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Arbites Exaction Squad
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===Revelatum=== [[File:Relevatum.PNG|180px|right|thumb|[[Meme|"According to MY diagnostics. The father is GUILTY!"]]]] One of the two investigative arms of the Squad. Revelatums are Arbites who specialise in judging whether the acquired target is [[bullshit|bullshitting or not]]. They are the squad's primary interrogators that are meant to extract answers from their target and cipher truth from fiction. They therefore has a more 'hand-on' approach to any captured persons of interests, and are willing to go the extra step in torture if needed. Due to their nature, Revelatums aren't primary combat specialists. This is not to say they are useless, as they are an Arbites trained like all of the rest with their [[Stub Gun]] and [[Basic_Close_Combat_Weapons#Repression Baton|Repression Baton]]. But what this means is that their resources are better suited for other things outside of combat. To aid in their task, Revelatums are all equipped with a soulguilt scanner to judge the target's sincerity. Now what the proverbial fuck a [[wat|'soulguilt scanner']] means, we have no idea. But what we do know is that Revelatums often work together with their Malocator buddies. They are best identified by their [[derp|weird lollipop symbol]] on the right chest piece on their [[Hydraphur Judge's Armour]]. For all intents and purposes, they share some career overlap with the [[Chastener]]s. Although the latter is more non-combative than the former. On the Kill-Team tabletop, Revelatums are some sort of scouting cop, meaning that they can make a free flying move before the game starts. They're equipped with a scope-pistol, giving you a long-ranged gunner that deals 3/1 damage with MW2 on crits. They also have a special mark that lets them pick out enemies within 6"/pentagon and let other operatives within 3"/square of them count the marked enemy as being under the Engage order, which is great for flushing out any cover-campers. They are classified under as a Scout and Marksman unit. {{Clear}}
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