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===Core=== [[Image:FalmerWarrior.jpg|thumb|350px|right|]] ====Falmer Warriors==== Falmer, Horde, Infantry 10-25 models per unit, 25mm x 25mm base 8 pts per model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Warriors | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 6 | 2 | 6+ |- | Raid Leader | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 7 | 2 | 6+ |- | Shaman | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 4 | - |} '''Wargear:''' Hand Weapon(Poisoned 4+), Chitin Armour '''Special Rules:''' Twisted Souls, The Hordes Beneath, Character(Shaman and Raid Leader) One Model may be upgraded to one of the following for +16 pts *Shaman (has Bound Sword, Frostbite, may exchange for other spells 9+ lower) *Raid Leader (has Chitin Armour and HW Poisoned 4+) The entire unit may take one of the following: *Poisoned(4+) Short Bow or Poisoned(4+) Bow for +3 pts per model *Shield +1 pt per model *Second Poisoned(4+) Hand Weapon or Poisoned(4+) Dagger +1 pt per model *Spell: Frostbite or Sparks +2 pt per model The entire unit may replace their Hand Weapon with: *Poisoned(4+) Dagger (free) *Poisoned(4+) Spear +1 pt per model The entire unit may upgrade their Chitin Armour to Hardened Chitin for +2 pts per model A Raid Leader may take up to 8 pts of magic items from the armory where appropriate. A Shaman may take up to 15 pts of magic items from the armory where appropriate. ====Chaurus==== Horde, Scuttling Beasts 3-10 Chaurus per unit, 0-5 Chaurus Reaper per unit The smaller Chaurus use 25mm x 25mm bases. Chaurus Reapers use 25mm x 50mm cavalry bases. 8 pts per Chaurus, 15 pts per Chaurus Reaper {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Chaurus | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 0 | 5+ |- | Chaurus Reaper | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 5 | 0 | 4+ |} '''Wargear:''' Chitin Carapace Virulent Maw: This is a natural, head-mounted shooting weapon. When used by a Chaurus, it has the following profile: Fire and Charge 1, S1 AP0, Poisoned(3+), range 12β. When used by Chaurus Reaper, it is instead Poisoned(2+). '''Special Rules:''' Beasts of the Sightless Realm, The Hordes Beneath, Immune to Poison ====0-1 Slaves==== Slaves may be from any of the ten common races, but the unit must be at least 66% Nord and Orc. +1 pt must be paid for each Argonian, Khajiit, Altmer, and Bosmer. Horde, Infantry 10-80 models per unit, 25mm x 25mm base 2 pts per Slave, 10 for Slavemaster {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Slave | 1 | 1 | 2 | 3 | 1 | 2 | 1 | 2 | 1 | - |- | Slavemaster | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | 2 | 6+ |} '''Slave Special Rules:''' Nightmarish Existence: A unit of Slaves containing a Slavemaster is Stubborn. If a unit of Slaves flees, the Slavemaster and any characters attached to the unit are removed from play as casualties. The fleeing unit of Slaves cannot rally, even if caught. '''Slavemaster Wargear:''' Hand Weapon(Poisoned 4+), Chitin Armour '''Slavemaster Special Rules:''' Twisted Souls Unimaginable Cruelty: If the unit fails a morale check, and contains a Slavemaster, you may remove d3 slaves as casualties to reroll the morale check(you must abide by the second result). The Slavemaster may take one of the following: *Poisoned(4+) Short Bow or Poisoned(4+) Bow for +3 pts *Shield +1 pt *Second Poisoned(4+) Hand Weapon or Poisoned(4+) Dagger +1 pt *Spell: Frostbite or Sparks +2 pts The Slavemaster may replace their Hand Weapon with: *Poisoned(4+) Dagger (free) *Poisoned(4+) Spear +1 pt The Slavemaster may upgrade his Chitin Armour to Hardened Chitin for +2 pts The Slavemaster may take up to 5 pts of magic items from the armory where appropriate.
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