::If your army contains a number of units that don't possess the {{W40kKeyword|Kroot}} keyword greater than those who do, each time this model gains a Battle Trait after this, you gain 1 Requisition point. Requisition points gained this way can only be used to purchase Requisitions that target {{W40kKeyword|Kroot}} units in your Crusade force. *'''3) Taker of Trophies:''' ''This individual takes great pleasure in taking little mementos of its past hunts. These trophies only serve to boost the fighting spirit of those around it.'' ::Each time this model slays an enemy {{W40kKeyword|Character}} or leader model (e.g. Space Marine Seargent) during the Fight phase, friendly {{W40kKeyword|Kindred}} units within 6" of it add 1 to their Leadership characteristic to a maximum of 10. ==={{W40kKeyword|Shaman}} Units=== *'''1) Channeling of the Ancestors' Might:''' ''With great concentration, this shaman channels inside itself the power of the past high shamans, so they can guide it once more.'' ::This unit can invoke one additional Invocation during your Command phase. *'''2) Favored of the Spirits:''' ''Those watching from above have taken a particular liking to this kroot and they do their best to aid it when the time comes.'' ::Invocations invoked by this unit do not count towards the number of times those Invocations can be invoked during your Command phase. *'''3) Wisdom of Past Hunts:''' ''Stories passed down from one generation to the next have provided this shaman with great knowledge in the sacred arts of the kindred.'' ::When this unit is trying to invoke an Invocation, add 1 to the result of the roll.
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