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===Arbites Gunner=== [[File:AGunner_Stubber.PNG|220px|right|thumb|When you just want a more efficient way to slaughter protestors.]] The heavy weapons guy of the team. An Arbites Gunner or simply known as just the Gunner, are the dudes and dudettes that carry around sufficient firepower. One must take note that an Exaction Squad is first and foremost, a law-enforcement agency. As such, most of their weapons are suited for close-range combat, where busting into doors within an enclosed space is considered standard practice. However, in cases where they simply need to crush a whole host of targets or the targets themselves are packing, this is where the Gunner comes in. A Gunner's primary job is equalize the uneven pressure placed upon an Exaction Squad. Therefore, they carry around heavy-duty [[Terminator]]-[[anal circumference|fucking]] weapons considered overkill on normal targets, like [[Meltagun]]s or horde clearing weapons like a [[Heavy Stubber]] and [[Heavy Webber]]. They definitely have the most diverse collection of arms to choose from, and that is not considering their standard secondary [[Autopistol]] and [[Basic_Close_Combat_Weapons#Repression Baton|Repression Baton]]. Now that's a whole lot of ''gun''. On the Kill-Team tabletop, Gunners are your special-weapons goon, sadly without the cool shit like [[wat|meltas and plasma despite having models for it.]] Your strongest weapon is instead the Grenade Launcher, which provides decent damage and AP1, but sadly doesn't benefit from Ruthless Efficiency. The Heavy Stubber has Fusillade and Ceaseless, making it ideal for covering a lot of things but Heavy means that the gunner will be stuck in the backlines. The Webber is your most accurate gun and has Lethal 5+ to set off Stun more easily, but it's short-ranged and has abysmal damage. They are classified under as a Marksman and Staunch unit. <gallery> AGunner_Melta.PNG|With Heavy Webber </gallery> {{Clear}}
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