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Codex - Kroots: /tg/'s 9th Edition
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===Strategic Ploy Stratagems=== *'''DNA Assimilation (2 CP):''' ''The Kroot are able to assimilate the genetic code of their fallen preys, becoming stronger or more agile as the situation commands.'' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::Use this Stratagem when a friendly {{W40Kkeyword|Kroot}} unit kills the last model of an enemy unit during the Fight phase. Depending on the faction keyword of that unit, randomly select one effect from the relative list, the effect immediately takes place and lasts until the end of the game. If a {{W40Kkeyword|Kroot Shaper}} is within 6" of that unit, do not roll a die, simply choose the desired effect and apply it to both units. If playing a Crusade campaign, these effects remain between games until the unit is completely destroyed or replaced. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Aeldari}}: <div class="mw-collapsible-content"> ::'''1) Ephemeral in Form:''' Subtract 1 from all hit rolls which target this unit. ::'''2) Fragile Bones:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::'''3) Frail Physique:''' This unit suffers a penalty of 1 to its Strength characteristic. ::'''4) Keen Senses:''' Wound rolls of 6+ made by this unit improve the ap characteristic of the weapon used by 1. ::'''5) Psychic Sensitivity:''' This unit, once a turn, may attempt to Deny the Witch as if it was a {{W40kKeyword|Psyker}}. ::'''6) Swift Figure:''' This unit can advance and fire with Assault and Rapid Fire weapons as if it remained stationary during its Movement phase. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Imperium}}: <div class="mw-collapsible-content"> ::'''1) Fear Inhibitor:''' This unit may re-roll failed Morale tests. ::'''2) Fearless Devotion:''' Roll a die each time this unit suffers a wound, on a 6+ that wound is ignored. ::'''3) Next Wave Hormones:''' Each time a model in this unit is slain, roll a die; on a 3+ that model may shoot as if it was the Shooting phase or fight as if it was the Fight phase. ::'''4) Order Obeying Receptors:''' Models in this unit count as being in range of an Aura ability even if they are at most 3 inches away from the ability's range. ::'''5) Unending Dedication:''' This unit's Rapid Fire weapons fire 3 times the number of shots instead of 2 times the shots when shooting enemy units at half range. ::'''6) Zealotry:''' This unit is unaffected by the aura abilities of any friendly units. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Orks}}: <div class="mw-collapsible-content"> ::'''1) Desire for Carnage:''' Hit rolls of 6+ with ranged weapons made by this unit count as 2 hits instead of 1. ::'''2) Increased Bulk:''' Add 1 to the Wound characteristic of each model in this unit. ::'''3) Infused by the Wargh:''' Whenever this unit charged, was charged or performed a heroic intervention add 1 to its Attack characteristic and hit rolls for the duration of the following Fight phase. ::'''4) Simple-minded:''' This unit suffers a penalty of 1 to its hit rolls and has to subtract 1 from its Leadership characteristic. ::'''5) Strong Muscles:''' Add 1 to this unit's Strength characteristic. ::'''6) Tough Skinned:''' Add 1 to this units Toughness characteristic. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Q'Orl}}: <div class="mw-collapsible-content"> ::'''1) Acid Glands:''' At the beginning of each Fight phase, you can pick a single enemy unit within 1" of this unit. Roll a D6 for each model in this unit; for each roll of 6, the enemy unit suffers a mortal wound. ::'''2) Chitinous Shell:''' Add 1 to armor saving throws made by models in this unit. ::'''3) Compound Eyes:''' Consider the Ballistic Skill of models in this unit as one point better. ::'''4) Fused Skin:''' Subtract 2β from this unit's movement distances. ::'''5) Insectoid Brain:''' This unit may only move, advance, charge, shoot or fight if there's at least one {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} within 6" other than itself. ::'''6) Keen Olphactory Organs:''' This unit ignores all rules that negatively impact their hit rolls during the Fight phase. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|T'au Empire}}: <div class="mw-collapsible-content"> ::'''1) Dampened Reflexes:''' This unit loses its ''Feral Hunters'' special rule. ::'''2) Instilled Hierarchy:''' Whenever a friendly {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} looses a wound within 3β of this unit roll a D6; on a 2+ that {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} does not loose the wound. Instead, this unit suffers a mortal wound. ::'''3) Pheromone Control:''' While this unit is within 6" of a friendly {{W40Kkeyword|Kroot}} {{W40Kkeyword|Character}} with the same trait, this unit automatically passes all Leadership and Morale tests. ::'''4) Sense of Unity:''' Whenever this unit fires at an enemy unit in the Shooting phase and at least one hit is made, all other friendly {{W40Kkeyword|Kroot}} units with this trait may re-roll failed hit rolls of 1 against that unit for that Shooting phase. ::'''5) Weak Figure:''' This unit suffers a penalty of 1 to its Toughness characteristic. ::'''6) Wide-spectrum Retinas:''' This unit may always shoot Overwatch, without the need for the associated Stratagem. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ::-{{W40Kkeyword|Tyranids}}: <div class="mw-collapsible-content"> ::'''1) Access to the Tyranid Genetic Library:''' This trait can never be manually selected, neither from the '''DNA Sample''' Relic and neither from the presence of a {{W40Kkeyword|Kroot Shaper}}. When this trait is randomly picked, this unit immediately rolls for 1 trait for each other faction keyword in this stratagem and applies each result. You may not choose which traits to apply. ::'''2) Feral Behaviour:''' This unit must fire at the closes unit (even if friendly) and must advance closer to, charge, and attack the nearest unit (even if friendly). ::'''3) Mindless Drones:''' This unit always succeeds all Morale tests but can never benefit from friendly Aura abilities. ::'''4) Multi-limbed:''' Add 2 to this unit's Attacks characteristic. ::'''5) Precognitive Senses:''' If an enemy unit enters the battlefield within 24β of this unit then this unit may fire at that enemy unit as if it was the Shooting phase, but at a minus 1 to hit. ::'''6) Remembered Foes:''' This unit may re-roll failed hit rolls against {{W40Kkeyword|Character}} units. </div> </div></div> </div> *'''Favour of the Ancestors (X CP):''' ''Sometimes during the hunt, the spirits of the ancestors come to aid their fellow kindred into battle.'' ::When you use this Stratagem, pick any other Stratagem from this codex that isn't from the '''Requisition Stratagems''' section, this Stratagem obtains the effect and cost of that Stratagem. You can only use this Stratagem once per battle round and only during a phase the Stratagem whose effect is taken would be used. *'''Hunting Grounds (1 CP):''' ''The Kroot unleash their razor-beaked hounds and a tide of mottled green flesh tears into the enemy ranks.'' ::Use this Stratagem when a {{W40Kkeyword|Kroot Hounds}} unit from your army completes a charge against an enemy unit. Until the end of the phase, you can re-roll failed charge rolls for other friendly {{W40Kkeyword|Kroot}} units that are within 12" of that Kroot Hound unit after it completes its charge move. *'''Rapid Unhook (2 CP):''' ''The transport hooks employed on Kroothawk and Greater Knarloc Alpha are specially designed to allow a rapid deployment on the field, as to not sacrifice the beasts' innate velocity.'' ::Use this Stratagem at the end of your Movement phase. Select one {{W40Kkeyword|Kroothawk}} or {{W40Kkeyword|Greater Knarloc Alpha}} with the {{W40Kkeyword|Transport}} keyword. Models embarked on that unit may disembark even if that model has moved during your Movement phase.
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