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==Tabletop== [[File:FWPreview-Rogal_Dorn.jpg|300px|thumb|right|[[Meme|Brace yourself: traitors are coming.]] [[FAIL|No badass mustache though.]]]] {| class=wikitable ! || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Rogal Dorn:''' || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+/4++ |} The Emperor's Praetorian allows all Imperial Fists to use his Ld for morale and pinning tests, while also granting a +d3 bonus to the outcome of assault results for himself and his Legion as long as he's in play. In addition to that, he also makes Phalanx Breacher Squads and Legion Terminator Squads Troop choices and he (along with his squad) has the ''Crusader'' and ''Furious Charge'' special rules. Sundering Blow acts like a powered-up Smash, halving Dorn's attacks to boost his strength by 2 and giving ''Instant Death'', while ''Unshakable Defense'' allows you to pick three fortifications to enhance; these fortifications will allow units hiding in them to reroll pinning tests and cover saves of 1. This makes him good in a defensive army with fortifications, which is 80% of what the Fists are about, but Rogal himself is a melee powerhouse fit to go with a squad of Templars or Huscarls, which is the other 20% of the Fists. Dorn gets the following wargear: '''Auric Armor''', that gives him a 2+/4++, and no attack can wound Rogal Dorn on a roll better than a 3+, regardless of any special rules it has. (This doesn't apply to Strength D weapons). '''Storm's Teeth''' is an AP2 melee weapon with Shred and Rampage, which previously was Unwieldy for no discernible reason, but now makes Dorn suffer -1 initiative in close combat, but he gains +1 attack provided someone is in base contact with him and '''The Voice of Terra''' is a S5 AP4 gun with Salvo 3/5 (so no shooting and assaulting) and Rending. Lastly, he gets access to his own pimped ride, the '''[[Γtos Dios]]''', a modified Thunderhawk usable in games of 3000+ points as a dedicated transport. The Aetos Dios is armed with a Turbolaser and also has a single void shield, IWND, and a 4+ invulnerable save against all missile attacks. Like Perturabo's Tormentor, it doesn't take up a Lord of War slot. Finally, as of the latest FAQ he has a Teleportation Transponder, so he can deep strike in with said Huscarls. He doesn't a no-scatter buff like his deep-striking brothers though, so make sure you have a Nuncio-Vox/Damocles rhino nearby. He's in the top 2 or 3 Primarchs for his points. He's reasonably tanky, and even with only 4 base attacks, ''Reaping Blow'' and ''Rampage'' make him one of the harder Primarchs to tarpit. Furthermore, the combat resolution bonus is very powerful in 30k, as is Ld10 for Morale. These combine to make the Fists considerably more resilient in melee, while ''Unshakable Defense'' is good for Tank Hunter Heavy Support Squads. However, [[Derp|several of his special rules provide anti-pinning bonuses, but Fists are immune to pinning while in cover now]] (though he'll still benefit allies, such as [[Siege of Terra|Blood Angels and White Scars]] with his buffed up terrain). That's not to say this makes him bad; his morale rules are comparable to Lorgar or Fulgrim, and his Phalanx Warders are good troops choices. All this means that he's somewhat undercosted, though his comparatively low mobility and few base attacks mean he isn't [[Magnus the Red|straight-up broken.]] ===Rogal Dorn VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is about how Rogal Dorn fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to happen in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also, all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?). Note: Dorn doesn't use Sundering Blow because against Primarchs it would be weaker than his normal attacks. (An additional note: since this is only statistical analysis in a vacuum, it fails to take into consideration special rules that Rogal Dorn would get if he charges and is outnumbered. These special rules given under said circumstances would actually result in Rogal Dorn being able to beat many more Primarchs.) <div class="mw-collapsible-content"> * Rogal Dorn VS [[Horus]] **Horus hits 3 times (Talon), wounds 2.667 times, 1.333 after saves and IWND will take that down to 1 wounds at the start of the next turn. **Dorn hits 2 times and wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **As always, Horus takes down the challenger without problems. * Rogal Dorn VS [[Angron]] **Angron Round 1: hits 5.333 times, wounds 3.556 times, 1.778 after saves, and IWND take it down to 1.444. **Angron Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.333 times after saves and IWND will take that down to 1 wounds at the start of the next turn. **Dorn hits 2 times, wounds 1.5 times, 0.625 wounds after saves and FNP and IWND will take that down to 0.291 wounds at the start of the next turn. **Dorn loses. * Rogal Dorn vs [[Mortarion]] **Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND. **Dorn hits 2.666 times, wounds 1.48 times, 0.74 wounds after saves and IWND will take that down to 0.185 wounds at the start of the next turn **Dorn loses. * Rogal Dorn vs [[Fulgrim]] **Fulgrim hits 4.5 times, wounds 3, 1.5 wounds after saves and 1.167 wounds after IWND. **Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn. **Dorn loses again. * Rogal Dorn vs [[Ferrus Manus]] **Ferrus hits 2.5 times, wounds 1.667 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0.16 wounds at the start of the next turn. **Dorn loses. * Rogal Dorn VS [[Vulkan]] **Vulkan hits 2 times, wounds 1.333 times, 0.667 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0 wounds at the start of the next turn. **Dorn loses. * Rogal Dorn VS [[Lorgar]] **Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Rogal Dorn Round 1: hits 2.37 times , wounds 1.579 times, 0.789 wounds after saves and IWND will take that down to 0.456 wounds at the start of the next turn. **Rogal Dorn Round 2: hits 2.666 times, wounds 2 times, 1 wounds after saves and IWND will take that down to 0.667 wounds at the start of the next turn. **Dorn wins this fight. **Note: as always, no psychic powers. * Rogal Dorn VS [[Perturabo]] **Perturabo hits 2 times, wounds 1.333 times, 0.667 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn. **Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn. **Dorn loses. The rivalry continues... * Rogal Dorn vs [[Konrad Curze]] **Curze hits 3 times, wounds 2.25 times, 1.125 times after saves and IWND will take that down to 0.792 wounds at the start of the next turn. **Dorn hits 2 times, wounds 1.5 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn. **Dorn loses. * Rogal Dorn vs [[Alpharius]] **Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn. **Dorn hits 2.667 times, wounds 2 times, 1 wounds after saves and IWND will take that down to 0.667 wounds at the start of the next turn. **Dorn actually wins, just like in the fluff. * Rogal Dorn VS [[Corvus Corax]] **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1.5 wounds (Scourge)/1.125 wounds (Shadow-walk) after saves and IWND will take that down to 1.167/0.792 wounds at the start of the next turn. **Dorn hits 2.667/2 times and wounds 2/1.5 times, 1.333/1 wounds after saves and IWND will take that down to 1/0.667 wounds at the start of the next turn. **Even without factoring in Hit & Run bonus, Dorn still loses, even if not by much. * Rogal Dorn VS [[Roboute Guilliman]] **Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn. **Dorn Round 1: hits 2.666 times, wounds 2 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn. **Dorn Round 2 and thereafter: hits 2 times, wounds 1.5 times, 0.375 wounds after saves and IWND will take that down to 0.042 wounds at the start of the next turn. **Dorn loses badly. * Rogal Dorn VS [[Leman Russ]] **Russ hits 4 times, wounds 3 times, 1.5 time after saves, plus 0.583 wounds from Sever Life for a whole 2.083 wounds and IWND will take that down to 1.75 wounds at the start of the next turn. **Dorn round 1: hits 1.333 times, wounds 1 times, 0.50 times after saves and IWND will take that down to 0.177. **Dorn Round 2 and thereafter: hits 0.667 times, wounds 0.5 times, 0.25 times after saves and IWND will take that down to -0.083. **Dorn loses hard. * Rogal Dorn VS [[Jaghatai Khan]] **Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666 **Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0.16 wounds at the start of the next turn. **Khan beats Dorn. * Rogal Dorn VS [[Sanguinius]] ** Dorn hits 2 times, wounds 1.5 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn. ** Sanguinius (Encarmine Blade) Round 1: hits 4.667 times, wounds 4.148 times, 2.074 wounds after saves and IWND will take that down to 1.741 wounds at the start of the next turn. *** Sanguinius on the charge: hits 5.333 times, wounds 5.407 times (HoW affected by Auric Armour), 2.704 wounds after saves and IWND will take that down to 2.37 wounds at the start of the next turn. ** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn. ** Dorn loses badly. * TLDR version: Seriously, it depresses me to no end to see the Praetorian in such a sorry state. Statistically, he would lose to any other Primarch barring Alpharius and Lorgar (without powers), even those whose entire gimmick in lore is "great at asymmetrical warfare but gets fucked up in a direct confrontation" like Corax, meaning he is actually one of the weakest Primarchs. He doesn't lose really badly in most fights, meaning he isn't easily put down during a normal game. Even though he is not strong in Primarch vs Primarch duels, he is still very lethal against anything else (he has special rules which don't affect the duel like furious charge and Rampage which means he can get 9 strength 7 attacks on the charge if outnumbered) and is the third cheapest Primarch who also gives a lot to his Legion, so in the end it all balances itself pretty well. </div></div>
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