Editing
Codex - Kroots: /tg/'s 9th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Weapon Enhancements== ===Kroot Weapons=== '''-1) Fast Reload:''' ''Strength isn't the only thing that makes a weapon powerful on the battlefield, rate of fire too is an essential characteristic to consider, and the added magazine capacity of this weapon makes full use of this logic.'' :If this weapon has a random number of shots, then double the number of shots it fires (up to a maximum of 10). '''-2) Firm Handle:''' ''An abrasive layer wrapped around the handle greatly improves efficiency in battle, albeit at the cost of slight discomfort.'' :Each time the bearer fights, it makes 1 additional attack with this weapon. '''-3) Tracker Rounds:''' ''Special rounds fired in the confusion of battle work on the peculiar sight of kroot organism. An enemy marked by this visible scent will never be able to escape its cruel trackers.'' :If this weapon hits an enemy unit during the Shooting phase, then this unit can re-roll charge rolls and hit rolls of 1 during the following Fight phase against the same enemy unit. ===Kroot Beast-hunter Weapons=== '''-1) Balancing Weight:''' ''The added weight on the handle of this gruesome weapon, negates its iconic slowness, granting an even heavier impact.'' :'''Beast Mauler''' only. Add 1 to the Ap characteristic of this weapon; in addition, attacking with this weapon no longer inflicts a penalty to the bearer's hit rolls. '''-2) Light Bow:''' ''An upgraded version of the standard model, this bow has an added rate of fire on top of improved maneuverability.'' :'''Kroot Bow''' only. Change the Type of this weapon to Rapid Fire 2; in addition, this weapon may be fired even if the wielder Advanced during its turn, however, it must subtract 1 from its hit rolls. '''-3) Serpentine Flail:''' ''Betterly balanced with added spikes, this whip soars through the air to envelop the enemy in a barbed prison.'' :'''Barbed Whip''' only. When making an attack with a Barbed Whip, make two hit rolls for each enemy model within 2" instead of only one. ===Kroot Predators Weapons=== '''-1) Cheramite Fangs and Talons:''' ''These fangs are so sharp, they are able to pierce through anything like air.'' :Improve the Ap characteristic of this weapon by two points (e.g. Ap: 0 becomes Ap: -2, and so on). '''-2) Implanted Toxins:''' ''Careful selection of alien DNA has developed toxin glands inside the bodies of these kroot beasts, making every wound and scratch even deadlier.'' :When making an attack with this weapon, add 1 to the wound roll. '''-3) Improved Muscle Strength:''' ''Thicker muscles turn the fearful impact of a kroot beast into an unstoppable force of carnage.'' :Improve the Damage characteristic of this weapon by one point (e.g. Damage: 1 becomes Damage: 2, and so on).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information