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Codex - Angry Custodes
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=Stratagems= {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name !! Description !! CP !! explanation |- | FUCK IT I'M TIRED OF THIS FUCKING FIGHT || - || 1 || Use at the start of any phase, choose an '''ANGRY CUSTODES''' '''INFANTRY''' model with less than it's starting number of wounds with the Ka FUUUUUUU! rule, that model is immediately slain and it's Ka FUUUUUUU! ability activates, but it instead deals D6 mortal wounds to all other units within 6” instead of D3. |- | FROM GOLDEN RAGE THEY COME || - || 1/3 || Use this Stratagem during deployment. Instead of placing them on the battlefield, you can set up one '''ANGRY CUSTODES''' '''INFANTRY''', '''BIKER''' or '''DREADNOUGHT''' unit from your army in a Furystrike-pattern teleportarium array for 1 CP, or two such units for 3 CPs. At the end of any of your Movement phases these units can teleport into battle - set them up anywhere on the battlefield that is more than 9" away from any enemy models. This Stratagem can only be used once per battle. |- | HIT THE COWERING CUNT HARDER || Angry Custodes are big fans of the carrot and stick method, but instead of a carrot they use an additional stick. || 1 || Use at the start of your turn when a Please don't hurt me...ability would activate, the '''MIND FUCKED PSYKER''' instead takes D3 mortal wounds, but it adds 3 to its psychic tests and does not suffer perils in the warp for rolling greater than 12. Finally, it may also manifest an additional power until your next turn. |- | FUCK IT JUST LAND US CLOSER || Teleporaiums are capable of landing troops using it closer to their target, but there are risks involved. Of course, when the Angry Custodes heard of this “untapped” potential they said “FUCK THE SAFETY MEASURES!!! THERE ARE CUNTS DOWN THERE IN NEED OF A GOOD FISTING!!!” Said custodian was later wounded by being teleported inside a wall, but he says that “IT WAS FUCKING WORTH IT!!!” || 2 || Use when you deploy one '''ANGRY CUSTODES''' unit from reserve that unit may be deployed 3" closer than normal (9" becomes 6") but roll a D6 for each model in the unit, on a 4+ on each dice that unit suffers a mortal wound. |- | Wrath of the Sisters || You thought that killing the sisters with a more powerful melee unit would get rid of the bitches? Think again! || 1 || Use this stratagem at the end of the fight phase where a '''SISTERS OF RAEG''' unit took more damage than the unit they were fighting. That '''SISTERS OF RAEG''' unit then regains the difference between the damage they took and the damage they dealt in lost models to a maximum of 5 previously lost models (eg. The unit took 3 damage and dealt 2 damage, so they regain 1 model). These lost then regained models are not counted as being slain in the following morale phase. |- | Scary as FUCK!!! || - || 1 || At the beginning of the fight phase, choose a friendly '''ANGRY CUSTODES''' unit which engaged in melee with an enemy unit, enemy units within 6" of the '''ANGRY CUSTODES''' unit roll 4D3 dice when determining morale casualties and discard the lowest two dice, instead of rolling a single D6. |- | Charge of the FUCK YOU!!! brigade || ONCE MORE UNTO THE FUCKING BREACH YOU FUCKING CUNTS!!! WE SHALL CLOSE THE GAP WITH THEIR DEAD XENOS CORPSES!!! || 2 || At the beginning of your charge phase choose an '''ANGRY CUSTODES''' unit within 12" of an enemy unit. That '''ANGRY CUSTODES''' unit charges 6" + D6" instead of 2D6" when it charges for the duration of the current charge phase. |- | Channeled Fury || The power of the great fuckening can be channeled by groups of Angry Custodes to a fine edge which (although intangible) can slice through the enemy as well as any psychic power, and just like a psychic power has a chance to violently backfire. || 1 || At the beginning of your turn, select a friendly '''ANGRY CUSTODES''' unit with the ECHO IN THE FUCKING WARP COCKSUCKER!!! ability, this ability is deactivated until your next turn, instead, roll a D6, on a 1 the '''ANGRY CUSTODES''' unit suffers D3 mortal wounds, on a 2-5 an enemy unit within 18" suffers D3 mortal wounds, on a 6 an enemy unit within 24" suffers D6 mortal wounds instead. |- | FUCK YOU AND YOUR COMMAND POINTS!!! || Just because you say that that unit of Angry Custodians should suffer -1 to their hit rolls doesn't mean that said unit of Angry Custodians give a shit about what you think. || 2 || Choose an '''ANGRY CUSTODES''' unit at the start of your turn, that unit cannot be targeted by enemy abilities or strategems until your next turn. |- | HE'S FUCKING ANGRY ENOUGH!!! || The Angry Custodes have a rather fluid and good relationship with the Angry Marines, with it not being uncommon to find Angry Marines fighting alongside custodians, because, afterall, a good fight is a good fight. || 1 || Use when you are mustering your army, you may add a '''CODEX - ANGRY MARINES''' charecter to your army, it loses the '''ANGRY MARINES''' keyword and gains the '''ANGRY CUSTODES''' keyword. Any instances in its rules which include the '''ANGRY MARINE''' keyword are also replaced with '''ANGRY CUSTODES'''. |- | Death knows not the Iron Lady || - || 1+ || Yse this strategem whenever the IRON FUCKING LADY is slain. If you do so the IRON FUCKING LADY is not slain and is instead reduced to D2 remaining wounds. You may use this stratagem as many times as you like during a battle, but the cost of the stratagem is increased by 1 for each previous time you have used it. |} <br style="clear: both; height: 0px;" />
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