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===Light Infantry=== *'''Ghulam Infantry:''' The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14, one of your only best options for LT because of WIP 14. *'''Najjarun Engineers:''' Najjaruns are basic like Ghulam with the Engineer skill and V:Courage. If you need a Engineer on a points budget, he's your man. *'''Odalisques:''' Odalisques are beautiful female bodyguards. They come standard with a 360 Visor or Sixth Sense L2. V:No Wound Incapacitation makes then hard to put down, and they can even be used to tie up enemies in close combat thanks to i-Khol L3. All this means they are great at watching over corners, flanking positions, and short fire lanes. Perfect bodyguards, also they can be used to allow a Haris of Bounty Hunters. *'''Bashi Bazouks:''' Bashi Bazouks are great at disrupting the enemy. However, they offer a different attack vector thanks to AD: Parachutist and an interesting array of weapons. All that plus Holoprojector L2. The Bashi Bazouk are irregular but crazy cheap, and offers a unique combination of skills. The standout profiles are the SMG/chain colt variant at 12p or Combi/E-Mauler to drop Maulers way back in your opponents half of the table. *'''Authorized Bounty Hunters:''' As Wildcards they are the ones to allow 5-man fireteams, all regulars and with the new SMG/Akrylat-Kannonen yuu cant go wrong. *'''Miranda Ashcroft, Registered Bounty Hunter:''' ODD is not a common equipment and also equiped for melee, but as a wildcard Specialist Operative, she can your 5th man on any fireteam. *'''Father Lucien Sforza, Registered Bounty Hunter:''' The big appeal here is the holoechoes that can be used to sweep mines as well as the powerful Viral Rifle to deal with heavy targets. If you are into mind games you can also disguise him as an unassuming and exposed short range trooper like an SMG ABH only to reveal a Viral Rifle or Adhesive Launcher with X-Visor! It also has a FTO Profile with Holo 1 and wildcard to give more deadly firepower to any link. *'''Valerya Gromoz, Mercenary Hacker:''' An inexpensive WIP 14 multipurpose Hacker. Comes with a Pitcher. With Wildcard it is worth considering as your specialist for a Zuyong Fireteam to take advantage of their Tinbot Deflector L2. If you just want to unlock remotes, a Brawler AHD is enough. *'''Brawlers, Mercenary Enforcers:''' With just AVA 4 they will need a wildcard to form a 5-man fireteam, here an Spitfire or Red Fury ABH can provide some much needed firepower. The AHD, Doctor and Engineer Profiles are good enough specialists, but what you really want from them is the MSR with MSV2 to take some pot shots on a defensive link. *'''Libertos Freedom Fighters:''' Here we get two Dahshat-only profiles with Mimetism for just a point over the normal profiles, as irregular, forward deployment camo units, they complement your Hunzakuts and Zencha in the camo shell game, use that dogged state to make them suicidal runs with their chain colts or mid control with their AP-mines and minelayer. *'''112, Emergency Service:''' The basic Doctor option. 112s have V:Courage that stand him appart from other docs, can go around in a bike and use the help of a G:Servant, easing his life. *'''Dozers, Field Engineers:'''Gatekeeper of the Traktor Mul. If you aren't feeling that sort of game then they have the Akrylat-Kanone, an adhesive gun with bonkers range. They can get a G:Servant (or up to four) *'''Warcor:''' Cheap and Irregular 3pt Flash Pulse dude with WIP13. Take them if you got a few points left over. Don't underestimate how useful they are as an ARO piece.
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